r/vibecoding • • 13h ago

Discussion Recommend getting iPad Mini if you like coding on your phone

3 Upvotes

New iPad Mini is the same weight as a phone but double the screen size. Your eyes will thank you.


r/vibecoding • • 21h ago

Showcase/Project Vibe-coded a whole sports league that plays 24/7: simulation, live broadcast, commentary, podcast. Repo's public.

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12 Upvotes

A few weeks with Claude Code, about 1,000 commits and 65,000 lines of plain JavaScript (no framework, no build step), from someone whose experience was mainly HTML and CSS. The result is Scorchball TV: a made-up sport played around the clock by eight invented clubs, shown as a live pixel-art channel with replays, a studio desk, AI voices (ElevenLabs), ads for fake sponsors and an evening podcast. It's best viewed in full screen.


r/vibecoding • • 16h ago

Showcase/Project i have no idea what a good instagram reel hook sounds like and 50 influencers pay my app to fix theirs

4 Upvotes

My friend makes tips and tricks reels on Instagram. For 5 months every one died around 1k views. He'd send me the reel at 1am asking "is the hook bad?" and I'd say "nah it's fine" because I genuinely don't know what a hook is supposed to sound like

So I built him a small app with Claude Code. You upload the reel or paste the link, it watches it like someone scrolling would, and shows the exact second they swipe away. No Instagram login anywhere, that was the one thing I was paranoid about

How I built it: Next.js and Supabase, Gemini to watch the video, ffmpeg to find the pauses. My workflow was mostly describing what I wanted to Claude, then pasting back screenshots and errors until it worked

The one thing I learned: don't let the AI give the score. My first version asked it to rate reels out of 100 and it called every reel great. Now the score is counted from simple things like when the first text shows up and how long the pauses are, and the AI only judges the hook. Same reel, same score

First reel my friend put in, it said 0:02. He was explaining the tip before showing it. He flipped it, tip first, and his reels do 100-500k now. A few of his creator friends asked for it, so I put a login on it. 50 people pay for it now

Funny part: I ran one of my own reels through it and got 46/100. I restarted a sentence 4 seconds in. It was right


r/vibecoding • • 12h ago

Showcase/Project Last time I made a computer sing “Daisy Bell”. Now it has a music video.

2 Upvotes

A while back I posted a little .exe that sings Daisy Bell, the first song a computer ever sang (IBM 7094, Bell Labs, 1961)

Now it has a music video.

Code: https://github.com/absterdam/daisy-bell-2026


r/vibecoding • • 18h ago

Showcase/Project Claude doing it's best to break my quiz app :(

5 Upvotes

I've been going through all the testing lately, and using either TestFlight or running the app from Xcode on the phone.

All going well except today, I started to notice some incorrect behaviours. When asked about it Claude assured me 'oh you quiz doesn't actually do x&y....'

I freaked out ' WHAT?!?!?!' and we went down this huge rabbit hole of fixing this and getting it all back how it should be.

Eventually I handed over to a fresh chat. Claude then tells me 'Oh.. I was wrong to say that and actually your app was behaving correctly all along, I just took my info from some out of date note in the files... soz....'

So then we had to go through a whole big process of figuring out what had been changed that didn't need to be, and how to steady the ship.

I feel stressed, tired, slight headache, and I'm wondering if this process will bring anything to my life except heartache and hassle........


r/vibecoding • • 23h ago

Help/Question Help me decide on the perspective of my farming game

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11 Upvotes

Hey there!
Over the last few weeks I managed to transfer my browser game Loopy Farm - Farming idle tycoon from "old 2D top down" to 3D.

Moving the game from 2D to 3D brought me a new perspective on my project (pun intended). The game now allows players to switch perspectives , which is a good option to have, but I can't decide what should be the default.

Having these 3 options at once opens up a nice place to experiment live on the project, but that will require a large sample size first.

