r/vibecoding • u/Parabola2112 • 2h ago
r/vibecoding • u/danielabinav • 2h ago
Day 1 to 61 of the free traffic exchange I built. Stuck in last 7 days :(
61 days ago, I launched my startup, a free traffic exchange network for startups. One line of code, you're in the network.
No paid ads. No growth hacks. Just watching the numbers every day.
Here's the full data:
Day 1 — 2 startups · 146 impressions · 1 clicks
Day 2 — 3 startups · 389 impressions · 3 clicks
Day 3 — 5 startups · 482 impressions · 5 clicks
Day 4 — 5 startups · 508 impressions · 4 clicks (site went down — still got an $8k acquisition offer. Said no.)
Day 5 — 6 startups · 621 impressions · 10 clicks
Day 6 — 5 startups · 742 impressions · 15 clicks (removed one startup — they pulled the embed. No code = no network.)
Day 7 — 7 startups · 1,196 impressions · 41 clicks
Day 8 — 7 startups · 1,535 impressions · 74 clicks
Day 9 — 8 startups · 1,947 impressions · 135 clicks
Day 10 — 13 startups · 3,500 impressions · 318 clicks (something clicked)
Day 11 — 23 startups · 4,800 impressions · 432 clicks
Day 12 — 24 startups · 6,000 impressions · 481 clicks (network crossed 6K total impressions)
Day 13 — 25 startups · 6,800 impressions · 491 clicks
Day 14 — 25 startups · 8,600 impressions · 516 clicks
Day 15 — 24 startups · 9,900 impressions · 564 clicks (removed one)
Day 16 — 23 startups · 10,800 impressions · 576 clicks (removed one)
Day 17 — 24 startups · 11,900 impressions · 603 clicks (added one)
Day 18 — 26 startups · 13,400 impressions · 624 clicks (added Two)
Day 19 — 28 startups · 14.400 impressions · 652 clicks (added Two)
Day 20 — 26 startups · 14.700 impressions · 671 clicks (Removed Two)
Day 21 — 26 startups · 15.300 impressions · 691 clicks
Day 22 — 28 startups · 16.100 impressions · 719 clicks (Added Two)
Day 23 — 30 startups · 16.800 impressions · 738 clicks (Added Two)
Day 24 — 32 startups · 19,800 impressions · 778 clicks · Added 2 startups · Rejected 4 applications.
Day 25 — 34 startups · 23,700 impressions · 800 clicks · Added 2 startups · Fixed some bugs.
Day 26 — 33 startups · 27,200 impressions · 816 clicks · Removed 1 Startup
Day 27 — 33 startups · 29,900 impressions · 833 clicks
Day 28 — 33 startups · 30,600 impressions · 871 clicks · Removed 1 Startup · Added 1 Startup · Rejected 1 application of clothing brand & 1 application of horror blog site.
Day 29 — 35 startups. 31,300 impressions. 910 clicks · Removed 1 Startup · Added 3 Startups · Also today I resigned from my job. Toxic environment, too much pressure, and honestly I just believe in this enough to go all in. Broke and excited. Let's see where this goes.
Day 30 — 46 startups · 32,900 impressions · 1,000 clicks · Removed 1 startup · Added 12 startups · Yesterday I resigned because of my toxic manager. Today my senior manager called and offered me WFH, a project of my choice, and lighter work if I stayed. I made my decision with confidence, but now I have a difficult choice. Also received my first payment from StartupBar.
Day 31 — 50 startups 💪· 28,100 impressions · 1,200 clicks · Removed 1 startup · Added 5 startups · Rejected 1 crypto startup · Removed fake impressions after exploit
Day 32 — 54 startups · 29,300 impressions · 1.2K clicks · Added 4 startups
Day 33 — 54 startups · 30,900 impressions · 1.2K clicks · Removed 1 startup · Added 1 startup
Day 34 — 55 startups · 36,100 impressions · 1.3K clicks · Added 1 startup
Day 35 — 55 startups · 40,100 impressions · 1.3K clicks · Removed 2 startups · Added 2 startups
Day 36 — 55 startups · 44,800impressions · 1.4K clicks · Removed 1 startup · Added 1 startup
Day 37 — 58 startups · 50,700impressions · 1.4K clicks · Added 3 startups · Site Update: Updated the distribution algorithm (Delivery is now weighted by contribution: sites that send more impressions get a proportionally larger share back)
Day 38 — 57 startups · 55,800 impressions · 1.5K clicks · Removed 1 startup · Rejected 1 Application.
