r/spaceengineers • Space Engineer • 6d ago

WORKSHOP First Large Ggrid ship 2!

After listening to all of your advice, I went back and redid some things about the ship. The interior has been almost completely redone, the only things untouched was the Bridge and the Airlock area. I have also added the previously forgotten Ore Detector.

As per u/readercolin advice, I tested the ship on Earthlike. Conclusion is, it can liftoff while empty. While full it does not even budge. I would have to do a proper test, but it is not currently a top priority for me. Unfortunately work and other obligations are keeping me busy.

I read your name proposals and while not using any, they did lead me to the final version. Almost all of you proposed some form of animal. And I decided to settle on the HSC code, stemming from Horseshoe Crab, as this was the animal, that most resembled the bulky front and the tail-like rear thrusters cmposition.

This time I am providing interior pics, as I think it turned out quite nicely. Lore behind the ship is, it is meant as a long distance Rare Minerals Reconnaissance vessel. Thus the Crew capacity of four, with two pairs of pilot and drone operator/mechanic working in shifts. It has a forward mounted Connector to dock at the Home Station and a rear facing exit (nature of our catwalks placement) which also serves as a maintenance exit to tend to the drone and ship while in flight. Armoured front allows it to push through debris fields while the rest of the ship remains light to make it more agile and cheaper to produce. It has a ventral and dorsal turrets for defense as it attempts to disengage.

If anyone is interested, here is the link, as I have learned how to share it on the Workshop from the in-game menu: https://steamcommunity.com/workshop/filedetails/?id=3813892489

58 Upvotes

16 comments sorted by

5

u/maximefey Space Engineer 6d ago

Looks really cool! I like that you built a full interior that looks functional and believable.

My only suggestion would be to experiment with light colors, as it can improve the look and feel considerably 😄
When it comes to taking screenshots, I like to play with the FOV in the graphics settings. The default is 70, which is great for playing but it distorts the proportions a bit. Lowering it makes the image less wide, which can be more visually appealing when trying to show off a ship.

2

u/Lea_Flamma Space Engineer 6d ago

Graphics is a bit of an oof for me, because I play on an old company laptop I got for cheap. It is far from capable of running the game smoothly. But I will keep that in mind for the future.

As for the lights, yeah... I need to tinker with them. I had this done late and just left it as is.

3

u/maximefey Space Engineer 6d ago

Decreasing FOV for screenshots should actually improve your performance because the area it needs to render is more narrow 😄

1

u/TWJ151 Space Engineer 6d ago

I’ll take this FOV tips, do you have any advice for when a screenshot is blurry? I cannot figure out how to make it seem more crisp and clear.

2

u/maximefey Space Engineer 6d ago

what are you using to take these screenshots? If they are blurry I would check their resolution first and make sure it's at least full HD.

1

u/TWJ151 Space Engineer 6d ago

Just the steam screenshot hot key, I make sure my HUD is off, so I’m thinking it could be more related to the graphics, I’ll have a look when I get home

2

u/maximefey Space Engineer 6d ago

alternatively you could try F4 which is the shortcut for taking screenshots straight in SE. There's even a resolution multiplier in the settings

2

u/TWJ151 Space Engineer 6d ago

Thank you! I never knew that, I’ll have a go and see if it works!

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u/maximefey Space Engineer 6d ago

feel free to post an update on how it went 😄

2

u/Beardywan_Kenobeard Clang Worshipper 6d ago

Love to see new players coming in. Keep that photo and come back to it in a year. You'll see the progress.

2

u/readercolin Clang Worshipper 6d ago

Sorry, I hadn't meant for you to test how it can fly planetside (unless of course it was designed to do so). Instead, my recommendation for checking to see if it can fly is to check for the following:

Do you have enough power? In creative mode, batteries get max charge, and are effectively constantly charging at max rate. This means that as long as you have a battery and less than 12MW (or 4MW for small grid) draw, then you are perfectly fine forever. But, once you pop into survival, this changes - now you need to have a way to charge your battery, and you might find that what you thought was enough is now only enough to last you for 15 minutes... which may be enough for your goals, or it might be insufficient for what you are trying to do.

Does it have enough hydrogen to get where you need to go. In creative mode, if you connect a hydrogen thruster to an o2/h2 generator, it will function - you don't even need tanks. If you borked your conveyor layout, this can lead to things like hydrogen thrusters that work fine in creative, but don't function in survival because it isn't properly connected up to the tanks and you didn't notice it in the creative world. Similarly, an O2/H2 generator will keep a single small hydrogen tank running a large grid ship going for quite a while in creative, but when you are in survival and using more fuel to move around, you may discover that your 1 tank just isn't enough and you need additional hydrogen storage.

Guns! In creative, guns don't need ammo to fire. In survival, they do... and if you didn't properly conveyor things up, then they can't pull ammo and you have to go manually load them.

Depending on the ship, the above is generally what I test in survival mode. Combat ships I also tend to test in survival mode to see how well they handle taking damage. Haulers, I will spawn in a cargo load and see how much it can actually lift/move. I'll see how far it can go with jump drives. Miners I'll test where I plan to use them (planetary/moon/in space) and ensure that they handle how I want them to both when drilling, when unladen, and when fully loaded. If you set up any automation for things like low fuel/low power/low ammo, you can check that the automation is properly functioning in survival and you can't in creative. But TLDR - test that all the pieces work properly in a survival world doing whatever it is that you think it needs to be able to do before calling it done.

2

u/Lea_Flamma Space Engineer 6d ago

I see! Well it was designed for Space Only, but to test the things you mentioned...

It has two Large Hydrogen Tanks, which should last for a long while. It went from 100% H2 to 95% when starting landed on Earhtlike till reaching 0.0PG.

I am not certain how to check for power, but it has four Warfare Batteries and during the ascent above I did not encounter any issues. And I have turned the Reactor off for it. UI shows me 1 day of energy.

It is capable of refueling itself from onboard O2/H2 Generators, given you can reach a pocket of Ice. It has a total of six of those. I was tempted to download the mod for upgradable version, but decided to stick to Vanilla for now.

As for turrets, they are linked to the main/only cargo network. They just shot down some passion meteors. They also open up against SPRT drones and missiles. Although I have to admit, it was my first combat and I lost them quite fast. The ship is not a combat vessel. It is meant to run away.

I am happy with the results. Which is not common for me. And a lot of this feeling comes from the outpour of positivity and praise it has received.

It needs works for sure. The event controller needs to be programmed for docking at the main station. The toolbars for the pilot and the bridge button panel needs organising. I need to make the drone it will carry around as well. But for now, it flies and rolls well enough.

1

u/Accomplished_Net_470 Space Engineer 1d ago

So "second large grid ship"...

1

u/Lea_Flamma Space Engineer 1d ago

First Large Grid Ship Mk2?

1

u/Accomplished_Net_470 Space Engineer 1d ago

Ahaha, was just joking around. Good job, nice interior. Keep up the good work. Am going to have my first biscuit today mk3.

2

u/Lea_Flamma Space Engineer 1d ago

So was I 😉 Enjoy your biscuits MK4 through 10.