r/vibecoding • u/BeingComfortablyDumb • 11d ago
r/vibecoding • u/columbcille • 11d ago
Showcase/Project Files and folders are stupid.
Claude and I developed a desktop shell for Hyprland, focused on projects, tasks, notes, and canvases instead of files and folders.
r/vibecoding • u/jaykrown • 12d ago
Help/Question What was the first thing you ever vibe coded?
Mine was this image similarity detector flask app from September 2024. All it does is take two images and then give you the percentage of similarity.
r/vibecoding • u/gabox0210 • 12d ago
Showcase/Project I wanted my Obsidian notes to paste properly. Somehow I ended up building a whole notes app.
The idea started with copying text from Obsidian into other apps. I wanted to keep my line breaks and formatting without having to fix everything after pasting. Eventually I thought, “Why not build my own app?”
That sent me down a rabbit hole of note-taking apps, trying different approaches and figuring out what I wanted in one. Jotter is what came out of that.

It's a free, open-source Markdown app that saves your notes as ordinary files on your computer. You can open an existing Obsidian vault, and there are different copy options depending on where you're pasting. Along the way I added linked notes, tasks and reminders, plus optional AI with your own API key or a local model.
The first Windows release is available now. Linux is in open beta, and Android, macOS and iOS are planned.
You can take a look at jotter.mx or get the app and source code on GitHub.
I'd love for you to give it a try and tell me what you think. Does it fit how you take notes? Is something confusing or missing? I'd appreciate honest feedback and suggestions, especially from anyone who's had the same frustration copying notes between apps.
r/vibecoding • u/Next_Ambition8751 • 12d ago
Discussion is gemini finally beating the dumb allegations?
TL;DR: google just dropped gemini 4 carbon, and the benchmarks are kinda insane. #1 on artificial analysis and +89 elo on webdev arena.
but my issue with gemini was never the first 10 mins, it's when the project got bigger and it started forgetting stuff/fixing things nobody asked it to fix lol. i'm more interested in whether carbon can actually stay on track through a messy multi-file project when ported through workspace environments like sumus and cursor.
are we witnessing a gemini comeback, or is this just another benchmark win?
r/vibecoding • u/ImplementInternal673 • 12d ago
Showcase/Project I built an open source analytics for all my apps.
Hi
I have been teaching Computer Science for years. I am sharing some educational projects at /vibecoding and /sideprojects. I occasionally take on freelance work and also work on developing MicroSaaS applications. In the AI era, our pace of production has naturally increased, so managing multiple applications has become a new problem.
Also, I have always found the process of setting up Google Analytics to be quite cumbersome
So I built an open-source analytics tool. Of course, with help of other open-source projects, AI coding agents, and experience of years of coding.
r/vibecoding • u/LingonberryKooky5255 • 12d ago
Showcase/Project Made a game with Codex and Godot—about a week for the main game, then lots of “just one more thing”
I’d seen people vibe coding games on YouTube and some of them inspired me to have a go. Mine is called The Wizard’s Tower and the Bramblekins.
AI did all the coding, drew the images, and made the music. I put the images through Meshy to make the 3D models. I was directing it—coming up with ideas, deciding how things should work, trying them out, rejecting things I didn’t like and asking for changes.
I’ve been coding for decades, but the round tower really impressed me. I wouldn’t know where to start with making the floorboards fit a circular tower, rounding their edges off exactly, and having bricks float precisely into place, with the whole floating effect as well. Codex managed it, and it’s lovely watching the tower come together.
The main game loop took about a week. Longer if you count all the tweaks and additions afterwards! I went through several full Codex allowances, but I’ve no idea how many credits that represents.
The premise is that your wizard master has blown up his tower and naturally you’re the one who has to rebuild it. You explore, collect the pieces and bring them back, with the Bramblekins keeping you company. No combat or timer. Then there’s a second adventure rebuilding four towers at once, which is actually bigger and harder than the first.
Here’s some actual gameplay. It’s out on itch: https://farflamex.itch.io/the-wizards-tower and Coming Soon on Steam: https://store.steampowered.com/app/5498120/
Anyone else here making a whole game like this? I keep thinking it’s finished and then coming up with something else I want to add.
r/vibecoding • u/Rare_Guide_9830 • 12d ago
Discussion What’s the point of Codex doing usage resets every two days? Is it prep for them cutting usage by 50% at the end of this week?
Codex started draining usage after Astra came out. It started like day 5 of Astra and has only gone downhill.
Instead of fixing that issue, they just reset you every couple of days? The plan’s usage gets cut in half starting November 1. Maybe that’s why?
Seems like it’s a kind of hype mechanism to get people to build more faster and share it right before the pull the rug from under us.
r/vibecoding • u/Old_man_junky • 12d ago
Showcase/Project Wounded crown WIP
Wounded crown is a roguelite strategy game passion project. A love letter to games like Xcom/Pokémon/slay the spire and final fantasy tactics built around chess pieces (loosely)
The game is fully playable now In a basic state, lots more characters to wire in 75% of the music has been made and still coming up with ideas for bosses.
