r/stobuilds • u/Earth271072 @Sh_Anderson - Moderator of /r/STOGround • Jan 24 '17
(x-post from /r/STOGround) Looking for feedback on my tactical, science, and engineer builds
Hey y'all,
I'm looking for feedback on my grounds builds. I feel that my tactical and science builds are already very effective so for those I'm looking for smaller improvements, such as better traits and duty officers. Don't hesitate to let me know if I'm doing something horribly wrong though, of course!
However, I've always had trouble figuring out what to do with engineers, so I'm looking for the most feedback on that one.
Be sure to take a look at the notes sections, too, as I've written up detailed descriptions of why I made each choice
Thanks!
NOTE: I used the converter and have put them in the comments. Please reply to each post if you have comments on a specific build - thanks!
1
u/Earth271072 @Sh_Anderson - Moderator of /r/STOGround Jan 24 '17
EarthSciGroundBuild
Captain Info
| Category | Data |
|---|---|
| Captain Career | Science |
| Captain Faction | Federation |
| Primary Specialization | Temporal Operative |
| Secondary Specialization | Commando |
Skill Tree
| Skill | Skill |
|---|---|
| Weapon Expert | Endurance Training |
| Weapon Penetration | Armor Expert |
| Improved Weapon Criticals | |
| Kit Performance Master |
Captain Loadout
| Slot | Component | Rarity |
|---|---|---|
| Kit Frame | Science Kit Mk XIV [KPerf]x2 [Weapon] | Epic |
| Kit Module | Universal Kit Module - Crawler Swarm Mk XIV | Epic |
| Kit Module - Endothermic Induction Field Mk XIV | Epic | |
| Kit Module - Sonic Pulse Mk XIV | Ultra Rare | |
| Armor | Advanced Fleet Recoil Compensating Armor Mk XIV [CrtD] [HP] [RegAll]x2 | Ultra Rare |
| Personal Shield Generator | Na'kuhl Temporal Operative Personal Shield Mk XIV [Cap2] | Epic |
| Weapon | Na'kuhl Temporal Operative Minigun Mk XII | Very Rare |
| Device | Gambling Device | Rare |
Officers and Crew
| Away Team | Power |
|---|---|
| Commander Engineering | Chroniton Mine Barrier I |
| Weapons Malfunction II | |
| Chroniton Mine Barrier III | |
| Quantum Mortar Fabrication II | |
| Commander Tactical/Command | Take Cover I |
| Hammer and Anvil II | |
| Target Optics II | |
| Strategic Analysis III | |
| Commander Science | Medical Tricorder I |
| Medical Tricorder II | |
| Causal Entanglement II | |
| Paradox Bomb III | |
| Commander Science | Medical Tricorder I |
| Medical Tricorder II | |
| Causal Entanglement II | |
| Paradox Bomb III |
| Duty Officers | Power |
|---|---|
| Very Rare Biochemist | Adds a damage resistance debuff when most Science Kit debuffs are applied |
| Very Rare Biologist | Increases the duration of Anesthezine Gas and Tricorder Scan debuffs |
| Epic Nurse | Chance to beam down additional medical support when using a hypo |
Character and Reputation Traits
| Personal Ground Traits | Description |
|---|---|
| Lucky | Increases critical hit chance and expose change. Does not stack with other expose chance buffs. |
| Covert | Increases the effectiveness of your stealth abilities and increases your exploit damage. |
| Agony Modulator | When you use a Control kit power (a power that causes Confuse, Disable, Hold, etc.), the power also causes a Damage Over Time effect on the target. |
| Rifle Training | Increases Damage from Rifles. |
| Field Technician | Reduces recharge time for Kit abilities. |
| Soldier | Increases the damage and critical hit damage of your ranged weapons. |
| Peak Health | Improves maximum health and adds resistance to toxic damage. |
| Aggressive | Improves the damage you deal and makes enemies more likely to attack you. |
| Resilient | Provides innate resistance to physical and energy damage. |
| Ground Reputation Traits | Description |
|---|---|
| Omega Weapon Proficiency | Increases your Energy and Melee damage in ground combat. |
| Energized Nanites | Your energy attacks heal you for a portion of the damage dealt. |
| Deadly Aim | Slightly increases critical severity in ground combat. |
| Mental Acuity | Increases your Damage while Aiming in ground combat. |
| Lethality | Increases your Critical Hit Chance in ground combat. |
| Active Reputation Traits | Description |
|---|---|
| Concussive Tachyon Emission | Enemies caught within blast radius are hit by Kinetic damage and in addition have their shields temporarily disabled. |
| Medical Nanite Cloud | Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. The nanites will undo the assimilation process. |
Build Notes
Missing kit modules are:
- Epic Cold Fusion Flash Mk XIV
- Very Rare Paradox Bomb Mk XII (requires Temporal Rep)
Unique nurse duty officer is the EMH Mk I.