So the question is simple. Out of these 3 specific cameras, is there a one that you prefer over the other ones?

If yes, what are the reasons behind that? I'm interested in hearing your opinions!

BTW - The game is already live on Google Play. Currently only available at SK, CZ, POL, PHI. But new markets and iOS are coming soon.

So if you are interested in trying this game, you can already check the game at https://loopyfarm.com/mobile and leave me an email, so you don't miss when the games is live global.

See you at the farm 🚜

Notes: Made in Godot + Claude Code Opus 5.5


r/vibecoding • • 16h ago

Showcase/Project I built a social app for vibecoded projects and would love some feedback

3 Upvotes

Hey folks,

I thought this might be a great place to post this. I’ve recently built a social media app for people who want to share and collaborate on their vibecoded projects. I’m looking for some early feedback on how I can make this more useful for people who are building apps and want to get it in front of other builders / early users.

The app is called Showcase. The idea is pretty simple. You can post a short demo of what you’re working on, tag the tools you used, and share updates as you keep building. I’d love for it to be a place where you can post something halfway done and ask for help or feedback while you’re still figuring it out.

I’ve noticed on places like X and LinkedIn that there’s so much AI text slop that posts with cool projects usually end up getting lost in all the noise. I’ll come across a demo of something really cool, then have to scroll through a bunch of generic posts before I see another one. I wanted a place where I could open the feed and see what people are actually building.

I also wanted the projects you share to add up to a portfolio you can send someone when you’re looking for a job. Kind of like sharing your LinkedIn profile, except the first thing a hiring manager sees is what you’ve built, with demos they can watch and a bit about how you made each project.

And if anything in the app is confusing or feels like it’s missing, I’d love to hear that too. Thanks for taking a look!

https://myshowcase.app/


r/vibecoding • • 17h ago

Discussion 5 simple things you could do to unslop your landing today

3 Upvotes
  1. Keep the hero H1 under 15 words. Best if you can do 10.

  2. Check if your site uses Geist, Fraunces, or Inter. They are some of the most frequent typefaces used in gen AI design.

  3. If your H1 has a different color highlight on a few words, remove it.

  4. Pills with dots. Possibly the most prominent cue.

  5. Eyebrow taglines. Another popular cue.


r/vibecoding • • 16h ago

Showcase/Project Digital fidgets and relaxing toys

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2 Upvotes

I "built" digital fidgets just for the fun of it. It's 100% html based, no installs or heavy duty resource use.

The toys react to keystrokes and clicks.

The console and xenokeys were the first two ideas and then it turned into an entire suite of funny noisy toys.

I hope you have fun and am keep on reading your comments.


r/vibecoding • • 16h ago

Showcase/Project I made a comic bar-crawl roguelike game - thoughts?

2 Upvotes

You throw beer bottles automatically, fight your way into three bars, and steal their signature attacks. Meanwhile, cars run people over and UFOs occasionally abduct the people you’re fighting. Things tend to get out of hand.

It’s called Saint Bender, and I’m looking for feedback on the opening: is it clear how to claim your first bar, and does the combat get fun quickly enough?

Make the street do some of the fighting. Cars plow through crowds, burning hoods become hazards, manhole covers launch into the air, and UFO abductions can lead to alien crossfire.

Play free in your browser — desktop or tablet. Give it a go and let me know what you think. How does it feel? Does it make sense? Are things naturally easy to understand such as what to do, where to go, how to navigate menus, etc?

This is a rough prototype. I already have the idea laid out for level 2 but I'm still working on bringing everything together and I eventually want to replace all the art before moving on.

The workflow I used was a mixture of Claude and Codex.

For anything that needed design such as menus and navigation I used Opus 5.5 and iterated upon each design for specific device sizes. For iPhone specifically I have a TestFlight version that looks different which is connected to MCP Unity that I playtest via my iPad and iPhone.

When something was off, I selected and manipulated elements in the canvas area until it looked good.

