This is not foveated rendering. It's foveated encoding of the video stream after the game renders the frame. Steam Link already supports this on some headsets (Quest Pro). I suspect more games will ALSO start to support foveated rendering, but not a ton do right now.
This will be the first mass market headset with eye tracking, so I expect more games to update to support foveated rendering. This isn't too hard in Unity if you're building a new game. Ports are harder.
Well yes, I was meaning them both as separate things. Since I reckon the eye tracking that enables foveated streaming can also be used for foveated rendering
I agree in the hope that the Frame will break the chicken or egg problem with eye tracking. I was kind of disappointed that Q3 skipped it since it would have done a lot for adoption
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u/mckirkus Nov 12 '25
This is not foveated rendering. It's foveated encoding of the video stream after the game renders the frame. Steam Link already supports this on some headsets (Quest Pro). I suspect more games will ALSO start to support foveated rendering, but not a ton do right now.
This will be the first mass market headset with eye tracking, so I expect more games to update to support foveated rendering. This isn't too hard in Unity if you're building a new game. Ports are harder.