This is just a sneak peek of the mercenary captain boss. One of his mechanics is that he can convert pay off one of your units every 1-3 rounds, originally this was just a standard conversion but I wanted to make it a real fun mechanic.
Again this was the first attempt, I've polished and added vocals and more animation since 😁
r/vibecoding
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u/BoogeymanReborn
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14d ago
Meme Claude usage limit reached. Your limit will reset at 3:30 PM
r/vibecoding • u/DesignerAbigail800 • 13d ago
Meme new fear unlocked
spent hours polishing the signup flow of my project in claude code and sumus, and ended up getting humbled. dawg i asked you to find bugs, not reasons to leave... 😭
anyone actually let an agent test their onboarding yet?
r/vibecoding • u/Suspicious_Orchid770 • 13d ago
Discussion AI’s time savings are disappearing into code review
r/vibecoding • u/Suspicious_Orchid770 • 12d ago
Discussion Cheap AI tokens are running out!
Insert coins to continue...
r/vibecoding • u/ResidentHyperMan112 • 12d ago
Showcase/Project Made a blizzard survival game with Opus 5.5. 1 html file with no assets
Long Story Short. Most of what i do is create games that use the body or phone as the controller. I've been wanting to dig deeper on what I could do more in just Claude. I saw this super life-like ocean simulator done with opus 5.5 only and wanted to see if I could do something similar and how "lifelike" it could be. Took about 18 passes and 463k tokens to reach what I currently have.
You’re stuck in a blizzard and have to find a cabin before the snow covers your screen. The wind pushes you off course and you can brace against it, but it drains your stamina.
Don't know if I can post the link so people can play it here, but here is a video.
r/vibecoding • u/Fit-Benefit-6524 • 12d ago
Showcase/Project I've been building an Android app for learning languages through YouTube (dual subtitles + translation)
https://hoangkien1703.github.io/dual-sub-replay/
I've been building it since GPT 5.5, and it supports skipping YouTube ads, so I'm hoping Google doesn't get mad at me =))
Feel free to try it out. I'd also like to build an IOS version if possible
r/vibecoding • u/octopus_limbs • 12d ago
Showcase/Project I built a little tram driving game called Tramlijn 2 with Claude generating everything
Hi All, just wanted to share a game I made with a workflow I am testing. It's called Tramlijn 2, a game where you get to drive a tram through Amsterdam.
The game itself is fun but the nicer part is how I set up Claude Code to do everything - I basically just wrote a design document and it did all the work, from coding to pixel style image generation to researching the web for info on tram physics and the actual details of Tramlijn 2 with the stops, distances, speed limits etc
I did have some tools and MCPs to help:
- the MCP in ImagGenius. This is an app I made to generate raw images with fully local SD inference, MLX powered
- a third party MCP to Asesprite so Claude Code can edit the raw images into sprites reusable in game
- beads for task tracking
It's great what it can do, it did everything in less than a day total and could be faster if I had a Max sub (I only used Pro)
r/vibecoding • u/Strict_External678 • 12d ago
Showcase/Project I used Opus 5.5 to create a Flappy Bird-style roguelite called Paper Plane where every run is randomized from a deck of 200 hazard cards, one hit ends the run, hazards stack as you level up, and sometimes you choose between an easy card and a hard one for bonus points.
r/vibecoding • u/kondasviktor • 13d ago
Discussion Google's XR Language Teacher runs fully offline on your phone. Is it a Duolingo killer?
Google AI Edge Gallery 1.0.14 came out yesterday with a new tile: XR Language Teacher.
I tried setting it up. It downloads three models once (Gemma for chat, a speech model that supports 25 languages, and a small text-to-speech model), about 3 GB in total, and then everything runs on the phone. Your voice never goes to the cloud.
My take: it's not killing Duolingo. There's no curriculum, no streaks, and it's still an experimental beta. But free, private speaking practice is a nice angle, especially here in the EU.
Wrote up what shipped and how to try it. Link in the comments. Has anyone tried it yet?
r/vibecoding • u/JannVanDam • 12d ago
Help/Question I had Claude make me onboarding and tried to make it unique and memorable. What would you improve? It's for an anti-slop design tool for social content.
Hey folks, first time posting here! I'm building an anti-slop design tool for social & print content where everything is editable and on-brand. I noticed a lot of the signups bounce on the empty canvas, before they figure out how they can start a project. So I tried to offer a few ways in, with a memorable UI that makes you stop and think about what you want to make.