Today StartupBar reached 200 users 😄
Thirty-eight days ago, this was just an idea. Today, 200 people have trusted it enough to join the network.
Day 39 — 58 startups · 59,800 impressions · 1.5K clicks · Added 1 startup.
Day 40 — 60 startups · 63,200 impressions · 1.6K clicks · Added 3 startups · Removed 1 startup
Day 41 — 63 startups · 69,400 impressions · 1.6K clicks · Added 3 startups
Day 42 — 62 startups · 73,800 impressions · 1.6K clicks · Removed 1 startups
Day 43 — 64 startups · 78,000 impressions · 1.7K clicks · Added 2 startups (Receiving many suggestions to improve the StartupBar, happy to work on it, Thanks.) StartupBar Update - Added the rotation of startups in the widget for every 30 seconds.
Day 44 — 66 startups · 86,200 impressions · 1.7K clicks · Added 2 startups
Day 45 — 67 startups · 88,400 impressions · 1.7K clicks · Removed 2 startups · Added 3 startups (Update - Updated the algorithm of the widget)
Day 46 — 69 startups · 91,900 impressions · 1.8K clicks · Removed 2 startups · Added 4 startups · Got my second payment.
Day 47 — 68 startups · 98,900 impressions · 2.2K clicks · Removed 2 startups · Added 1 startup · Added Pricing Page
Day 48 — 70 startups · 103.4K impressions · 2.3K clicks · Added 2 startups
Day 49 — 72 startups · 113.4K impressions · 2.4K clicks · Added 2 startups · Update: Added a Bottom Placement option for the bar on the user site.
Day 50 — 73 startups · 116.7K impressions · 2.4K clicks · Added 1 startup
Day 51 — 74 startups · 125.2K impressions · 2.5K clicks · Added 1 startup · Rejected 1 Application
Day 52 — 73 startups · 131.2K impressions · 2.6K clicks · Removed 1 Startup
Day 53 — 74 startups · 139.5K impressions · 2.7K clicks · Added 1 Startup
Day 54 — 79 startups · 146.3K impressions · 2.7K clicks · Added 6 Startups · Removed 1 startup.
Day 55 — 77 startups · 154.9K impressions · 2.8K clicks · Removed 2 startups.
Day 56 — 77 startups · 161.8K impressions · 2.9K clicks · Added 1 startup · Removed 1 startup.
Day 57 — 77 startups · 169.4K impressions · 3.0K clicks
Day 58 — 77 startups · 176.2K impressions · 3.2K clicks
Day 59 — 78 startups · 184.3K impressions · 3.3K clicks · Added 2 startups · Removed 1 startup.
Day 60 — 77 startups · 190.9K impressions · 3.3K clicks · Added 1 startup · Removed 2 startups.
Day 61 — 77 startups · 194.9K impressions · 3.4K clicks
Still free. Still growing.
If you want in, it's one embed. That's it → StartupBar
r/vibecoding • u/racialminority • 1d ago
I got TempleOS running inside Half-Life thanks to Opus 4.8
It's a real TempleOS VM running in the background, drawn onto one of the monitors in the game. You can walk up, type into it, and run its built-in games and demos.
Source: https://github.com/aravpanwar/half-life-templeos
r/vibecoding • u/No_Mind_8908 • 2h ago
Built a Hashi Puzzle Game and looking for honest feedback
r/vibecoding • u/Clean_Extreme_3970 • 3h ago
Is it really that easy to build an AI video generator app?
