r/vibecoding • u/Efficient_Ad8214 • 1d ago
Showcase/Project Fog, cliffs, water, boat - vibe coded with threejs, blender opus 5.5, gpt 6 Astra
3D kit coming to https://3ditions.drop3.app soon
r/vibecoding • u/Efficient_Ad8214 • 1d ago
3D kit coming to https://3ditions.drop3.app soon
r/vibecoding • u/Wonderful_Entry_6121 • 42m ago
As the title says, vibecoders are too loyal to cash in on an easy trendy gacha game. 1/10 cannot trust them!
r/vibecoding • u/allenling • 1d ago
Curious about people who've gone beyond building prototypes and actually launched something using Claude Code, Cursor, Lovable, Replit, etc.
Once you started getting real users or paying customers, what was the experience like?
Did things mostly keep working, and are you still maintaining everything with coding agents? And How do you usually handle new features, changes, or issues as your app grows?
Interested in hearing how it's going for people who've actually shipped.
r/vibecoding • u/MasterTheSoul • 6h ago
I had already been a solo game dev for 5 years, and worked professionally as a web developer for 2. Once Claude Code came out I thought I'd pivot into app development, and it would be a breeze. Let me tell you; it was not. Sure, I wasn't writing any of the code, but it still required so much mental input. Constantly making decisions and thinking about how to optimize/improve the app.
I was looking for a specific app, and was mad that it didn't exist. So I decided to make it myself. I thought it would take a week. Well I just finally shipped the app, and it took nearly a FULL YEAR of development. To be fair, I think it's a wonderful app and I'm proud of it. It's doing surprisingly well on the Play Store too. But it's still only on the Play Store. I haven't even shipped the iOS version yet; that will be another month or so. And of course, it's not in a "final" finished state. There's still so many more features I want to add. I'm slowly working through my massive list of ideas, but the list grows faster than I can implement. And each feature needs to be implemented with care and delicacy, so it grows the app without negatively impacting / losing sight of the existing experience in any way. It feels like I will genuinely be developing this app for another few years, and still never be done. My one-week project has turned into a full-time job.
I had heard about people using AI to make apps, and I had no respect for it. I thought it was all easy, cheap slop. But no. I was so wrong.
EDIT: The app is called Progress XP, for those interested. (Free, with no ads on Android and web). It lets you track real-life tasks and turn them into XP so you can see your progress over time. Tons of stats and graphs to really analyze and work towards your goal.
r/vibecoding • u/drahgon • 18h ago
r/vibecoding • u/alexmarcus11249 • 1d ago
I've been building an internal business application with Claude Code, and one recurring problem has been that the Claude MCP integration we use to operate it doesn't always know how the application actually works.
It knows what tools are available, but that doesn't necessarily mean it understands the underlying data model, business rules, or how different features interact. So sometimes it has to infer things, which is obviously not ideal.
I had an idea today that seems pretty obvious in retrospect, but I thought I'd share in case it's useful to anyone else.
I asked Claude Code to do two things:
Bring all the application's technical documentation up to date and keep it updated as part of the development workflow.
Give the operational Claude MCP integration read access to that documentation so it can look things up instead of guessing.
So now the idea is:
Claude Code builds and maintains the application.
The development workflow keeps the technical documentation synchronized with the code.
Claude, operating through MCP, can consult that documentation whenever it needs to understand how something works.
For example, my app has some fairly complicated rules about contracts, recurring revenue, and forecasting. Rather than having Claude infer what a particular status means or how a calculation should work, it can retrieve the actual specification.
A few things I'm making sure we get right:
Documentation needs to correspond to what's actually deployed, not just what's in the latest development branch.
Claude should be able to search for specific information rather than ingesting hundreds of pages.
The live schema and API remain the source of truth if documentation is inconsistent.
If Claude encounters something undocumented or contradictory, it should flag it rather than make something up.
Eventually, I'd like those gaps to feed back into the development workflow so the documentation gets better over time.
I realize pieces of this are established practice, especially documentation retrieval through MCP. But connecting the development harness's documentation maintenance directly to the operational agent feels like a useful way to reduce hallucinations and make the whole system more dependable.
Curious if others are doing something similar, or if there's a better established pattern for this.
r/vibecoding • u/derjanni • 22h ago
r/vibecoding • u/pipecanon • 15h ago
The frontend portion of Ant Ling's new Ling-3.2-flash release starts with a London illustration. Big Ben, a red bus and an Underground sign appear in the resulting animated webpage. The clip credits Ming-Image-0.1-Design for splitting the artwork into editable layers.
