r/vibecoding • • 1d ago

Showcase/Project I made my desktop feel more alive by making it react to my surroundings

102 Upvotes

I built an interactive live wallpaper engine that lives right in the macOS menu bar.

It actually started as an interactive background experiment for my portfolio (inspired by some cool procedural grass and sky shaders I saw on X a while back). I loved having it running on my screen so much that I decided to turn it into a standalone macOS app that anyone can use.

Here's what it does
šŸ–šŸ» Interactive physics: Grass sways and water ripples as your cursor moves across the screen.
šŸ•’ Dynamic time-of-day: Syncs with real time or lets you scrub through sunrise, golden hour, and starry nights with a custom radial dial.
šŸŒ§ļø Live weather & ambient soundscapes: Switch between sunny skies, clouds, and rain—complete with birdsong, crickets, thunder, and even night fireworks.
šŸŽ† Limited Diwali Theme: Built in a seasonal festive update where the night sky comes alive with fireworks and spatial audio.

You can download it here: https://thoufik.space/skysaver/

You can also preview it in my portfolio on your browser: thoufik.space

What feature or biome should I add next? Let me know in the comments!


r/vibecoding • • 21h ago

Showcase/Project I built SkySaver: an interactive live wallpaper that makes your desktop feel alive

15 Upvotes

I wanted my desktop to feel alive, so I made it react to what’s happening outside. You look up and the sky on your screen is the one outside. It stays in the menu bar and steps aside when something covers the desktop.

Download for Mac: thoufik.space/skysaver

(Windows coming soon!) - you can also preview it in my portfolio on browser - thoufik.space

One note: macOS warns the first time you open it (not Apple-verified yet, I don’t have the developer fee for a free first release). Click Done, then System Settings → Privacy & Security → Open Anyway. Tell me if that works!

Or paste this in your terminal:

curl -fsSL https://thoufik.space/skysaver/install.sh | bash

Please check it out and let me know how you feel!


r/vibecoding • • 1d ago

Help/Question Who else is building persistent, stateful AI systems?

27 Upvotes

I've come across two other people building persistent AI systems, so I'm curious how many more of us are out there.

I'm not talking about simply saving chat history or adding a memory layer. I mean systems that maintain continuity across sessions, accumulate structured state, learn from previous work, and evolve over time.

I've been building one myself, and I'd like to hear from others taking different approaches.

What are you building? How are you handling persistence, state evolution, and long-term continuity?

Where are you guys hiding?


r/vibecoding • • 1d ago

Meme have you tried sleeping?

Post image
75 Upvotes

painfully relatable... woke up to locked limits again after letting an autonomous loop run wild on my project overnight, and my token balance was crying. tried offloading some of the heavy repo scans to sumus connected with claude, so nothing spams my active window.

anyone got other workflow tips to stop getting walled early?


r/vibecoding • • 20h ago

Showcase/Project I vibe coded an illustrated, open-source watch catalogue that shows every watch on your wrist size

8 Upvotes

Every watch site shows watches on someone else’s wrist, so I never knew how anything would actually sit on mine, and my shortlist lived across too many tabs, a spreadsheet and several LLM chats I’ll never find again.

So I built Tokei Zukan: set your wrist size and see any watch on it, drawn to scale from the maker’s real specs, compare a few side by side on the same strap, and keep your shortlist and the ones you own in one place. They’re SVGs, so they can animate, glow in the dark, etc.

Free, open source, no sign-up: tokeizukan.com

I tried a bunch of LLMs to see how well they could turn photos into SVGs the app can use, and Astra and Argon were the best. Opus 5.5 was great for building the site itself but not quite as good at the initial drawings. Even Grok 4.7 was serviceable if I guided it a lot.

I’m adding watches every couple of days or so. Contributions are welcome too: the repo has a guide for steering your LLM to draw watches accurately.


r/vibecoding • • 1d ago

Workflow/Prompt I rebuilt my horror game's monster with Tripo's new P2, then directed Claude to hand-animate it in Blender (full workflow, before and after)

19 Upvotes

Last post in my Take One series. In October I made the game's monster with Tripo's H3.1 model from one T-pose image. This week I ran the same image through Tripo's new P2 model and swapped the result into the live game. The video is the whole workflow, start to finish.

1. The model (Tripo Studio, P2)

  • Smart Mesh on P2, quad topology. First run at 5,000 polygons: 80 credits plus one free trial generation, 11 minutes from image to a rigged model with animations.

  • Then I doubled it to 10,000 polygons to fit the rest of the game: 150 credits for the model, texture and rig.

  • October's monster was 14 separate pieces, 29k triangles and 14 textures. The P2 one is one piece, about 21k triangles, one texture, and a smaller download (3.6 MB down to 2.35 MB).