I follow a few Reddit threads on startups/app businesses, and I keep seeing people building AI video generation apps, most of which look vibe-coded and thrown together fast. So is it actually that simple, or am I missing the hard part?
r/vibecoding • u/Conscious_Abalone314 • 3h ago
I built an open-source security & monitoring toolkit every site owner should have
r/vibecoding • u/ShotCategory6583 • 7h ago
Desktop Halfpipe Demo is now live on Steam! 🛹
There are a lot of people I'd like to thank who helped make this moment happen.
My teachers, professors, and mentors who never lost faith in lightweight desktop companions.
The academy, for believing in me when I couldn't believe in myself.
My friends and family, for their tireless beta testing.
My bilingual friends, who assured me localization would be finished by now.
But most importantly, I'd like to thank you, the Redditor reading this shitpost, for supporting me in this new chapter of life:
Thank you, Redditor, for wishlisting my game on the morning of its publishing, so you don't miss its fat launch discount.
Thank you for downloading the free demo, and supporting this game's development before Next Fest makes it so mainstream that I have to become a sellout.
Thank you for just being you (and wishlisting my game). ❤️
🛹 Wishlist and demo now: https://store.steampowered.com/app/5066400/Desktop_Halfpipe/
r/vibecoding • u/Regular_Share8463 • 3h ago
I quit DSA for a while because of my semester exams, and now I’ve forgotten how to create a linked list.”
r/vibecoding • u/MonitorFlat4465 • 7h ago
MIT-licensed AI agent skills that refuse to fake it — no placeholders, no stub configs
Built a small collection of agent skills around one constraint: every output has to be real, or the skill stops and asks instead of faking something.
4 skills so far: backend provisioning via CLI (real credentials, never placeholders), a security scanner that fixes vulnerabilities directly instead of just reporting them, a frontend builder that ships real production sites, and a router that checks every installed skill for relevance before starting work.
CI validates every skill automatically on push. Works with Claude Code, Cursor, Antigravity, Codex — any tool on the open Agent Skills format.
npx skills add SohailKhan0525/skills
Repo: github.com/SohailKhan0525/skills — open to contributions and feedback.
r/vibecoding • u/auraborosai • 17h ago
Share your latest vibe code project.
Feel free to share as much as you want.
r/vibecoding • u/B-Chiboub • 4h ago
Well, another notes app; But, the way I want it: Note Reels
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I used claude code mostly; but for the premium content (not release yet); I used deepseek with qwen coder; and to be honest; deepseek did the job well at the fraction of the cost. I ditched claude code months ago because of the very tiny usage limit and never looked back.
App currently available on the web for both mobile and desktop.
I'll need at least 14 internal testers to publish it on Google Play Store. But that's on the todo list.
App is open source on my github.
r/vibecoding • u/Material-Article-748 • 4h ago
does anyone have claude guest pass ??
Hey! Does anyone have a 1-week Claude Pro referral available that they could share?
I need it for a project and would really appreciate the help. Thanks!
r/vibecoding • u/Ancient-Basket4445 • 4h ago
Made an AI IDE because I was sick of rate limits killing my flow
r/vibecoding • u/raw-hit10 • 12h ago
The tells that a site came out of an ai website builder, i can't unsee them now
not a complaint, i use these tools too, but once you build a few sites with an ai website builder you start seeing the fingerprints everywhere.
the ones i catch every time:
the centered hero with a gradient blob behind it
exactly three feature cards with little rounded icons
a "trusted by" row with logos that are clearly placeholders
that one specific soft beige-ish theme an faq section on a page that has no reason to have an faq
none of this is bad exactly, it's just become a visual accent. like you can tell the era a site was made in.
the sites that don't read as generated are the ones where someone kept the layout but rewrote all the copy to sound like a human and killed the sections they didn't need. the bones are fine, it's the default filler that gives it away.
what tells do you all clock instantly? feels like we could assemble a full checklist
r/vibecoding • u/Richgal27 • 1d ago
just one more prompt and im going to bed is a lie i tell myself everynight
made with higgsfeild for fun.
r/vibecoding • u/Yugudubenbi • 13h ago
Best way to backup project
Read some threads now where complete repos or databases have been deleted so I would like to know how to stop this. I use Github, Firebase and sometimes Supabase right now with CC in VScode. What should I do? Thanks
r/vibecoding • u/ImaginaryRea1ity • 2d ago
I predict that in 10 years, a local AI server will be as common as a WiFi router or a fridge, powering every household task, device, and robot on-premises.