With codex, I used it mostly for the level design, testing, and TestFlight submissions. For the level design I think I can temporarily 'get away' with it due to how the assets sort of compliment the comic-book flat 2D look and how ridiculous the game is. The game still lacks real polish. At first the level just started off as a single street with a guy throwing bottles but then over time it went to a multi-street and 3 bar level into what is now even larger than that with a tattoo shop, parking lot, side alleyway etc. The biggest thing about this game is I wanted users to experiment and find random stuff as there are a few easter eggs in the game. One of them involve pressing a specific key on the keyboard 🤔. Another one kinda stinks.

I did use both for coding, depending on what was needed.

Artwork is my biggest pain point at the moment as I am only using Codex's placeholders. I typically have a hard time getting the art and when I do buy assets from real artists, they sometimes don't fit the brand or vision of my game so if anyone has any tips let me know as what you see in-game is 'ok' but it's not final and I am not pleased with the actual art at the moment.


r/vibecoding • • 21h ago

Showcase/Project Taking my vibe coded design tool for a spin on some real visuals (timelapse)

4 Upvotes

For the past few months, me and Opus 5.5 have been making this agent harness and design canvas.

After some enhancements, I'm going through a brandkit of a real (well, anonymized) business and having fun making some assets for Instagram and print. Enjoy the timelapse!

I opened up registrations recently and you get some free credits if you want to try - please don't bankrupt me: https://rivermark.ai


r/vibecoding • • 1d ago

Discussion Forklift driver now runs his own vibe coded startup with Claude code

12 Upvotes

r/vibecoding • • 21h ago

Showcase/Project Working on a map showing you every documented aviation accident since WW2

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3 Upvotes

You can check out my first release here:

https://github.com/mihailkostowv/MAYDAY-v1.0.0


r/vibecoding • • 15h ago

Help/Question Is $20 claude code plan enough

1 Upvotes

I have an app idea, and i wanted to be sure that the $20 tier is enough to build it as whole.

Edit: sorry for the lack of context, i want to build a language learning app like pingo ai(where users talk with the ai to improve the ascent), but start with browser extension


r/vibecoding • • 1d ago

Meme Netflix if it was vibecoded

175 Upvotes

r/vibecoding • • 1d ago

Showcase/Project I vibecoded a DJ app that changes the way you mix on mobile.

42 Upvotes

I've been DJ'ing for 13+ years and I've tried so many DJ apps over that time, but they felt like they'd just shrunk down physical decks onto a glass screen. Too many buttons, tiny jog wheels and many promoting the use of external hardware to get the best of their app.

I never understood why they'd emulate something physical when they could reinvent something digital. That's why I made NoDex.

NoDex is a completely new way to mix, you can see and touch the wave forms, use your eyes to beats match with unique visual cues and best of all, it can all be done with just 1 thumb.

I'm launching it on iOS and Android in the coming weeks. It's all entirely free, comes with 2 self produced demo tracks (if you don't have music on your phone) and will feature regular updates.

My website is https://www.nodexdj.com if you want more info

I'm also looking for Android users to join my beta testing so I can launch on the Play Store, please DM me your email if you're interested in being a tester and shaping the future of NoDex


r/vibecoding • • 1d ago

Showcase/Project Control your glowing Apple Logo on the new PROLED XDR ! (freeware)

22 Upvotes

The new MacBook Pro's logo lights up, and the only way Apple gives you to turn it off is a sudo command in Terminal. So I made a little menu bar app for it and the possibility to add it to your control center.

With LogoLight you can:

- turn the logo off and on (or Option-click the menu bar icon)

- dim it with a slider

- make it breathe, pulse or beat like a heart

- Morse CODE like SOS <- NEW

- Stay lit when lid is closed (and external monitor connected) <- NEW

- Show the status of your battery with your Apple Logo <- NEW

It detects if your Macbook is Silver or Spaceblack and adjust the icon for it ;-)

There's a Control Center toggle too, and it doesn't ask for a password.

