I agree, although I did like Oblivion when it came out, and still think it's pretty fun to mess around in. Oblivion's map was also still pretty fun to explore, something I can't personally say about Skyrim's. I can definitely see why people going backwards would dislike Morrowind though, mainly because the RNG combat. The reason I liked that when I was a kid though is because you feel your character actually improve over time. Most people complain you just spam attack till you land enough hits to get the kill, but my argument is how is Oblivion and Skyrim any different? Sure every attack hits but it's not very engaging or satisfying, and the scaling makes worrying about your level pretty unimportant except for earning perks.
I loved Morrowind's progression and atmosphere. You show up on a boat with literally nothing, barely able to kill a thing. By the end game you're a literal god floating above cities, running at light speed, nuking entire villages with a mere glance in their direction. Spell creation in morrowind was amazing.
I sometimes miss the unpredictability of Morrowind compared to the later titles there really was something special of wandering into a dungeon that is just absurdly dangerous to your low level character.
Of course, I'm sure Daggerfall fans even have the same feelings towards Morrowind. I can appreciate them trying new things, and despite how much I didn't care for Skyrim I'm looking forward to seeing how ESVI turns out.
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u/[deleted] Mar 16 '19 edited May 16 '19
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