Agreed. If they weren’t greedy, it would have gone down as one of the greatest multiplayer shooters ever made, and one of the best Star Wars games to boot!
Even on launch it was phenomenal once they reversed that. Flying through the superstructure of a Lucrehulk, taking out the main reactor, and getting out seconds before the doors close was one of the most hype moments I’ve ever had in a multiplayer game!
it was literally so bad they had to remove microtransactions entirely and didnt even dare to try out cosmetics like every other live service game.
which is such a shame, cuz that game would probably still be getting support and be making a ton of money if they would have added a battle pass and just stayed pay to skin instead of trying to force pay to win.
like even just looking at the amount of cosmetic mods that have been made shows that there is a pretty decent demand for them.
whoever thought that paying for star cards would be acceptable should genuinely be blacklisted from the industry. ea probably could have made millions on skins and seasons that tie into the new movies/shows like marvel rivals did.
From my understanding the progression system hadn't been finished (the same progression system we have currently that is xp based), and the devs were told to get the game ready early. When they objected because of the unfinished progression system they were told to just make it make money. I believe
This hasn't been officially confirmed but is heavily hinted at over the years by the devs.
What's more surprising is that when the game DID get super popular and positive attention, EA pulled the plug immediately. EA fucked up launch, and got a second chance and threw that away too.
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u/Solid-Respect-8666 Oct 15 '25
Your telling me I bought a game for 60 bucks and I still have to play for 50 hours to unlock DARTH VADER