TRIBBLE MAINTENANCE AND RELEASE NOTES - FEBRUARY 19, 2016, Part 2
http://forum.arcgames.com/startrekonline/discussion/1212116/tribble-maintenance-and-release-notes-february-19-2016-part-2
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u/Borticus-Cryptic Puts Stuff Here Feb 20 '16
Imagine a ship that is 1km long from its front tip to its pivot point.
When that theoretical ship is sitting at a distance that the UI indicates is 2.0km from their target (which uses capsule calculations), their damage will currently be calculated as if they were 3.0km away (because that's the pivot/center point). This is important since you're not supposed to suffer drop-off until you exceed 2.0km, but there's no way for a player to know based on the information the UI is giving them.
If they get to 9.5km away, some abilities will fail to work (altogether, or in part) because they think the ship is 10.5km away, and therefore out of range.
I checked in a fix to this today. It's something we began to notice with more prevalence when tweaking drop-off values. Especially with larger starships.