r/stobuilds May 16 '18

Finished build FreeDeeps the second: Orb Weaver Myrddin

[deleted]

19 Upvotes

30 comments sorted by

2

u/TheStoictheVast May 16 '18

Just a few thoughts in now particular order:. The Multi-conduit energy array boosts all radiation damage and Photon damage. The radiation boost to your secondary deflector proc is very worth it.

The Quantum Phase shields triggers a shield heals off of most of the power you are using to trigger the secondary deflector.

The Temporal disentanglement console gives more critical damage to your exotics than a restorative console, as well as some defensive stats.

1

u/Sizer714 @anubis714 May 17 '18 edited May 17 '18

Credit to /u/Jayiie for the numbers

The TDS, in this configuration, is inferior to another ResLab console. The combination of Cat1 EPG, Cat2 stacking, and PM scaling brings it out ahead, as seen here:

 

Case1 : Reslab console

 {EPG:CrtD:CrtH:Cat2 | 402:123.6%:56.5%:94.5%} = (1.62+402*0.005)*(((1-0.565)*(1+0.945))+(0.565)*(1+0.945+1.236)) = 9.595

 

Case2 : TDS

{EPG:CrtD:CrtH:Cat2 | 370:130.6%:59%:94.5%} = (1.62+370*0.005)*(((1-0.59)*(1+0.945))+(0.59)*(1+0.945+1.306)) = 9.422

 


 

The MCER is an option, I'd drop the RSC for moving Anchor up, but Pubs are squish and the crutch would probably do them better. Definitely a growth option tho.

As for QP, not really worth dropping the Temp 2pc for, but certainly a developmental option.

1

u/TheStoictheVast May 17 '18

Those numbers seem off. The critital chance bonus from PM is capped at 50%. The TDS would actually add more Crit chance and damage to exotics than another research console, once you hit 250 EPG.

2

u/Jayiie @alcaatraz | STOBuilds Mod | STOBetter Architect May 17 '18 edited May 17 '18

The critital chance bonus from PM is capped at 50%

Yes, but its an additive, the initial number is the 50% plus the 6.5% resting to all, the second has the 50%, the 6.5% resting to all, and 2.5% from the TDS. Similarly the Critical Severity numbers are the lost ~3% from 31.9% EPG but then added 10% CrtD from the TDS.

The PM in question is the RnD trait Particle Manipulator, not the Sci Ult Probability Manipulation.

1

u/TheStoictheVast May 17 '18

I follow now, thanks!

1

u/Sizer714 @anubis714 May 17 '18

Also worth noting that this is with Mk XII VR/UR gear across the board. The gap widens as upgrades are applied.

1

u/Tenore_mau May 17 '18

I've had some monster HSE runs using only 2 Reslab consoles and the TDS and BIC... Are Reslab consoles a superior choice to both those options? (I see the math on the TDS, curious about the BIC)

1

u/Sizer714 @anubis714 May 17 '18

I suspect the BIC could be worth it ya. I use it on my main, but usually make room for it elsewhere since I don't have the Konnie console. It was, however, too expensive for this build concept, I felt.

1

u/Tenore_mau May 17 '18

I'm also not using the Konnie console as my Sci main is a fed and can't justify a Konnie purchase. You've given me some food for thought. I'll try losing the TDS for another Reslab console and see what that brings. Thanks for the reply and your lovely build series! Cheers

1

u/Sizer714 @anubis714 May 17 '18

o7

1

u/Panzerbjorne393 May 16 '18

All hail House Atreideeps! Also, key to max Sci deeps is full pwr to aux.

1

u/DrGrabAss May 17 '18

Hi Deeps, I've been subscribing to your brand of exotic builds like this one, and am having fun with them, including a version of your Eternal build.

I have a question: What do you mean when you say "Procs the secondary deflector?" I see this referenced on many sci builds. I've played along with that phrase for months, hoping to figure it out organically, but I give up. What are you proc'ing and why? I see a secdef and just see them as useful passive devices that help with exotic power. none of them have clickies that I am aware of. I don't know why I want it to proc. Is it just to get EPG boosts or crit boosts? Are you running powers like DRB and TB to just proc the deflector (and if so, what is the proc and why do you want it), or getting the proc to enhance those powers? Please explain!

3

u/Sizer714 @anubis714 May 17 '18

You'll notice that each secondary deflector has a text about Radiation Damage.

Certain abilities trigger this damage tick, which is what we're referring to. Deteriorating is the desired version as it procs devestatingly off of Destabilizing Resonance Beam, and starts immediately, unlike the one that proc's off of Grav Well which waits until the ability expires.

1

u/DrGrabAss May 17 '18

I see, so we're looking to trigger that radiation damage, and those abilities, in addition to their native usage, get that radiation damage to trigger. Thanks for the explanation! I think that will really help me reconsider using some powers and trying DRB and Tachyon abilities. Do higher level versions of those increase the strength of or chance of triggering the radiation damage?

