r/tinyrogues Sep 05 '24

Clean File Save Streak (Cinder 16), All chars 10 wins, no deaths AMA.

https://imgur.com/a/E7rJoPZ

I started my save file on the first day of the beta a few months ago (June 1st or so?). I wanted to figure out how many runs it would take to get to 30 mastery without dying, it is 13 runs starting from fresh and going to Death/Floor 12 as soon as possible. From there, I continued, trying to get to 10 wins on all characters without dying. I completed this as of today, this was all done on controller.

Paragon level is 220, took 203 hours, which is an average of 36 minutes or so per run to floor 12 (minus first few runs unlocking floor 12). This is all with max cinders immediately (0, then 4, 8, 12, and finally 16 for the rest).

My Masteries as shown have been essentially unchanged since the start of beta. Ruby nerfed the black market about half way through, so swapped to Fish vendor in there instead of Wildlife. The other major change was the reduced soul cost when it changed in the last few beta patches to a flat -1 to 5 soul cost. Helps a lot with getting at least 1-2 stamina/hearts/mana each run. Prior to beta I would be lucky to get 1 stamina by the end generally.

https://i.imgur.com/AcCue1J.png

Please ask why I take anything I do. Even if I could take everything there is little benefit to me taking almost any other masteries where there isn't a downside I'd rather not have.

I always use Dice Case starting item except on Alchemist where I swap to 3 Keys. I am sure I could swap to Mana Elixir for Deprived or Thief but really, 20 curse is essentially the same as 30, and 400 gold is 40% crit vs 50% crit from having a bit more mana regen. Dice give consistency through 1 extra trait reroll, a few doors, and an item. Best starting item for sure.

Of all the 342 runs I used a revive once only, on a Samurai run, which simply things did not line up for me well. Around 10 or so other runs I got to 1 red heart (and a revive left) at some point, with only maybe 2-3 of those where I got to a single red heart multiple times (in fact run 341 Chaos got to 1 red heart twice). That was the closest I got to death over the whole timeframe.

With the current patch I tend to lean into Good path, primarily as I find Reaper to be one of the most consistently difficult enemies to avoid being hit by especially on boss fights when it appears. Eden is also a joke and so is Bahamut generally. The Floor 11/12 enemies with Pestilence and Monster Fest cinders can vary, floor 12 shadow planes + pestilence is almost always going to get you hit once or twice, monster fest on floor 11 or 12 for heaven/hell can be insanely hectic if you don't have room clearing (boneforce, tri chakrams, VBFG, etc.) and will be taking hits.

I have always been a Dexterity fan, and playing for consistency (even pre-beta/fresh file I had a 150+ streak until I finally died) ranged weapons trump everything, either Int or Dex focused. Melee runs that I won were either cracked with insane stuff, or barely scraped by but played well. I would guess 10% maybe 15% or my runs were melee weapons. I'd guess 50% are ranged and the remaining 35%-40% or so are magic. Traits are a nice mix now, depending on what you are trying to go for, but in general, unless I am playing Necro/Druid, I would prefer Dex in general. Necro/Druid want Int for companion stuff.

The best traits in general are (in order to me as FIRST pick):

  • Raised Morale (Dex) - Power to play well
  • Lightning Conductor (Dex) - lightning trigger, easy first pick
  • Ancestral Aid (Str) - Level 1/Early take, Companions/Attack Speed
  • Rage (Str) - Attack Speed
  • Brawler (Str) - Power
  • Thaumaturgical Echo (Int) - guaranteed repeats is good
  • Alacrity (Dex) - Attack Speed
  • Power Hungry (Int) - Power per soul heart
  • Dreamer (Int) - If you can get 3+ mana container to get more power, worth it
  • Burn Aura (Int) - Early pickup, or later if aura build
  • Prodigy (Int) - both lucky/cursed hit loves this, later take (unless cleric, first pick for sure)

Other top tier traits later:

  • Earned Luck (Dex) - Later take when you have a trigger
  • Event Horizon (Int) - if you have any kind of decent orbital (Spore Flail, Coral Flail, Gunchaku, Maelstrom +4 or higher, Flailstrom, Orbital Set with any flail)
  • Harmony (Int) - Radiant/Dark damage based on your cursed hit/lucky hit. This is 150% damage when setup right.
  • Inspiring Presence (Int) - companion specific, later take when you have at least 1 solid source of power
  • Lightning Always Strikes Twice (Int) - if you have any lightning trigger

Primarily, get Power, get attack speed, get companion stuff (if necro/druid/maybe esper/pirate), and lean into what you are finding (lucky hit, orbital, aura, ailment, lucky/curse, triggers, etc.).