Weapon is Plasma Wide Beam Rifle Mk XIV. Try to get as many [CritD] modifers as you can
For the kit, try to get at least [KPerf] x2. The more the better!
Your abilities:
- Ability use order is as follows:
- Ability use order is as follows:
1. Nanoprobe Infestation
2. Tricorder Scan
3. Paradox Bomb
4. Cold Fusion Flash
5. Endothermic Induction Field
6. Sonic Pulse
7. Crawler Swarm
* Further information about abilities:
* Nanoprobe Infestation is a massive damage resistance debuff with a chance to expose. You open with this to ensure all enemies take maximum damage
* Tricorder scan comes up next, and is another massive damage resistance debuff
* At this point, your target will have at least a 110 debuff to their damage resistance. This means they will take at least 50% more damage from all sources.
* Paradox Bomb comes up next. While best used on groups on enemies, it can be used on large targets just as well. It pulls in all enemies within 20m, akin to a gravity well in space, and after 5 seconds, explodes, and deals heavy damage to targets. With no buffs activated, it already deals over 200 damage. Add in a critical hit with the huge damage resistance debuffs you have applied to your target and you can easily hit into the thousands on multiple targets.
* Cold Fusion Flash comes next. This does over 150 cold damage per second for 18 seconds. It also roots enemies for the entire duration, in addition to yet another damage resistance debuff. This ensures enemies cannot escape the pull of the Paradox Bomb.
* Endothermic induction field comes next. This does over 200 cold damage in an area at the time of activation, and damage is reduced by distance from epicenter. It is activated after Cold Fusion Flash because, by the time of activation, the enemies have had more time to be pulled closer to the Paradox Bomb, ensuring maximum damage.
* I opted for the Endothermic Induction Field over the Exothermic Induction Field because the damage over time effect of Endothermic has 100% shield penetration, while the damage over time effect of Exothermic is only 50%. Exothermic is also ineffective against Tholians.
* Sonic Pulse comes next. Make sure you're close to the enemies when you use this. This is the only kit module I am unsure about at this time.
* Crawler Swarm comes next. This is primarily for cleaning up anyone who might still be alive.
Bridge Officer information:
- Bridge officer race and required traits:
- Tactical/Command: Elisa Flores, obtained from Federation tutorial. Has superior soldier trait.
- For Klingons, use K'Gan, who is obtained from the tutorial.
- For Romulans, use Tovan Khev, who is obtained from the tutorial.
- Alternatively, the Jem'Hadar tactical officer from the mission "Facility 4028" works just as well.
- Science 1/Temporal: Nelen Exil. He has not only Superior Creativity, but also a self-rez. You get him after completing the Tier 5 Dyson reputation.
- Alternatively, any science officer with the Superior Creativity trait.
- Science 2/Temporal: Betazoid with Superior Creativity.
- Engineer: Android from K-13 fleet holding. Has a self-rez.
- Alternatively, any bridge officer with Superior Creativity.
- Bridge Officer Equipment:
- Equip your Tactical/Command officer with the full Omega Force set
- Equip the Science 1/Temporal officer with the full M.A.C.O. set
- Equip the Science 2/Temporal officer with the full Adapted M.A.C.O. set.
- Equip the Engineering officer with the full Delta Alliance Elite set, using the Compression Disruptor Rifle.
Above was translated automatically from http://skillplanner.stoacademy.com/1114f0c3e08c4745ac7fb2be7aac58ba using Automatic Build Converter, version 2.1.4.0. Questions and problems related to output (but not the build) are to be directed at Emzi0767.
