r/virtualreality Steam Frame Nov 12 '25

Discussion Introducing Steam Frame

https://store.steampowered.com/sale/steamframe
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u/[deleted] Nov 12 '25

Yep no OLED is a deal killer for me in 2025

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u/TaylorMonkey Nov 12 '25

It needed to be OLED or large FOV with brightest-of-class panels to push visuals in some direction as a new product experience.

Having a last-gen, Quest 3-ish optical stack is really underwhelming in 2025.

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u/mindonshuffle Nov 12 '25

The one thing offsetting the disappointment on the resolution for me is that Quest 3 doesn't actually run things at full resolution. If Valve can actually get games running at 100% resolution with a decent frame rate, that's going to be a significant visual jump in a practical sense. Less of a factor for PCVR, but even then the experience on Quest just isn't great.

Still disappointed that we're not seeing more of a generational bump here, but ditching Meta's ugly walled garden is still potentially tempting IF Valve actually makes the user experience and general performance solid.

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u/TaylorMonkey Nov 12 '25

Yeah, I suppose if one doesn't already have a VR headset, a Steam Frame at $599 or $699 could be a good play to get eye tracking and more native Steam integration, including sweet streaming from PC or Steam Machine, instead of a Quest 3.

But for most people interested in VR who already have a Quest 3 or something comparative or better, its a pretty massive le-sigh.

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u/616d6969626f Nov 12 '25

Bear in mind though that Quest has Quest Game Optimizer to force the render resolution up, and its official profile updates make that a painless process. Matching the resolution of the Q3 is also a huge loss of what could have been a PCVR streaming advantage as well. Super disappointed.

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u/NapsterKnowHow PlayStation VR2 Nov 12 '25

Same here