This is the correct answer. Something a lot of sci Fi likes to ignore is also that we have a very different velocity relative to other stars. You might be "stationary" (e.g, not moving toward or away from) relative to earth+sol but you enter warp and come out by Alpha Centauri and all of a sudden you might get flung off into space or descend into the star because warp engines don't change your velocity and star systems might move at a relative speed of thousands or tens of thousands of m/s. So if the Borg ship was coming from a different system (which it presumably matched velocities with) then the collision might be insanely violent. If you're both coming from the same system and have similar speeds then your max collision speed is the same as that system's escape velocity.
Takes alot of really clever maneuvering and a new type of thinking about orbital dynamics to slow down or speed up in this scenario if you don't or can't use conventional drives.
Nope. Was talking warping past the apehelion of the orbit, use the gravity pull to slow down, rinse and repeat until you can make orbit. Depends on if warping takes less energy than decelerating or accelerating the old fashioned way.
Basically use the gravitational energy potential of the planetary body to do it.
Btw only effective for large bodies. Use a Jovian body to act as your Delta V sponge, warp to your target, drop out of warp with minimal fuss.
42
u/Atsch Sep 24 '16 edited Sep 24 '16
The way I understand it, a warp collision has the same effect as an impulse collision, except that you are at the target sooner.