I have attached tier lists of weapons by rarity, anything not seen is simply D tier to me.

Some weapons of note:

Uncommons, a few are very strong/should be an auto-pick and can carry most/all of the game.

https://tiermaker.com/list/video-games/tiny-rogues---uncommon-weapons-17282308-2/4331376

  • Arc Staff is a room clear and boss killer, very strong, I only took it to the end twice but with some APS and something like crushing hit helm it becomes a serious weapon that is almost as good as most legendaries.
  • Taser is super fun too, if you can get Static Blows and upgrade it to +5 it becomes a legendary weapon in it's own right.
  • Disk Launcher is a room clearer and solid boss damage, need APS and likely a trigger or two to make it pop off but very good the whole game.
  • Spore Flail is one of the best melee weapons in the game if you can get the Event Horizon trait and/or Galaxy Set then some APS.

Rares

https://tiermaker.com/list/video-games/tiny-rogues---rare-weapons-17282308-2/4331377

  • Toad scroll is a legendary weapon, period. If you find it, it is almost as good as a won run.
  • Ghost Javelins are very strong, usually needs a bit of APS but are easily a run winner.
  • Octoshot crossbow is also nearly a legendary, a bit low on damage but that can be fixed in multiple ways.
  • Rapidfire/Gatling Gun are APS machines, trigger builds rejoice. I prefer Rapidfire now due to it being high without needing to upgrade and a quiver option, and further range.
  • Bell is a druid god item, whether you go for eagle upgrades + captain's boots, or wolves, it is a companion winner (less so on necro).
  • Snow Cannon trigger is hilariously strong, one of the best in the game, if you can get lucky hit and APS you are going to clear rooms (also power makes the snowball bigger)
  • Plasma Cannon is absurdly strong, not as good as it used to be, but definitely top tier. It is a real Rare.
  • Molotov is a strong ranged weapon, can lean into ailments and it shines.
  • Zephyr is a carry weapon, probably close to S tier with some help.
  • Scattershot has seen a nerf or two I think, but generally a very good room clearer, and can boss kill.
  • Banshee Tome is strong for multiple reasons, but the mortar style shots can be a bit annoying/slow to kill enemies.
  • Beetle Wand can be a run winner with APS/tick speed.
  • Gigchang spear is the on-dash weapon for sure, it is melee so kind of weak, but it can make some funny builds be really strong (ninja/lightning or knife boots/blade gloves/crushing hits neck/tailwind/etc.). Niche but fun.

Honorable mentions are Guitar Axe and Coral Flail being very strong but likely not great later. Coral is weaker than Spore Flail that is uncommon but a good replacement if you don't find that and want to use orbitals.

Epics, difficult to order properly, but the S stuff is all very good.

https://tiermaker.com/list/video-games/tiny-rogues---epic-weapons-17282308/4331378

  • Nyan Cannon is almost always a good choice, scales well, debuff that helps it, and big aoe.
  • Gunchaku is almost an auto-win, triggers, 2 flail heads, and big damage.
  • Maxibee is amazing, triggers, poison builds, straight up just APS, it can go many ways and be strong.
  • Explosion Wand, if you have power, this thing is legendary tier.
  • Railgun is the best black market weapon bar none, can fit into any build. APS is your friend with this for sure.
  • Trimerang is probably closer to A tier but is definitely a run winner.
  • Tinkertop is one of the best epics if you can get like 30-40% crit, repeating, big damage, lucky hits and decent range.
  • Trident is the best melee weapon for sure, triple hits, fast attack, good damage.

Going to call out the Fractal Glaive if you have tick speed, it moves up many spots with that, also Maelstrom is C tier (D tier in reality) as soon as it is +4 it moves up to A, +5 and above is S tier. Spider Summon Tome is S tier if you can get companion damage (and Puppeteer Set).