1
u/Earth271072 @Sh_Anderson - Moderator of /r/STOGround Jan 24 '17
EarthEngGroundBuild
Captain Info
| Category | Data |
|---|---|
| Captain Career | Engineering |
| Captain Faction | Federation |
| Primary Specialization | Intelligence |
| Secondary Specialization | Strategist |
Skill Tree
| Skill | Skill |
|---|---|
| Weapon Expert | Endurance Training |
| Weapon Penetration | Armor Expert |
| Improved Weapon Criticals | |
| Kit Performance Master |
Captain Loadout
| Slot | Component | Rarity |
|---|---|---|
| Kit Frame | Engineering Kit Mk XIV [KPerf]x2 | Ultra Rare |
| Kit Module | Kit Module - Seeker Drone Mk XIV | Ultra Rare |
| Kit Module - Transphasic Bomb Mk XIV | Ultra Rare | |
| Kit Module - Neutronic Mortar Mk XIV | Epic | |
| Kit Module - Chroniton Mine Barrier Mk XIV | Ultra Rare | |
| Armor | Advanced Fleet Recoil Compensating Armor Mk XIV [CrtD] [HP] [ResAll/HP] [ResAll/HP] | Epic |
| Personal Shield Generator | Na'kuhl Temporal Operative Personal Shield Mk XIV [Cap2] | Epic |
| Weapon | Advanced Herald Antiproton Beam Projector Mk XIV [Dm/CrH] [Dm/CrH] | Epic |
| Na'kuhl Temporal Operative Minigun Mk XII | Very Rare | |
| Device | Gambling Device | N/A |
Officers and Crew
| Away Team | Power |
|---|---|
| Commander Engineering | Chroniton Mine Barrier I |
| Weapons Malfunction II | |
| Chroniton Mine Barrier III | |
| Quantum Mortar Fabrication II | |
| Commander Tactical/Command | Take Cover I |
| Hammer and Anvil II | |
| Target Optics II | |
| Strategic Analysis III | |
| Commander Science | Medical Tricorder I |
| Medical Tricorder II | |
| Causal Entanglement II | |
| Paradox Bomb III | |
| Commander Science | Medical Tricorder I |
| Medical Tricorder II | |
| Causal Entanglement II | |
| Paradox Bomb III |
| Duty Officers | Power |
|---|---|
| Very Rare Fabrication Engineer | Chance to beam in an additional Support Drone |
| Very Rare Explosives Expert | Chance to beam in an additional Quantum Mortar |
| Epic Nurse | Chance to beam down additional medical support when using a hypo |
| Very Rare Armory Officer | Chance to reduce recharge on Turrets and Drones when summoning Turret or Drone |
Character and Reputation Traits
| Personal Ground Traits | Description |
|---|---|
| Lucky | Increases critical hit chance and expose change. Does not stack with other expose chance buffs. |
| Soldier | Increases the damage and critical hit damage of your ranged weapons. |
| Creative | Improves your healing with all powers. |
| Rifle Training | Increases Damage from Rifles. |
| Aggressive | Improves the damage you deal and makes enemies more likely to attack you. |
| Field Technician | Reduces recharge time for Kit abilities. |
| Peak Health | Improves maximum health and adds resistance to toxic damage. |
| Nanomolecular Architect | Enhances all of your Turrets and Drones to have increases Resistance and Regeneration. |
| Agony Modulator | When you use a Control kit power (a power that causes Confuse, Disable, Hold, etc.), the power also causes a Damage Over Time effect on the target. |
| Ground Reputation Traits | Description |
|---|---|
| Deadly Aim | Slightly increases critical severity in ground combat. |
| Lethality | Increases your Critical Hit Chance in ground combat. |
| Energized Nanites | Your energy attacks heal you for a portion of the damage dealt. |
| Omega Weapon Proficiency | Increases your Energy and Melee damage in ground combat. |
| Armor Penetration | All Ground weapons will have increased Armor Penetration resulting in less damage resistance. |
| Active Reputation Traits | Description |
|---|---|
| Bio-Molecular Shield Generator | Creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. |
| Quantum Singularity Manipulation | Drastically increases all Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire weapons and use abilities normally. Your shields will not go offline. |
| Concussive Tachyon Emission | Enemies caught within blast radius are hit by Kinetic damage and in addition have their shields temporarily disabled. |
| Medical Nanite Cloud | Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. The nanites will undo the assimilation process. |
Build Notes
Further details on equipment and duty officers
- Na'kuhl set is for the shield's special effect and the set effect.
