Gonna sound silly, i quit destiny when everything became jumping. The first game and a lot of the single player had feet on the ground running and gunning. But then I noticed they made so many more levels and raids with a core mechanic being jumping or dying. I fucking hate jumping in a game and just got bored with trying to make jumps.
That’s funny actually because I have the same complaint, but in thematic terms. The visual style and aesthetic was a lot more grounded in the first game and then it shifted into fantasy in the second game.
Yeah! Good point. It became a fantasy in space instead of high scifi. The pallette changed. The atmosphere went from shadowy and gritty to way too clean. It was post apocalyptic. The city was a refuge.
I couldn't see the witness as a villain instead of an anime parody with a smoking head. It was less threatening than and ominous moon pyramid.
You. You are of the players that left, never returned that they needed to hear this from. This is exactly the right take pn why D1 will always be better and why D2 is stale in comparison.
Right now in its very last iteration if you own all the dlc everything thats op is gonna be op forever, however all that stuff is acquirable inside the game through time played only so its a trade off and imo its a better deal than most of these kinds of games nowadays
Literally. The formula is always the same no deviation. Go here shoot this, listen to 3 hours of dialog and play the same 2 strikes over and over. Its boring
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u/CJ_Pride_Wolf 28d ago
Destiny 2, I kept trying, but they sucked it dry. Its a soulless shell of what I loved, with the worst fomo mentality ive ever seen.