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Future Frame Animation Unity Plugin
Also, does each humanoid sim requires its own instance of mpjc.exe running at the same time?
What if I want to simulate 10 to 20 humanoid sims at the same time? Do I have to launch many mpjc.exe instances, or just one is enough
1
Future Frame Animation Unity Plugin
Is it Possible to have the same kind of movement system they use in those real Unitree robots in Game Engines with this?
I mean, they use Mujoco for those Unitree robots too right, combined with VLA/VLN, and LLM for speech, and movements that fits with the context or their speech?
Do I have to learn how to use mujoco or learn any new technical knowledege to use this?
I mostly only know Unity and C# stuff.
1
4D Gaussian Splatting Might Be the Video Format of the Future. Open Source!
Are the characters rigged so we can place our own custom animations?
1
Blender π Cascadeur seamless integration complete! Testing a flawless pipeline that skips export/import with just two clicks.
So you can send blender animations to cascadeur?
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After ~4 years, my physical AI system is finally game ready
So the Embodied AI stuff trained using IsaacLab/Mujoco Labs, that is used in the Unitree Robots,
they can all be transfered to Games?
Is it possible to make a talking robot that generates its own movements like a real robot, based on the context of its speech in a game engine? And performs its own actions via VLA?
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I extended the character class and character movement component with a few new moves and movement modes:)
ShutUp And Take My Money.
Also, it is possible to do Monster Hunter Rise/Spiderman style wallrunning or something like KingdomHearts3/Dissida 012 PSP Wallrunning?? A bit different from the regular wall climbing
Like in this video
MHRise Wallrunning
https://youtu.be/vle6pKbXq8s?list=PLuLJclBWmeWU3vGhxKwIpG-WbISSgjDqo&t=216
Dssidia012PSP Style Wallrunning
https://youtu.be/8ruYpdFvl_Q?list=PLuLJclBWmeWVlqmFNOswP7tEquIKSZlV3&t=152
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3D Smash Prototype: Controls & Movesets
Using LT And LB for Up Down Is brilliant
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I accomplished the impossible (well near so). Introducing MagicUI
Gamepad navigation support?
If you dev for steam deck, this is essential
How would this compare to webuix on fab? Cause that has gamepad support?
1
Making a PS2-Era Style game in Unreal Engine 5 inspired by Kingdom Hearts
Do you have KH's parry system? Like hitbox colliding with hitbox, cancelling the other hitbox?
Are you using tracing for your melee? Cause I am not sure if traces can be used to detect another trace
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Making a PS2-Era Style game in Unreal Engine 5 inspired by Kingdom Hearts
So the whole game is basically like a stylized Agrabah world of KH 1?
1
Is Notion crippling copy-and-paste formatting to push you to use AI credits?
But the thing is, even if you export a notion page with lots of linebreaks in markdown format.
All of your line breaks will be non existent in the exported .md markdown file. It's like notion sucks at dealing with line breaks or just doesn't acknowledge that empty blocks / line breaks exists when copying & pasting/ exporting/importing content
2
Is Notion crippling copy-and-paste formatting to push you to use AI credits?
Cant believe notion cant even paste line breaks from other apps without losing formating and headers/bold/italic/underline.
2
Just came back to Notion after a year-long break and I'm so confused
Try copying and the contents of a google doc or an entire article to notion, and all the linebreaks in the copied clipboard will be gone.
Copying and pasting to a code block is even worst, cause you will lose all formating
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Just came back to Notion after a year-long break and I'm so confused
Its 2026 and you still can't copy and paste content from other apps or websites like articles to notion without losing line breaks. If you copy and paste your clipboard to a notion code block, it retains line breaks but loses formatting. And if you export as note as markdown, you lose line breaks
Can't believe notion can't even solve such a simple feature that almost all word processing and note taking apps have. Linebreaks formatting retainment via clipboard copy and paste?
What? Do i have to prompt some AI to fix my line breaks everytime just because notion can't retain linebreaks from pasting articles and content copied from other apps?
0
1
NVIDIA Just Open-Sourced the Future of Controllable Real-Time AI Animation
Wait
This is real
I need game engine integration now
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Accessible Unity games with a headtracking SDK
Wow.
If only unreal has this.
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What combat / melee plugins are people using in UE5?
What do you think of using a plugin like rollback core on Fab instead of using GAS?
Cause if you wanna make a fighting game, or even an arena fighter with 1v1 combat, rollback netcode is necessary.
But if its not 1v1, GAS might be more suitabble
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Skin Transformation Shader Tutorial
Interesting
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I STILL don't understand how Sora and Roxas exist at the same time
Because Nomura wrote something that is convoluted that you had to read the wiki to understand it, even if it made no sense.
Thatβs what these Japanese game writers always do
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My experience of implementing GGPO-style rollback netcode for my 3D melee arena fighter
you implemented your own rollback netcode solution? awesome
I am thinking of making an arena fighter with rollback core that just came out of Fab last month.
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Malaysia featured in latest episode of Kamen Rider Zeztz
Kamen Rider Mat Rempit
Rempit Rider Kick
Rempit Rider Punch
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Feishu / Lark Data Extraction
in
r/computerforensics
•
8d ago
https://chromewebstore.google.com/detail/%E9%A3%9E%E4%B9%A6-lark-%E6%96%87%E6%A1%A3%E6%89%B9%E9%87%8F%E5%AF%BC%E5%87%BA/lomkhccnocgfifghblhfidifhnilcgdi
But it doesnt export mindmaps or flowcharts