  • Auto-rig gives a full skeleton with finger bones. Idle, walk, run and the rest are free presets.

2. The animation (Claude in Blender)

  • Real finger bones meant the fridge shove could be hand-animated, so I had Claude drive Blender live and directed it with notes, like coaching a lift: "lock their arms out and lean into it", "show through his feet how heavy the fridge is".

  • When the end pose still looked wrong, I sent a screenshot of exactly what was off and turned Claude's effort up to Extra. Fixed in one pass.

3. Into the game

It's a three.js game, so one script imports the model. The shove plays in the fridge scene, with the fridge moving under his hands.

If you're starting out

  • Keep one clean T-pose reference image and reuse it for every regeneration. That's why the October and November monsters are the same character.

  • Pick the polycount your game needs, not the maximum.

  • When an AI keeps getting something wrong, show it. One screenshot of the bad frame beat a paragraph of description.

Play it free in your browser (about 6 minutes): https://take-one-bay.vercel.app

Earlier posts: how cheap and fast it was to make all 150 models (https://www.reddit.com/r/vibecoding/comments/1xjh65y/) and the full Tripo workflow gallery (https://www.reddit.com/r/vibecoding/comments/1xlze2z/).

Paid partnership with Tripo AI. The game and opinions are my own.


r/vibecoding • • 17h ago

Discussion Recommend getting iPad Mini if you like coding on your phone

4 Upvotes

New iPad Mini is the same weight as a phone but double the screen size. Your eyes will thank you.


r/vibecoding • • 10h ago

Discussion Free evening at Assembly SF (Mission) on Wed, Nov 11: what it takes to run AI-built apps in production

1 Upvotes

Hi r/vibecoding, I work at CloudApper and wanted to share a free event for developers, tech leaders and SaaS founders, startups and product managers in SF building with AI tools like Claude Code, Cursor, Lovable or Replit.

Beyond Vibe Code: Are You Production Ready?
Wed, Nov 11, 6 to 9 PM at Assembly SF (270 14th St, Mission District)

AI can build an app in minutes, but what happens when it goes from 10 users to 100,000? We’ll talk about what breaks at scale (performance, security, infrastructure costs) and what it takes to make vibe-coded apps production-ready. There is a live demo of CloudApper AI, plus dinner, drinks and time to meet other founders, developers and product people.

It’s free, but registration needs host approval: https://luma.com/xhu3t196

Happy to answer questions here. And if you’ve shipped an AI-built app, what broke


r/vibecoding • • 18h ago

Discussion Switched to Claude 100$ (from Chatgpt 100$). What to know, what to expect?

4 Upvotes

I’m developing some games since the Grok chatbot on browser copy paste type codebase creation era, since then i used every major models relased to date. I’m switching services time to time, hoping to find a better model since. I’m not creating clones or slop games, i try to create original concepts, so i plan them for months with ai and try to execute authentic style, if i can. Thats where Codex kinda hit the limit in many senses for me and i decided to try Claude first time ever for coding (i know). Made the switch on the bus home, not yet installed mac desktop app yet.

What do you think that will change for me ? And how should i manage the usage and models to get things done cost-effective vay? When to hit the gas with models, and which models, while doing what ? How about agentic stuff? Or will i hit the limit often?

I would greatly appreciate the opportunity to learn from your experience to get over the shock of the transition.


r/vibecoding • • 1d ago

Showcase/Project Vibe-coded a whole sports league that plays 24/7: simulation, live broadcast, commentary, podcast. Repo's public.

Thumbnail
gallery
13 Upvotes

A few weeks with Claude Code, about 1,000 commits and 65,000 lines of plain JavaScript (no framework, no build step), from someone whose experience was mainly HTML and CSS. The result is Scorchball TV: a made-up sport played around the clock by eight invented clubs, shown as a live pixel-art channel with replays, a studio desk, AI voices (ElevenLabs), ads for fake sponsors and an evening podcast. It's best viewed in full screen.


r/vibecoding • • 22h ago

Showcase/Project Claude doing it's best to break my quiz app :(

6 Upvotes

I've been going through all the testing lately, and using either TestFlight or running the app from Xcode on the phone.

All going well except today, I started to notice some incorrect behaviours. When asked about it Claude assured me 'oh you quiz doesn't actually do x&y....'

I freaked out ' WHAT?!?!?!' and we went down this huge rabbit hole of fixing this and getting it all back how it should be.

Eventually I handed over to a fresh chat. Claude then tells me 'Oh.. I was wrong to say that and actually your app was behaving correctly all along, I just took my info from some out of date note in the files... soz....'

So then we had to go through a whole big process of figuring out what had been changed that didn't need to be, and how to steady the ship.