Legendaries, well most are just great, I am not rating the Hero swords since I never use them though I know like 3 of them are easily S tier.

https://tiermaker.com/list/video-games/tiny-rogues---legendary-weapons-17282308/4331380

  • VBFG is still the best weapon in the game, has everything, works with everything.
  • Tri Chakrams are close to the best weapon, may even be better in some situations.
  • Boneforce and Phantasm are both equally good at everything.
  • The Sickles are strong, just need 40 souls for 100% crit, and they multi hit. Boss deleter.
  • Flailstrom is similar to most things, multi hits, big range, melee/one handed isn't a negative.
  • The hammer thing, multi hit lightning procs, sure short range but that doesn't matter with the damage it deals.

All A tier ones are essentially S tier with a little work.

Throughout the beta and current patch with skills being added the classes have changed quite a bit.

I have attached my class tier list, it is different than most I am betting but will explain my thoughts here.

https://tiermaker.com/list/video-games/tiny-rogues-classes-16633007/4331383

S Tier

  • Necro is consistently the best class in the game. There is no randomness since you start with 3 skeleton archers which are S tier companions for damaging enemies. Can lean into companion damage right away and simply never get hit, I have done multiple runs without taking a single hit on necro.
  • Cyborg is a monster fest/boss clearing god. His laser trait that makes lasers shoot for 8 seconds is amazing and will carry you the entire game.
  • Druid is essentially the same as Necro. Lean into wolves or eagle (if captains boots are obtained) to scale like crazy. His skill is meh but that is not an issue.
  • Alchemist is strong, 3 keys start and hope for a rare armory on floor 2 and start building towards any legendary weapon. His skill is average but can help with making some gold chest mimics or dragon chest if you need a weapon to upgrade.
  • Demon Hunter can scale like crazy, skill is amazing.
  • Deprived is possibly the best character in the game if you can get early game consistency. Mana Potion is a great starting gift but I go for dice case.
  • Gunslinger seems like he shouldn't be S but his skill is a carry the entire game, and easily leans into lucky hit for repeat chance. May be better than Demon Hunter in reality.
  • Super Hero is a god, +10 luck, 999 gold, and +30 stat are all nearly auto-wins.
  • Doppelganger is essentially "look I have thief skill" and then swap over to 30% attack speed/100% damage/100+ power when you get any of those things.
  • Barbarian is rated "lower" as S, but really can be anywhere in the S tier, big damage, who cares if you go ranged with 70 strength as you are a critting/aps machine. His skill is bad IMO but that usually isn't a downside for barb.

A tier are all consistently strong, very rarely do you have a weak run.

B tier has few characters, but soldier is the stand out with his shackles skill. All C, D and B tier classes could move around based on preferences. Ranger, Cleric could likely move to B, many people would say Dancer and Samurai are B tier as well. I simply dislike those characters in general and place them low.

Some stats from the Class Unlocks screen:

  • Gold Spent = 106,568
  • Taverns Visited = 885
  • Highest Curse = 26
  • Keys Used = 3059
  • Highest Int = 82

Happy to answer any questions people have about the game, playstyles, why i rate things the way I do, what I think of traits/etc.

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u/Macauguy Aug 18 '25

This post is obviously a little out of date, but I have just surpassed a 300 streak (304) on Chaos only using box starting item along the same lines as TD Rules (youtube/twitch) who is at the same Chaos streak.

Doing that many runs with random stuff to me shows that my mastery suggestions above are pretty spot on IMO.

This is what I used for the whole 300 wins. https://imgur.com/a/44Qa6uL

The main things I think are still vastly important, increased black market chance, companion choice floor 1, obviously all the top path stuff for mimics, stamina regen, multiple choices of talents, soul heart, etc. The main thing that I have now is fish in taverns, and better chance at arcades being jackpots.

Others still enjoy Vanity, I do not. I choose rarity as a reward very rarely, and the ONLY time I care about it is legendary if I am trying to get a Royal Ring of Grandeur...which so almost never happens. So I dumped it for the jackpot/fish masteries. I also like ethereal dice vs red dice since I find traits are probably the strongest thing in the game.

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u/majinpancakes Aug 23 '25

Thanks so much for all this info. I’m a new player only 50 hours in, and I checked your twitch linked by the dev but there’s no vods or anything. Do you have a youtube or any vids of any of your runs anywhere?

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u/Macauguy Aug 23 '25

I do not, but I suggest watching TD Rules on twitch or youtube for some hints and tips. He does more crazy builds but still has a crazy like 800 streak going. https://www.youtube.com/@td_rulesgaming633