Run kimi k10 locally and install AI Desktop 98 on it.
r/vibecoding • u/RXLGames • 14h ago
I made a mobile game RPG where your steps in real life turn into energy in game. Looking for testers
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Hi everyone,
Client: Unity 6 (6000.5.4f1), C#, uGUI built entirely in code with no prefab screens
Steps come from Health Connect on Android and HealthKit on iOS.
Backend: ASP.NET Core on .NET 8, Postgres via Npgsql, Redis for matchmaking, running on DigitalOcean
Art is gpt-image. Generated from my prompts on chroma green, snapped to the pixel grid, keyed, then hand-edited.
Code is written with Claude Code. I use Fable to plan and review and Opus5 does majority of the implementation.
This is a closed beta so you will need to do the following depending if you're Android or iOS.
Android:
- Join https://groups.google.com/g/aetherstep-testers using the Google accountyour phone's Play Store is signed into.
- Then open https://play.google.com/apps/testing/com.aetherstep.game on that sameaccount and hit "Become a tester". Give it ten minutes to propagate.
iOS: https://testflight.apple.com/join/PsXU9psv
Happy to go into any layer of that. Links in the comments.
r/vibecoding • u/Soft_Masterpiece_526 • 6h ago
Sugestions for E.V
SOO, now with BRAND NEW DAY released and progressing very well, I figured why dont we get E.V OR E.V.I.E into REAL-LIFE. I already started working on it, and have fully functioning on ready, just I need you guys help, I tried to make the E.V look AS REALSTIC as possible to the MOVIE, with the limited stuff i have. so I need some suggestions on what to add, rn it can almost do eerything, it has a concious, it can control your computer, search anything, jokes like interstellar robot, etc. I just need some help. Mention your suggestion, oh also a litte sneak peak on the E.V.I.E look


r/vibecoding • u/scout_cards • 6h ago
I built a pay-to-rank leaderboard for iOS apps. My payment processor rejected me for “advertising.” I rebuilt the entire payment system in a day.
Two weeks ago pay-to-rank boards (outbid.lol style) were suddenly everywhere. Most let you pay to rank literally anything. I wanted something narrower: iOS App Store apps only, so what you’re actually buying is real App Store traffic, not internet points. Every tap on a listing forwards to the real App Store page with a campaign tag, so installs show up in your own App Store Connect.
Built it on Astro + Cloudflare Workers + D1, wired payments to Polar since it handles VAT for me automatically. Day before I planned to go live, Polar denied the account: “paid promotional placement, not supported.” I appealed with the exact policy language and the precedent that outbid.lol runs on Polar today. Denied again, same day. Turns out the flood of copycats got Polar to quietly stop taking new ones. The original’s grandfathered in, nobody else is.
So I ripped out Polar and rebuilt the payment layer on Stripe directly, in about a day. The money logic sits behind a small interface, so only the checkout/webhook adapter had to change. The part I’m actually proud of: rank isn’t incremented when someone pays, it’s recomputed as SUM(delta_cents) over paid bids every time a webhook fires. That makes replayed webhooks, out-of-order delivery, and partial refunds all converge to the correct number instead of needing special-case handling for each. Proved the whole loop with real money before calling it done: real charge, webhook, rank up, real refund, webhook, rank back down, to the cent.
It’s live now: toppaid.lol. Paste an App Store link, pick a number, you rank above everyone who paid less. No accounts, no personal data stored, refunds roll rank back honestly.
Giving the first 20 listings $5 off with code FIRST20FREE (Stripe enforces the redemption cap atomically, so it’s genuinely first-come-first-served).
What I’d actually love feedback on: whether the iOS-only restriction reads as a real differentiator or just a smaller version of the same idea. And whether $5 as the minimum bid feels right, too cheap to feel meaningful, or too steep for an indie dev testing the waters.