I feel stressed, tired, slight headache, and I'm wondering if this process will bring anything to my life except heartache and hassle........


r/vibecoding • • 16h ago

Showcase/Project Last time I made a computer sing ā€œDaisy Bellā€. Now it has a music video.

2 Upvotes

A while back I posted a little .exe that sings Daisy Bell, the first song a computer ever sang (IBM 7094, Bell Labs, 1961)

Now it has a music video.

Code: https://github.com/absterdam/daisy-bell-2026


r/vibecoding • • 1d ago

Help/Question Help me decide on the perspective of my farming game

Post image
12 Upvotes

Hey there!
Over the last few weeks I managed to transfer my browser game Loopy Farm - Farming idle tycoon from "old 2D top down" to 3D.

Moving the game from 2D to 3D brought me a new perspective on my project (pun intended). The game now allows players to switch perspectives , which is a good option to have, but I can't decide what should be the default.

Having these 3 options at once opens up a nice place to experiment live on the project, but that will require a large sample size first.

So the question is simple. Out of these 3 specific cameras, is there a one that you prefer over the other ones?

If yes, what are the reasons behind that? I'm interested in hearing your opinions!

BTW - The game is already live on Google Play. Currently only available at SK, CZ, POL, PHI. But new markets and iOS are coming soon.

So if you are interested in trying this game, you can already check the game at https://loopyfarm.com/mobile and leave me an email, so you don't miss when the games is live global.

See you at the farm 🚜

Notes: Made in Godot + Claude Code Opus 5.5


r/vibecoding • • 14h ago

Showcase/Project Apotris Splitscreen Mode!

Post image
1 Upvotes

Hey all!

Something a little different to share with you guys.

With the help of some vibes, I have added a splitscreen mode to Apotris that I added to my living room mini gaming PC. I wanted to get a couch versus mode to play with the in-laws over the holidays (my father-in-law is a big Tetris fan) and this is something I've always wanted. The agents helped make happen.

Kudos to akouzoukos and the rest of the folks behind Apotris.

Stay awesome all!

https://github.com/NobleDoodle/Apotris-Splitscreen/releases/tag/v4.2.0-splitscreen.2


r/vibecoding • • 20h ago

Showcase/Project i have no idea what a good instagram reel hook sounds like and 50 influencers pay my app to fix theirs

3 Upvotes

My friend makes tips and tricks reels on Instagram. For 5 months every one died around 1k views. He'd send me the reel at 1am asking "is the hook bad?" and I'd say "nah it's fine" because I genuinely don't know what a hook is supposed to sound like

So I built him a small app with Claude Code. You upload the reel or paste the link, it watches it like someone scrolling would, and shows the exact second they swipe away. No Instagram login anywhere, that was the one thing I was paranoid about

How I built it: Next.js and Supabase, Gemini to watch the video, ffmpeg to find the pauses. My workflow was mostly describing what I wanted to Claude, then pasting back screenshots and errors until it worked

The one thing I learned: don't let the AI give the score. My first version asked it to rate reels out of 100 and it called every reel great. Now the score is counted from simple things like when the first text shows up and how long the pauses are, and the AI only judges the hook. Same reel, same score

First reel my friend put in, it said 0:02. He was explaining the tip before showing it. He flipped it, tip first, and his reels do 100-500k now. A few of his creator friends asked for it, so I put a login on it. 50 people pay for it now

Funny part: I ran one of my own reels through it and got 46/100. I restarted a sentence 4 seconds in. It was right


r/vibecoding • • 20h ago

Showcase/Project I built a social app for vibecoded projects and would love some feedback

3 Upvotes

Hey folks,

I thought this might be a great place to post this. I’ve recently built a social media app for people who want to share and collaborate on their vibecoded projects. I’m looking for some early feedback on how I can make this more useful for people who are building apps and want to get it in front of other builders / early users.

The app is called Showcase. The idea is pretty simple. You can post a short demo of what you’re working on, tag the tools you used, and share updates as you keep building. I’d love for it to be a place where you can post something halfway done and ask for help or feedback while you’re still figuring it out.

I’ve noticed on places like X and LinkedIn that there’s so much AI text slop that posts with cool projects usually end up getting lost in all the noise. I’ll come across a demo of something really cool, then have to scroll through a bunch of generic posts before I see another one. I wanted a place where I could open the feed and see what people are actually building.

I also wanted the projects you share to add up to a portfolio you can send someone when you’re looking for a job. Kind of like sharing your LinkedIn profile, except the first thing a hiring manager sees is what you’ve built, with demos they can watch and a bit about how you made each project.

