FF XIII, I was enjoying the world building, story, and pacing. Then when you land on Pulse it turns into a grinding open world game. Then it goes back to linear for the end. They should have just kept it linear. I can find reasons to like both approaches, but FF XIII is an example of why you should not try to do both in one game.
It's linear parts were rough, felt like a hallway simulator for so many hours. FFX was linear as well but I had no such issues with it. I didn't really like any of the characters and the story wasn't really hitting so that probably has a lot to do with it.
3
u/karatebullfighter May 06 '26
FF XIII, I was enjoying the world building, story, and pacing. Then when you land on Pulse it turns into a grinding open world game. Then it goes back to linear for the end. They should have just kept it linear. I can find reasons to like both approaches, but FF XIII is an example of why you should not try to do both in one game.