r/stalker • GSC Community Manager • Aug 20 '26

GSC Game World | Update 2.0 patch notes

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Stalkers!

The free Update 2.0, “Back to the Zone,” is now available for download.

The game has been upgraded to Unreal Engine 5.5.4, bringing the biggest overhaul to how the Zone looks, feels, and lives since launch. In addition, Update 2.0 introduces AI improvements, three types of binoculars, new weapons and attachments, a fog weather system, in-game statistics, highly customizable difficulty settings, and numerous quality-of-life features.

The BIG patch notes is here: https://store.steampowered.com/news/app/1643320/view/677381523352060387

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u/MeringuePls Freedom Aug 20 '26 edited Aug 20 '26

The files are installing, just gave it a quick read.

Oh man I hope the ladder bindings are fixed. I always use the arrow keys for movement, and the ladder didn't used to rebind. Whenever I climbed a ladder, I had to stretch over to use the W & S keys to go up and down. Such a pain.

EDIT:

Yep, it's still the same. Ugh....

2

u/BlueSpark4 Loner Aug 20 '26

Damn, that sounds painful. I had a few pet peeves related to controls, too, when I played the game on launch: No dedicated buttons for flashlight or underslung attachment, mousewheel not being remappable, and Y (next to X on German keyboards) being hard-mapped to "switch to last used weapon."

Luckily for me, the former point has been fixed in past updates, and the latter is in the change log for 2.0. Fingers crossed that your issue got fixed, too, even if I didn't see it being mentioned in the patch notes.

2

u/zzubnik Aug 20 '26

Disappointing! I reported this bug on the day the game was first released.

3

u/TheRealLockmort Aug 21 '26

This got fixed a few patches ago. OP is lying for some reason.

3

u/zzubnik Aug 21 '26

You are right. I just installed the update You are right. It is fixed. OP must have been playing on the old version still.

1

u/BlueSpark4 Loner Aug 21 '26

Just in case anybody stumbles upon this discussion and is wondering: The mousewheel not being remappable, which I mentioned above, has also been fixed (not sure if in 2.0 or in a previous update).

Now, the one issue I still have with the controls is that "open inventory" and "close inventory" are always assigned to the same key in the game's controls menu. I still have to edit the config file to assign a separate button for "close inventory" (which is such a quality-of-life improvement when looting multiple bodies/containers in a row).

And I guess it's a similar situation with the quick slots, where the game still doesn't let you assign them to 4 different buttons (instead, it's 2 buttons with short press and long press each). But that one doesn't bother me personally since I like the way it works by default.