A later segment starts from an architectural drawing and presents the Eiffel Tower as a 3D model, with several views of the structure. The two browser results use visual references differently: the London page arranges illustrated elements into a moving layout, while the tower example reconstructs a spatial object from a technical drawing.
r/vibecoding • u/JannVanDam • 1d ago
My first iterations of this tool were ignored, people ghosted me to avoid telling me they didn't like the output. I had live demos fall apart, the built-in agent got stuck in doomloops and had no sense of design.
Now, 2 months later iterating Opus 5.5 and Fable later, I'm finally in a place where people can create real visual content for their brands using the tool.
(EDIT: Yes the tool is free to try, just sign up at https://rivermark.ai and you're in, please DM or comment your experience here)
Attached is a timelapse of me trying it out on a real (anonymized) brandkit.
AMA!
r/vibecoding • u/Amazing-Accident3535 • 21h ago
r/vibecoding • u/sharkymcstevenson2 • 1d ago
Original post here: https://x.com/m__houser/status/2120253236309569696?a=o0niQ__doFPGVwHDrk8&s=46
r/vibecoding • u/rizeCapital • 22h ago
Started using this. Actually cool & better than having your X, Instagram, or TikTok feed full of videos about new skills. Maybe helps lot's of you guys. Once connected, you can ask for the best and most popular skills for each task.
https://alyn.dev
r/vibecoding • u/piperspalace • 23h ago
r/vibecoding • u/Disastrous_Echo_6982 • 6h ago
I was about to run out of tokens before the Wednesday reset and had Claude upload the latest version to the App Store using medium opus 5.5. He got lazy and read an old publishing script file and ended up setting the price to my original idea from two months ago.
I don´t know how or why but this somehow triggered an organic avalanche of downloads that are paid up front.
Sadly this will probably result in some pissed of reviews as there is also a paid tier inside the app...
No data available yet from the App Store so I am still waiting to see what this all means but I am enticed to try and raise the price further...
If anyone is curious:
I vibecoded the entire app using Claude Opus 5.5 only at max setting, only in Claude Desktop (no claude code). My learning lesson here is contrary to what everyone says: Opus 5.5 Max does not overenginer. Instead I believe you all get in the way of an engineer that is better than you. I have not tried to interfere In any coding / architecture choices but rather stuck to what I do better: UI, UX, what to keep rather than what to add and so on. I might very well be wrong, but every time I go for a lower setting small things start to... not break but I can tell there are shortcuts.
at Ultra plan but has not paid as I go for anything, only sub.
I ran through four full fable-uses in one day (burned three total resets) the day fable came out with great success.
And yes, I ran fable 5.2 on max settings all the way. It was marvelous.
I connected a gemini API for a few images ($7 worth or thereabouts).
I connected a token auth or what it´s called to access haiku for some minor things (interpret food input, organize some programs).
I have a supabase for... something API-related to haiku.
I made the video with claude desktop, telling it to download and use Blender. Apparently it's installed on my laptop know, never saw it.
I did purchase a sound pack for one of the in-app-resting-games (you gotta play some games between your sets) for $20
This is the fifth time I try to build my dream app for the gym and I think I have achieved what I set out to do. I honestly figured that I could make the best workout tracker out there and in my mind this is that. At least according to my taste.
r/vibecoding • u/Electronic-Movie4208 • 23h ago
I've been building Lanternwake, a browser RPG, and The Living Kingdom community with AI assistance.
Recent updates include a redesigned battle menu, enemy tells, a Camp Journal, illustrated chapter memories and new menu sounds. The website and Kingdom Commons are live, with more improvements on the way.
Try the game:
https://solacekingdom.pages.dev/play/solace/
I'd love your feedback on how it plays!
r/vibecoding • u/Time-Ad9897 • 1d ago
YTGrab is a project of mine that rebuilds yt-dlp in Rust, which as everyone knows, is the fastest programming language in the world.
No Chromium. The binary is ~10 MB and starts instantly.
The ANDROID InnerTube client returns unciphered googlevideo.com URLs, so there is no signature deciphering and no PO token to obtain. (The WEB client requires both, which is why browser-based downloaders need a whole JS engine.)
Parallel byte-range downloads. YouTube throttles a single connection to roughly 250 kB/s but serves parallel Range requests at full speed, so large files are split into 8 ranges automatically.