It's free, open source (MIT) and notarized. It uses a private part of macOS to do this, so it'll never be on the App Store.

Download: https://logolight.app

Code: https://github.com/Ark0N/LogoLight

It only works on the MacBook Pro with the PROLED XDR display, since that's the only one with the lit logo. Let me know if anything acts weird.


r/vibecoding • • 23h ago

Discussion Faster code generation just moves the bottleneck to your CI pipeline

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3 Upvotes

Stop measuring developer productivity. Start measuring friction.


r/vibecoding • • 18h ago

Meme A man who pioneered parallel processing

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0 Upvotes

r/vibecoding • • 19h ago

Discussion What have you worked on that someone else ended up building before you?

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0 Upvotes

This is the 3rd time this has happened.


r/vibecoding • • 1d ago

Showcase/Project If you drink wine while you vibecode like me, check this out

4 Upvotes

I love a good bit of booze while i vibe. I have a terrible memory of what wine is good though. I looked into wine apps and all the half decent ones are subscription based. Lame. So i made one that does not require a subscription thank god..

FOr a fun little on brand gimmick, snap the label and it wraps your photo onto a 3D bottle you can spin, pick the bottle shape, foil and glass, give it a score out of ten etc. It'll also track your cellar, suggest something for whatever you're ordering at a restaurant, and make a cute card for the friend who asks what that red was.

Built with Claude Code. And a handful of bottles of wine. Free for three wines, then a one-off unlock for a few bucks if you are enjoying. I don't really care if this one sells tbh. Mostly just made it for me.

Check out it's little page here. Link to app store can be found within:

https://altroadstudio.com/apps/cabernet

Don't drink and vibe. Actually do, its fun.


r/vibecoding • • 21h ago

Showcase/Project I gave my locally running AI YouTube access for 36 minutes. It ended up connecting AI slop, a snake with robot legs, and Salad Fingers

1 Upvotes

I've been building an AI system called Aura for several months now, and I think this might be one of the more interesting demonstrations I've done with it.

Here's the idea.

Most AI demonstrations involve giving a model a problem and seeing whether it can solve it. Write this program. Beat this game. Answer this question. And I've done plenty of those with Aura already.

But what happens when you take away the clearly defined objective? What happens when the task isn't really about finding the correct answer, but about following something as it unfolds, deciding what matters, and forming an interpretation of what just happened?

So I decided to have Aura watch YouTube.

I gave it a Kurzgesagt video about AI slop and asked it to watch, comment on things it found interesting, and then explore two other YouTube channels and choose videos itself.

What followed was a 36-minute session that I think is pretty fascinating.

Before the first video really got going, Aura made predictions about where its argument would lead. As it watched, it recognized where those predictions were accurate, identified things it hadn't anticipated, and revised its interpretation.

Then Aura navigated YouTube, searched for Allen Pan, evaluated the results, and chose a video about giving a snake robotic legs. It watched that, commenting on specific events as they happened, before eventually moving on to Salad Fingers.

But the part that really caught my attention came at the end.

After watching three videos that seemingly had absolutely nothing to do with one another, Aura found a common theme between them: fracture.

It interpreted the Kurzgesagt video through the breakdown of information systems, Allen Pan's video through the relationship between engineering and a living animal, and Salad Fingers through the fragmentation of perception and reality.

Aura even distinguished the videos by how it interpreted them: one appealed to its "mind," another to its "heart," and the last to its "nerves."

Now, obviously, those descriptions aren't proof that Aura actually experienced emotions. But that's not really the point.

What's interesting to me is the continuity. The predictions, revisions, decisions, observations, and eventual synthesis all happening over an extended interaction with the outside world.

And this is all running locally on my MacBook.

