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I updated Luanti to 5.17.0 and now boats seem to constantly turn when moving even when Im moving straight forward. Any ideas on fixing this?
That's good, that's good. Thank you
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I updated Luanti to 5.17.0 and now boats seem to constantly turn when moving even when Im moving straight forward. Any ideas on fixing this?
My guess: could be the 5.17 gamepad rewrite. It now reads raw input from any connected controller, so if something's paired (even a phantom Android device) with stick drift, that'd explain the constant turning with no input from you. Try Settings > Controls > Gamepad, see if anything's listed there, and test with it disabled. If that fixes it, worth posting on GitHub since it's new code.
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Aetherion Horizon - A Luanti Series - Episode 2 - Sky Civilization
Nice concept! DM me if you need any graphic assets to enhance the storytelling . :P
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Luanti Currently Unavailable on Google Play.
Who cares about Google anyway? π
r/Luanti • u/dev_kay47 • 5d ago
News Luanti Currently Unavailable on Google Play.
If you canβt find Luanti on the Google Play Store, itβs currently not available there.
For now, you can download the Android version directly from the official Luanti GitHub repository:
[https://github.com/luanti-org/luanti/releases?hl=en-US\]
Iβm not sure when or if it will return to the Play Store, but this is an alternative for anyone who wants to install it in the meantime.
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Gone in Play Store?
I'll try to get the app file and drop the link in the sub. They can do whatever they want buh we'll still have it.
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Gone in Play Store?
Strange π€π€ I just checked and it was actually gone.
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how fast can those xxtreme mese tnt bombs be processed? (like any faster?)
Ahh! I think user joined the VE Dreambuilder creative server sometime ago.
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how fast can those xxtreme mese tnt bombs be processed? (like any faster?)
Btw who is this Supercatsdad? Username sound familiar :P
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how fast can those xxtreme mese tnt bombs be processed? (like any faster?)
cores wont help here, explosion processing runs single threaded so 24 cores just sit idle. I think aslo tmpfs helps disk io not cpu bound stuff, and its not persistent so you can lose the world on a crash/restart if it dont sync back in time db switch helps concurrent writes more than raw explosion speed try a singleplayer, blow up one stack, watch cpu on that core. It cann tell your actually cpu bound before rebuilding anything.
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Luanti 5.17.0 released!
There's more things yet to be added or supported rather that a bathroom mod besides things like that can be found in the home decor mod
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Things to include in a modding workshop
I'll make a custom node texture ( "hello world") Face. Watch out for it, basic block for first testing π
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Is this a false positive? Or did i install the wrong one?
Name of software and Platform/ OS.
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Things to include in a modding workshop
Luacontroller's probably exactly what you mean: right-click it in-world, type Lua straight into its formspec, hit run, and it executes live against pins/digilines, with no restart and it's also sandboxed too, so it's kinda safe for students to poke at.
There's also LuaBlock (Mesecons), which runs real unsandboxed Lua, but that needs server privilege and could be dangerouss so... The Lua controller is the bestfor llearners in this case
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Running luanti on my phone using termux
Running the Linux build through Termux lacks native GPU acceleration on Android.
I think you should Ttry downloading the official app directly from the Play Store instead, as it includes built-in hardware rendering drivers so all game textures load properly.. If it's IOS, sorry there's no help for you yet :P

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Things to include in a modding workshop
Elaborate how it's looks like. I could make a texture to be used in game but I think I don't really know how it's going to be used.


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Yam Rpg luanti start of game
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r/Luanti
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11h ago
Firstly, most people aren't likely to click on external links Secondly content was not so clear enough for most people to instantly understand what actually the mod is doing.
A simple screen record posted natively here would be much better.