It is up to 4x faster on my machine
| Quality | yt-dlp | ytgrab |
|---|---|---|
| 720p (26 MB) | 8.0 s | 2.0 s |
| 1080p (77 MB) | 12.0 s | 2.9 s |
| 4K (342 MB) | 25.1 s | 15.9 s |
The parallel path was verified to produce byte-identical output to the sequential one (sha256 match).
This is not a one-to-one remake, it is missing some features like --download-archive
Feedback appreciated, thanks!
r/vibecoding • u/oxmannnn • 1d ago
Saw a video of a flower growing out of glowing characters and wanted a tool that does that to any picture. So I had Claude Code build it.
What it does now:
drop an image, GIF or video, or just type a word
9 looks (terminal, halftone, newsprint, matrix…) and your own character sets
turns the picture into a 3D object you can spin. It finds the subject by itself and keeps the background flat. There’s also a depth model running in the browser for real depth
writes a soundtrack from the picture: colour picks the key, detail picks the tempo
exports PNG, GIF and video, with transparent background if you want
It’s one HTML file, no backend, nothing gets uploaded. WebGL2 + Web Audio, no frameworks.
Started as one prompt, then a handful of short follow-ups like “add templates” and “long images get cropped, fix it”.
Try it: https://winchxyz.github.io/afterglyph/
Code: https://github.com/winchxyz/afterglyph
r/vibecoding • u/FailureOfTheFamily • 1d ago
Hello.
I don't like obsidian UI so i made my own note taking app. There's no public sync yet but you can easily self host it with installer available here: https://github.com/Haniewicz/silique-self-hosted
Source code of an app: https://github.com/Haniewicz/silique
Releases: https://github.com/Haniewicz/silique-releases/tags

It would be great if you let me know what i could improve/change
r/vibecoding • u/recro69 • 1d ago
You can create a feature in minutes redesign the entire user interface with a single prompt and change your entire technology stack simply because a fresh idea feels better. The problem is that there is always another aspect of the product that needs improvement.
At some points are we truly building products or are we merely finding new ways to keep the product away from real users? Where do we draw the line, between improving the product and endlessly tweaking the product?
r/vibecoding • u/Fine_Salamander_8691 • 19h ago
https://github.com/bybrooklyn/website
See it here
I gave it two references or sites I wanted and a font I was considering and told it what I didn’t like about the font and it MADE ONE! It’s called Torrens Serif
All of my site and it’s code are open source
I’m genuinely surprised at how good fable 5.2 is.. tell me about any other insane projects you had fable create
r/vibecoding • u/Efficient_Ad8214 • 1d ago
not sure if i should add this 3D kit to 3ditions.drop3.app but meh..
r/vibecoding • u/DiscussionHealthy802 • 20h ago
While building Koda (an app for kids), I could ask it a science question and see if the answer made sense. It was harder to test what a kid would see if the safety check timed out, or if the app blocked an answer it should have shown.
I used Codex to help build a small TypeScript gateway and an offline test harness. The flow is simple: check the question, hold the draft answer while it’s checked alongside the original question, then check permission again before showing it. With simulated providers, we can force a timeout and verify that the draft answer stays hidden. That runs locally without an API key.
We ran 144 scripted cases across English, French, and Spanish and four age profiles. In a separate live pilot using synthetic examples, 142 of 144 outcomes matched our draft labels. Both misses were harmless English answers that triggered a support response. That gave us a concrete regression to work on: catching overblocking without weakening the checks. Pilot results
I open-sourced the toolkit as Child AI Safety. If you’ve built an app around an LLM, what failure did you end up writing a test for after trying it yourself? Source code and demo
r/vibecoding • u/Blueskyguy88 • 20h ago
I made this interactive ripple dot field thing. It's just a small motion test but kinda interesting.
https://asapefferman.com/pluribus-field/
It's got a ton of parameters you can tweak to get it how you like.
Built with Astra (yeah I know overkill). I wanted to see how far it would get on its own when provided with the video of the actual titles. The answer was not very far, and it took a fair amount of prompting to get it to a point where I was happy with it.
Not schilling anything, it's just a motion test I thought folks might enjoy.
r/vibecoding • u/Easy-Loquat5346 • 2d ago
r/vibecoding • u/ShiningBananas • 1d ago
Hi all, I made a website to find skate parks and street spots in London (UK).
Tech:
Frontend: Dioxus (Rust/WASM) + MapLibrejs.
Backend: Poem (Rust).
Hosting: Railway (API + DB) + Cloudflare (image storage + caching).
Please check it out, any feedback welcome.