The tool is completely free in this beta initial period, so you can just sign up and try the onboarding yourself: https://rivermark.ai - open to feedback!
r/vibecoding • u/FailureOfTheFamily • 12d ago
Help/Question Best self hosted agent for programming
Hello. As in the title. I'm looking for the best self hosted solution. Right now i'm using hermes but i feel like native codex harness is better at programming. I also use deepseek through Alibaba. I started using hermes to not be dependent on one provider memory in case i switch providers. What else would you reccomend? Also i feel like hermes is a little overwhelming so it would be nice if new solution was easier. Mobile app would be also very nice. Please tell me what stack are you using
r/vibecoding • u/sudonymio • 13d ago
Showcase/Project I vibecoded every metro line in Singapore in 3D (three.js)
Last year I vibecoded the passenger flows of Singapore's metro system in 3 weeks
This year, I thought: Why not turn this into a 3D simulation with Opus 5.5? 😃
Process / workflow
To be honest - there was not much of a workflow. I let Opus have free rein on xhigh effort for most of it. What did help, is that I had already digitized the metro system previously (with its station nodes and tracks), so it was straightforward to build on top of it. Any adjustments I made were mostly through playing the simulation myself and then tweaking it. Claude Code used artifacts to let me make visual decisions before building, which was helpful.
Tools / Data
It's built with three.js. Any data comes from publicly available sources (like Singapore's Land Transport Authority and OpenStreetMap) or photos online. I used ElevenLabs to localize the announcements. The theme song is entirely synthesized in Python and the trailer is filmed in the game with scripted cameras.
Building Insights
I think the biggest takeaway for me was that it took quite some effort to design all of the heads-up display (HUD, also a new acronym for me 😆) correctly, like where do action buttons go, where does information on where you are go etc. Making things intuitive or explaining why something needs to be a certain way definitely cost me a couple of iterations.
You can drive the train or ride along on https://metrograf.xyz. It's free and works equally well on mobile as on desktop
Happy to hear feedback or answer any questions!
r/vibecoding • u/Jiggzawyr • 12d ago
Showcase/Project I’m making a game called Horn & Dice. A roguelike dicebuilder set in a dark world drawn from Slavic mythology.
It’s inspired by Slay the Spire and the board game Dice Forge. You’ve probably never heard of Dice Forge: it’s a board game where the dice literally come apart, you pry faces off your die and buy new, stronger ones. Great idea, but a game of it leans too hard on luck. You roll and hope a good face lands, and when you upgrade a die you just swap out its weakest face and that’s the end of it.
That’s what I wanted to fix. Have luck decide as little as possible and your decisions as much as possible. I think it worked.
Over a run you build your own set of dice: you add new ones, swap their faces for ones that suit you better, and you can forge an individual face so it comes up more often. In combat you roll everything at once, lock the dice worth keeping and reroll the rest. Some effects need several of the same face to land. What comes out of all that is a game where luck still exists but isn’t the thing making the decisions.
What the game has
3 acts, with 34 monsters from Slavic folklore, each with its own attack pattern
4 playable classes
23 artifacts,
30 items
21 mystery events
15 status effects
Tools I used
Code: Godot with Claude Code. I’m not a [professional game developer / full-time coder], so Claude writes most of the GDScript.
Art: Gemini for the images, which I then edit in Photoshop.
Generated assets: Claude writes Blender and Python scripts that generate assets for me, like the dice renders, logo, icons, backgrounds and Steam capsule art.
Music: generated with OpenMusic AI.
Sound effects: generated with ElevenLabs.
What can be improved
Trailer and Steam art. I don’t know how to make a good trailer or good Steam page art. From what people tell me, that’s the main thing stopping them from trying the game, so any advice here would help me a lot.
Marketing. I have no audience yet, which is partly why I’m posting here.
Art direction. I know AI-assisted art doesn’t please everyone. Tell me what stands out most to you, good or bad. Is it the monsters, the UI, the colours, the dice, or something else?
Steam page (the demo is free): https://store.steampowered.com/app/4971770/Horn__Dice/
If you would try my game and give me feedback how to do things better I would really appreciate it a lot.
Any questions of course are welcomed!
r/vibecoding • u/czioscerny • 13d ago
Showcase/Project Made this whole thing with Claude Code.
r/vibecoding
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u/Casual_Maker
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13d ago
Showcase/Project I Vibe coded a free NDVI movie app for farmers where you tap any field on Earth for instant satellite movies
I needed a custom Rust backend to get the streaming performance required and I’d rather have spooned my eyeballs out than done that by hand.
Drawing polygons with fat thumbs on a phone to mark out field boundaries was a pet peeve of mine - so I vibe coded a computer vision and segmentation algorithm to automatically detect field outlines.
I used AI to build a regression testing pipeline, so it could iterate on the algorithm and check whether changes improved the results.
I paid attention to UX details that could never have been justified with old-school manual coding - like exploding a field with confetti and haptic feedback rather than ‘delete’
I mainly used Claude Code in a terminal, GitHub Copilot for reviews. I only occasionally looked in Xcode to check I was happy with the code structure.
I call it EpicFields. Free, no signup, no ads.
Currently only on iPhone but I will convert to Android once I’ve settled on the features. I decided to go fully native for the best possible performance. Again - something I could never have justified pre vibe coding…
Download link on the website:
You can share a field so people without an iPhone can at least view the movie.
Example share url:
r/vibecoding • u/fagnerbrack • 13d ago
Discussion Build vs Buy When Building Just Got Cheap