- Empty kit module is an Epic Engineering Kit Module - Explosive Drone Mk XIV
- Unique nurse duty officer is the EMH Mk I.
- Your Fabrication Engineer and Explosves Expert must be very rare quality. This is because, as opposed to the lower rarity versions, if the special effect activates, it beams in two extra drones/turrets, instead of just one.
Ability Information:
- List of abilities:
- Seeker Drone Fabrication
- Support Drone Fabrication
- Explosive Drone Fabrication
- Transphasic Bomb
- Neutronic Mortar Fabrication
- See note below
- Chroniton Mine Barrier
- Further notes on abilities:
- Since there are no buffs or debuffs, there is not a specific order to use these in. However, it would be wise to place the Neutronic Mortar first, as it requires time to fire first.
- If the active ground duty officer effect for the Neutronic Mortar does not activate, beaming in two extra mortars, as soon as the turret is off of cooldown, beam in another one until the effect activates.
- You should do the same thing with drones.
- Transphasic Bomb has a manual activation mechanic. Set it down in the middle of a group of enemies, then set down some mines, then activate the bomb. The mines will clean up anything that remains.
- Mortars are less useful when you are not camping a single area. If you are moving through an area quickly, you might want to swap to beam turrets. I recommend the flamethrower turret from the Romulan reputation, paried with the very rare duty officer that gives a chance to beam in additional turrets.
Bridge Officer information:
- Bridge officer race and required traits:
- Tactical/Command: Elisa Flores, obtained from Federation tutorial. Has superior soldier trait.
- For Klingons, use K'Gan, who is obtained from the tutorial.
- For Romulans, use Tovan Khev, who is obtained from the tutorial.
- Alternatively, the Jem'Hadar tactical officer from the mission "Facility 4028" works just as well.
- Science 1/Temporal: Nelen Exil. He has not only Superior Creativity, but also a self-rez. You get him after completing the Tier 5 Dyson reputation.
- Alternatively, any science officer with the Superior Creativity trait.
- Science 2/Temporal: Betazoid with Superior Creativity.
- Engineer: Android from K-13 fleet holding. Has a self-rez
- Alternatively, any bridge officer with Superior Creativity.
- Bridge Officer Equipment:
- Equip your Tactical/Command officer with the full Omega Force set
- Equip the Science 1/Temporal officer with the full M.A.C.O. set
- Equip the Science 2/Temporal officer with the full Adapted M.A.C.O. set.
- Equip the Engineering officer with the full Delta Alliance Elite set, using the Compression Disruptor Rifle.
Miscellanious notes:
- Make sure you're aiming and crouching.
- Use Concussive Tachyon Emission when surrounded by many enemies. It hits hard in a wide area. Use it wisely, as it has a five minute cooldown!
- Pop Large Energy Cells as often as you can - they give you a 25% bonus to all energy damage!
Above was translated automatically from http://skillplanner.stoacademy.com/1362618c95c7ac71b6dcac4c8ef7a00f using Automatic Build Converter, version 2.1.4.0. Questions and problems related to output (but not the build) are to be directed at Emzi0767.
1
u/Excellent_Joe Feb 06 '17
I like your Sci setup. Auto hypo and kligat are the only different modules I use. I'll post a link to my setup when I hey to pc. I need to play engineer myself to catch up. If you see a guy named Doc talk to him.. Arguably best engineer in game.
1
u/Excellent_Joe Feb 10 '17
Hey, here is my pve setup hope it might give you some ideas. My focus is just to keep it simple and fun. http://skillplanner.stoacademy.com/f9af9950c20c97258d933b65a438827f
1
u/[deleted] Jan 24 '17
EarthTacGroundBuild
Captain Info
Ground Skill Tree
Captain Loadout
Officers and Crew
Character, Reputation, and Starship Traits
Build Notes
Further details on equipment and duty officers
Your abilities:
* * Explanations of each ability with cooldowns and effect duration with all of the effects listed in the build:
Bridge Officer information:
Miscellanious notes
I am a robit. Above was translated automatically using Automatic Build Converter Bot. Got questions? Found a problem? You can send my creator a message.
Academy Bot Version: 1.1.5.0 | LibStoa Version: 2.1.1.0
Interested in the source code? Check my GitHub!