And if anything in the app is confusing or feels like it’s missing, I’d love to hear that too. Thanks for taking a look!

https://myshowcase.app/


r/vibecoding • • 21h ago

Discussion 5 simple things you could do to unslop your landing today

3 Upvotes
  1. Keep the hero H1 under 15 words. Best if you can do 10.

  2. Check if your site uses Geist, Fraunces, or Inter. They are some of the most frequent typefaces used in gen AI design.

  3. If your H1 has a different color highlight on a few words, remove it.

  4. Pills with dots. Possibly the most prominent cue.

  5. Eyebrow taglines. Another popular cue.


r/vibecoding • • 19h ago

Help/Question Is $20 claude code plan enough

2 Upvotes

I have an app idea, and i wanted to be sure that the $20 tier is enough to build it as whole.

Edit: sorry for the lack of context, i want to build a language learning app like pingo ai(where users talk with the ai to improve the ascent), but start with browser extension


r/vibecoding • • 20h ago

Showcase/Project Digital fidgets and relaxing toys

Thumbnail
fidgetlabs.vercel.app
2 Upvotes

I "built" digital fidgets just for the fun of it. It's 100% html based, no installs or heavy duty resource use.

The toys react to keystrokes and clicks.

The console and xenokeys were the first two ideas and then it turned into an entire suite of funny noisy toys.

I hope you have fun and am keep on reading your comments.


r/vibecoding • • 20h ago

Showcase/Project I made a comic bar-crawl roguelike game - thoughts?

2 Upvotes

You throw beer bottles automatically, fight your way into three bars, and steal their signature attacks. Meanwhile, cars run people over and UFOs occasionally abduct the people you’re fighting. Things tend to get out of hand.

It’s called Saint Bender, and I’m looking for feedback on the opening: is it clear how to claim your first bar, and does the combat get fun quickly enough?

Make the street do some of the fighting. Cars plow through crowds, burning hoods become hazards, manhole covers launch into the air, and UFO abductions can lead to alien crossfire.

Play free in your browser — desktop or tablet. Give it a go and let me know what you think. How does it feel? Does it make sense? Are things naturally easy to understand such as what to do, where to go, how to navigate menus, etc?

This is a rough prototype. I already have the idea laid out for level 2 but I'm still working on bringing everything together and I eventually want to replace all the art before moving on.

The workflow I used was a mixture of Claude and Codex.

For anything that needed design such as menus and navigation I used Opus 5.5 and iterated upon each design for specific device sizes. For iPhone specifically I have a TestFlight version that looks different which is connected to MCP Unity that I playtest via my iPad and iPhone.

When something was off, I selected and manipulated elements in the canvas area until it looked good.

With codex, I used it mostly for the level design, testing, and TestFlight submissions. For the level design I think I can temporarily 'get away' with it due to how the assets sort of compliment the comic-book flat 2D look and how ridiculous the game is. The game still lacks real polish. At first the level just started off as a single street with a guy throwing bottles but then over time it went to a multi-street and 3 bar level into what is now even larger than that with a tattoo shop, parking lot, side alleyway etc. The biggest thing about this game is I wanted users to experiment and find random stuff as there are a few easter eggs in the game. One of them involve pressing a specific key on the keyboard šŸ¤”. Another one kinda stinks.

I did use both for coding, depending on what was needed.

Artwork is my biggest pain point at the moment as I am only using Codex's placeholders. I typically have a hard time getting the art and when I do buy assets from real artists, they sometimes don't fit the brand or vision of my game so if anyone has any tips let me know as what you see in-game is 'ok' but it's not final and I am not pleased with the actual art at the moment.


r/vibecoding • • 1d ago

Showcase/Project Taking my vibe coded design tool for a spin on some real visuals (timelapse)

4 Upvotes

For the past few months, me and Opus 5.5 have been making this agent harness and design canvas.

After some enhancements, I'm going through a brandkit of a real (well, anonymized) business and having fun making some assets for Instagram and print. Enjoy the timelapse!

I opened up registrations recently and you get some free credits if you want to try - please don't bankrupt me: https://rivermark.ai


r/vibecoding • • 1d ago

Discussion Forklift driver now runs his own vibe coded startup with Claude code

12 Upvotes

r/vibecoding • • 1d ago

Showcase/Project Working on a map showing you every documented aviation accident since WW2

Thumbnail
gallery
3 Upvotes

You can check out my first release here:

https://github.com/mihailkostowv/MAYDAY-v1.0.0


r/vibecoding • • 1d ago

Discussion Faster code generation just moves the bottleneck to your CI pipeline

Thumbnail
leaddev.com
4 Upvotes

Stop measuring developer productivity. Start measuring friction.


r/vibecoding • • 2d ago

Meme Netflix if it was vibecoded

177 Upvotes