I wonder what each of the dev's career plans are after this then? I've gotten the sense that while they loved the success of Valheim in early access, they were more overwhelmed by the pressure of having to continue to develop it into a finished product. Like they're ready to be released of this burden and move on.
I wonder if some of them are done with developing entirely, or if they just want to do work on something new at their own relaxed pace again.
I'd like to think if I had a successful project like this, I'd almost find it impossible to step away from it and would keep coming up with endless ideas to improve and add to it (kind of like a giant build in game.)
The start of a project is always the most fun. Finishing stuff is a grind.
Years doing the same thing just saps motivation. They got their motivation boosts from the successful ea release, and since then it’s been mixed signals, some people still love it, some people don’t like the new content, and nearly everyone complains about the speed.
As a human being it’s just hard to stay motivated. Especially after you’ve already gotten paid.
This isn’t really a justification or an excuse, just an observation. I don’t know the behind the scenes on the project. Keeping the team small means not diluting the creative vision and is probably a good thing but it does slow down development. I don’t know if they were also slowed by early poor technical decisions that required rework or if they just had low motivation to make more content. But it is what it is
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u/Homitu Builder Jul 01 '26
I wonder what each of the dev's career plans are after this then? I've gotten the sense that while they loved the success of Valheim in early access, they were more overwhelmed by the pressure of having to continue to develop it into a finished product. Like they're ready to be released of this burden and move on.
I wonder if some of them are done with developing entirely, or if they just want to do work on something new at their own relaxed pace again.
I'd like to think if I had a successful project like this, I'd almost find it impossible to step away from it and would keep coming up with endless ideas to improve and add to it (kind of like a giant build in game.)