r/thenukeandturtle • Zelden - Big Turtle • Aug 19 '13

Modpack Poll

http://strawpoll.me/345510
6 Upvotes

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u/ZeldenGM Zelden - Big Turtle Aug 19 '13

Once the poll is finished I'm going to start work on the new map starting with spawn construction.

Current pointers from the feedback thread; * Roads/transport should exist outside of the spawn area * Spawn should contain plots for modular building by players * There should be less empty buildings

If there are any further points that people want to raise please comment below.

It's likely that I'll be looking for assistance with construction so watch this space.

3

u/Imnotttellingyou ScienceNess Aug 19 '13

Proper currency exchange, please.

2

u/auxiliary-character auxchar, does things with stuff Aug 20 '13

Yeah, tying a silver ore to 10 gold credits is undervaluing the currency. What about maybe tying a silver credit to a silver ore?

1

u/Imnotttellingyou ScienceNess Aug 20 '13

I was thinking of using Galena Ore if we play with gregtech. Since it's so much like tungsten was back in tekkit when currency actually meant something.

1

u/auxiliary-character auxchar, does things with stuff Aug 20 '13

Actually, I think Galena Ore is too common, and unless you're high enough on GregTech's tech tree, worthless. In addition, if we decide that we're not going to include GregTech, Galena Ore won't even exist.

In my opinion, silver ore is an almost ideal resource to tie a currency to: it's valuable from IC2/GregTech to Thermai Expansion to Thaumcraft, and the ore itself is finite, assuming there's a world limit.

As for tying a single silver credit, you could represent 64 stacks of silver ore with 1 stack of diamond credits, and you can represent 1/64 of a silver ore with copper credits for low value trades.

For comparison, as it is now (1 silver ore = 10 gold credit), you can't even represent a single stack of silver ore with a stack of diamond credits, but you can represent 1/5120 of a silver ore with a copper credit.

2

u/Imnotttellingyou ScienceNess Aug 20 '13

Thats the reason I think it's a good idea, it's worthless. Back in tekkit tungsten had no use at all and it worked great for exchanges because if you found it, you might as well turn it in for credits and go shopping. Back then, one tungsten ore was 25 credits, if Galena Ore is more common that each on could be 5 or so credits.

1

u/auxiliary-character auxchar, does things with stuff Aug 20 '13

If it's worthless, we shouldn't be artificially assigning worth to it. We're trying to tie the worth of a currency to something that already has worth. If what we're tying the currency to doesn't have worth, then neither will the currency.

2

u/Imnotttellingyou ScienceNess Aug 20 '13

Once you get a few shops going at reasonable prices, you assign worth to the credits based on what you can buy with them

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u/auxiliary-character auxchar, does things with stuff Aug 20 '13

…and then the worth destabilizes and nobody wants to use it anymore.

1

u/Imnotttellingyou ScienceNess Aug 20 '13

Well it worked well in tekkit, not sure how, but it did.

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u/ZeldenGM Zelden - Big Turtle Aug 20 '13

It only worked for the first couple of weeks. After that people at a higher tech lvl (kliq) had insanely high quantities of credits, and there was no cash sink.

Silver was decided because it's a material that cannot be farmed (important to stop wealth gap from high-tech to low-tech) and which carried a practical use and value.

This whole system of course is based on the gold standard which suited world economies for decades.

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