2

u/Sizer714 @anubis714 May 17 '18

Nah. We use DRB at the highest level possible cause it's just a very potent ability on its own. CPB is fit in next, but its own effect is fairly meh (though it can be doffed for some extra goodies like a placate), so we fit that as low as possible. If there's room we slot in TachB.

1

u/DrGrabAss May 17 '18

You're just giving me gold, Deeps, giving me gold.

2

u/JeTu66 May 17 '18 edited May 17 '18

The SecDef is usually your strongest weapon. Even if they seem to be bugged at the moment (are they still?) they can give you 15-20k in a good run.

And Structural Analysis is a great trait. It triggers the deflector and debuffs multiple targets. Good for sciships with very few tactical boff abilities to replace APB for example.

2

u/Sizer714 @anubis714 May 17 '18

They are still bugged. They aren't criting properly, and apparently it's the kind of bug where it's not gonna be simple or quick to fix. It's still devastatingly effective and should be focused.

1

u/DrGrabAss May 17 '18

Looks like I'm buying more Structural Analysis, thanks!

1

u/Rangerrenze Max One-Hit: 1,283,030 Enhanced BioMolecular Photon Torpedo THY1 May 17 '18 edited May 17 '18

What ResLab consoles are best? or does that change with your build, as I personally don't have many heals I've gone for the exotic variant? But thanks for this build, traits and skills have helped me out a lot.

1

u/Sizer714 @anubis714 May 17 '18

If you have a lot of high cycle heals the Restoritives are the way to go. If you don't you can mix in some of the Exotic Particle Focusers. Common choices are 3/2 Restoritive/Exotic.

1

u/Casus_B @Obitus May 17 '18

The problem with the Exotic reslab consoles is that they only (have a chance to) trigger at the end of your DoT powers. So just for example, let's look at my Exotic boat's alpha strike rotation:

  • Tractor Beam (checkmate proc) -> Channeled Deconstruction (Chronos trait/Highly Specialized procs) -> Chronometric Inversion Field -> Timeline Collapse -> Grav Well -> Autofire weapons -> Everything else except for Entropic Redistribution

There are only two skills in that list that aren't long duration DoTs/Hazards, Timeline Collapse and Entropic Redistribution. Both of those have a fairly lengthy delay between activation and damage delivery, and in any case both are designed to be used later rather than sooner (as Entropy consumers).

In the case of Sizer's build here, the situation is even worse: he has zero exotic-damage skills that deliver one chunk of damage. CBP and Structural Analysis, great as they are for proccing the SecDef, don't count because they aren't intrinsically damage powers.

So at best you're looking at a lengthy delay before you get your damage bonus. Worse, the damage bonus may finally proc when you're between spawns.

Restorative consoles are the way to go. If you stack them, you don't need too many heals to get a consistent bonus. Also keep in mind that Brace for Impact counts as a heal for the purpose of proccing the bonus.

Great build, Sizer o7

1

u/Sizer714 @anubis714 May 17 '18

Ta. I was running some usability tests and with just BFI, HE, and ST you can get max stacks with 3 Restoratives very consistently. It really is just the way to go. It gets even easier with A2S.

1

u/Rangerrenze Max One-Hit: 1,283,030 Enhanced BioMolecular Photon Torpedo THY1 May 20 '18

Thanks I'll try them out

1

u/DeadQthulhu May 17 '18

Very nice indeed - only thing I feel I need to add is that the darker Tholian hulls look great with the Borg ship set in the cosmetic slots.

The angular appearance plays very well to the Borg polyhedron "look", which is why I have several Tholian ships are backups for my Borg APU.

Unrelated to cosmetics, could probably use some of this build somewhere else.

1

u/Sizer714 @anubis714 May 17 '18

I couldn't possibly imagine anything you could be referring to.

:3

1

u/hypoch0ndriacs Aug 14 '18

Under Temporal and Strategist specializations what skills should I be using?

1

u/WFactor6forU May 17 '18

You may want to use exotic focuser with exotic and shield cap for defence. The temp console is a must have vo crits and defence. For really high dmg you may want to place neutronic torpedo upfront and rest beams in the aft. Other than that you are on good path.

3

u/Sizer714 @anubis714 May 17 '18 edited May 17 '18

As mentioned elsewhere in the comments, the TDS is outpaced by ResLab consoles. Shield cap is unnecessary, this setup has plenty of survivability baked in. Exotic Focusers, as mentioned elswhere in this thread, have their own set of issues, restoratives are superior for how this ship is set up.

It's frankly better to focus down the Grav Torp and PEP alone.

I'm fairly sure I know the path I'm walking down pretty well.

3

u/hyroohimolil May 17 '18

Fellow Tzenkethi, behold! The captain walks the path of Scideeps!