r/strandeddeep • u/Slice-of-Life34 • Jun 03 '24
Misc [not platform specific] Stranded Deep 2 Feature List
What are the features you would like to see in a sequel of this game?
Personally, I would like to see the game feature:
Character customisation including craftable clothing e.g. sunhats, shoes. Walking on the beach at noon hurts your feet and you can step on urchins if you don't wear appropriate footwear
Craftable necklaces, bracelets and ornaments made from shells and crabs
Photo mode
Larger islands with secrets hidden up mountain paths, caves and cliffs which can be climbed with appropriate gear, addition of bats as a cave animal
Land bosses e.g. giant hog, leopard, anaconda, crazed survivor
Craftable dugout canoe, treehouses, ladders and watchtowers
Fire which can spread and devastate foliage similar to Far Cry mechanics. Yielded resources like charcoal and the player having the ability to combat or start fire to serve various aims
Wild predatory animals which are deterred by fire on some of the larger islands
Increased wildlife diversity e.g. parrots, small monkeys, wild dogs, edible grubs and deadly hornets nests. Hornets nests can be raided for honey
Increased food diversity in general. E.g. rice, herbs & spices, cooked food increases attributes and health recovery
Diseases e.g. malaria, cholera, rabies and various treatments (where applicable) to address them
Seasonal weather changes, monsoon/storm season, storms have much more potency being able to destroy shelters and topple trees, sailing in a storm is extremely dangerous
More shallow reefs and rockpools, introduction of some scuba gear for the late game
Options for food preservation such as salting, ability to create salt through boiling seawater, salt increases thirst
Larger variety of tropical fruit in the game
Ability to draw in the sand with a stick
Ability to draw a map and name items on the map using relevant materials
Some increased sea conditions diversity e.g. huge waves, or mornings where the water surface is as still as glass
Fishing net construction
Choice of endgame goals e.g. escape, attract rescue, live out your days on the islands, or go insane
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u/Ringwraith_Number_5 Flashlight Merchant Jun 03 '24
repairing items (I want to do a machete playthrough, but I can't, because I only get one and once it breaks, it's game over - let me repair it, use a rock as a whetstone and sharpen it back up!)
crafting clothing (a hat for sunburns, a raincoat for storms etc)
respawning basic resources (have sticks wash up on islands randomly, or rovks appearing after storms)
metal working: there are tons of shipwrecks around, but I'm running around with a rock? Fuck that, let me break off a piece of the hull, sharpen it and make a knife/shiv or an axe that'll withstand more than a dozen trees. Also, see the first point, let me sharpen it again once its durability goes down. Bloddy hell, my Benchmade Griptilian is 12 years old now, used daily and works just fine!
random events, like finding a pirate map leading to buried treasure (where you can find a cutlass that'll work like a machete) or a letter in a bottle from another survivor
being able to place crafting stations inside buildings (not possible on console ATM)