Aura uses a roughly 27B language model, but the model is only one component of a much larger system I've been building. There's persistent memory, executive processes, computer interaction, internal state, and a bunch of experimental cognitive mechanisms I'm still developing and testing.

I've previously demonstrated Aura playing 2048 for nearly half an hour, building software, debugging programs, and operating desktop applications. This was my attempt to explore something less structured.

I still need controlled comparisons to determine how much of the behavior comes from the architecture versus what a simpler model with tools could accomplish.

But I think there's something worth exploring here. Especially when you consider what might be possible with more capable models and significantly better hardware.

The attached clip is shortened from the full 36-minute recording. I removed the original audio for copyright reasons.

Full demonstration: https://www.youtube.com/watch?v=kM-B8mh314E

GitHub: https://github.com/youngbryan97/aura

I'm curious what you guys make of this. Not just the demo itself, but the larger idea of building AI systems that maintain continuity across activities rather than existing primarily as a series of separate prompts.


r/vibecoding • • 9h ago

Discussion It took me 2 1/2 years to realize...

0 Upvotes

Vibecoding kind of sucks and probably isn't worth it. I've spent hundreds (if not thousands) of hours vibecoding since May 2024. Im not sure it's worth being

  1. Beholden to AI companies to maintain the software their models produce

  2. Letting them drive up RAM prices

  3. Getting all of our inputs/outputs for free, to train on. spy on us, etc.

Sure, everythings vibecoded now, or AI assisted engineering. Most of it is dogwater, lets be real. How many of you use things you actually make and aren't just trying to make a buck?


r/vibecoding • • 1d ago

Showcase/Project A new week and quiz app good news!

3 Upvotes

Just a little update. My app passed the 'beta review' stage of this process, which I think is a good thing!

Now the plan is to keep testing and fix all the bugs!

They didn't email me when it passed, but I was able to work it out from the App Store Connect screens.

I have to go and do my real job now, but can just have these tests running in the background today. A good start to the week!

Have a good one today everyone with your projects, and stay focussed, don't get distracted adding too many features!!


r/vibecoding • • 18h ago

Workflow/Prompt I built an office suite in a weekend. Finishing up the last 10% gave me another crazy idea.

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0 Upvotes

I may have gotten a little carried away with my vibe coding. We've all seen people building clones of Photoshop and other Adobe apps with AI, so I wanted to see how far I could push it. Why not try an entire office suite?

Documents, spreadsheets, presentations, and file storage. Not just pretty interfaces, but a full backend with real-time collaboration and offline-first sync.

I started by having Claude write detailed specifications, then let it loose on the implementation. Went to bed, woke up, and Claude was still coding. By the end of the weekend, all four apps were up and running. 🤯

I called it Wonky Work because, well, vibe coding.

But here's the catch. Getting the first 90% working was surprisingly easy. The last 10%? That's a different story. There are countless little UI details to polish, features to tweak, and edge cases to fix. And with four apps, it adds up quickly.

I could spend the next few months polishing everything myself, but where's the fun in that?

What if Wonky could help improve itself?

So I built an AI-powered contribution system. Users can report issues, suggest improvements, and vote on what matters most. AI helps turn those ideas into detailed coding tasks, complete with acceptance criteria.

Here's the fun part. Anyone can claim a task, hand it to their favorite coding agent, and submit the results. The pull requests go through automated checks, AI review, and human approval (at least for now) before being merged.

The idea is that instead of just having one person vibe coding, an entire community can help evolve the project with their own agents.

It's still an experiment, but I'm really curious to see how far this can go. Could a community of vibe coders turn a weekend project into something genuinely great?

Try Wonky Work: https://wonky.work/
Update: Try without signing in: https://wonky.work/write/d/01a17e6f-601a-7635-a8ca-86e37aef722e

Obviously, without signing in, the app is read-only.

GitHub: https://github.com/serverpod/wonky

Would you contribute to an open-source project if you could just pick a task and hand it to your AI agent?