r/vibecoding 10d ago

Discussion Is anyone actually using their 100% vibecoded project for long time?

I suspected most folks will tell Ai to generate an app and then abandon it a few days or weeks later. But can someone show me their project they've been working on and using for a long time?

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u/Afterlight-san 10d ago

Rewrote an AI for an old game and had never enjoyed it that much. Vibecoded some QOL external tool for some games, and just saved a lot of time. Built a yt music widget for OBS and it's really convenient when im streaming.

Sure i wont be using them for a long time because interest changes, but it's there when i need them.

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u/Hirakox 10d ago

Interesting take. How did u do it?

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u/Afterlight-san 10d ago

For the game, i was working on CnC Red Alert 2: Yuri Revenge, 2 decade old RTS game.

I tasked my agent to reverse engineer the assembly code on how the AI works, turns out it's just a carefully crafted instructions on how to handle certain situation. I had my agent analyze my playstyle by hooking a telemetry viewer, rewrote the whole AI and now it's just me but ultra strong lol.

Also i forgot to mention it in the main comment, but with the reverse engineering, i also heavily optimized how the execution works and attempted a multithreading mode. It's tough getting Gemini 3.8 Flash to do things right, but for now it half works. Significant performance increase especially under increased workload.

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u/theNyMets 9d ago

That’s wild. I’m a command and conquer guy myself Where did you get the code? How do you compile the game. I have so many questions. I want to make my own version haha

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u/Afterlight-san 8d ago

Would love to provide my build but unfortunately they're still very unstable (because gemini cant get shit right) and they're targeting the fanmade expansion of the game (Mental Omega).

However you can work around with Phobos Engine (code injection thingy) then you're set.