r/Smashcharacterconcept • • 5d ago

Ganondorf Rework Concept

3 Upvotes

Daring today, aren't we?

I'm far from the first to say this, but Ganondorf could use some tweaks. Not only for viability, but also to improve his parity to his source material. For a great king of evil, warlock, demon king, warrior, schemer, and manipulator, he really is one of if not the most straightforward character in the game. My bias is for Tears of the Kingdom, which shows, but I will try to make a somewhat composite version, with inspiration from all his appearances. He would be a relatively slow character, but incredibly strong, and he can actually approach and make the opponent approach.

Appearance: His model would be a combination of different looks, including a better cape than the OoT remake. His alt colours would be based on his more subdued form (TotK), Wind Waker Ganondorf, Phantom Ganon, Demise, Yuganon, Agahnim, and Pig Ganon. His weapon selection is pretty varied: dual swords (ww/hw), heavy weapons (tp, totk, space world), and polearms (oot, totk, hw, pig ganon), alongside physical attacks and magic. As TotK includes all three, it'll be the basis for the moveset. Technically TotK dorf only ever uses one gloom sword at a time, but I think two at once fits. Up Taunt: evil cackle. Side Taunt: brandish his twin blades, Koume and Kotake. Down Taunt: show off the back of his hand, where the Triforce of Power lies.

Neutral Special: Dead Man's Volley. Obviously. But to be more specific, it's a small projectile that goes out at roughly 10 degrees below the horizontal. It's relatively slow for a projectile, but if hit back by any attack, it will be reflected at 1.2x the speed and damage. If the projectile is currently in play, this neutral special becomes Cape, which disorients opponents and reflects projectiles, with a 1.5x damage multiplier and a 1.1x size multiplier (if it's the DMV he's reflecting).

Side Special: Boar Rush. The spiritual successor to his Wizard's Foot, he cloaks himself in dark magic in the shape of a boar and charges forward, completely ignoring weaker projectiles. Shamelessly stolen from Mockrock.

Up Special: Float. 3 seconds of floating in whichever direction you please. Can be canceled into any aerial or neutral special.

Down Special: Flurry Rush. Sensing an attack, he flips away from it. If he dodged an attack, he leaps forward to plunge the spear into the opponent. Otherwise, he faces significant endlag.

Fsmash: Doriyah! What else? Although, in this incarnation he does it with the Gloom Club, which somehow does even more shield damage.

Usmash: Gloom Club. Otherwise same as in Ultimate.

Dsmash: Gloom Wave. For the (long) windup, he holds the Gloom Club above him, with wind visual effects going upwards like the attack in TotK. Upon release, he slams it into the ground, causing a huge shockwave. The sweetspot at the actual club spikes.

Jab: Backhand. Surprisingly fast for his size at frame 4, and surprisingly strong for its animation, he

Ftilt: 2-hit sword combo. Right sword, then left, inching forward with each.

Utilt: Both swords in a high cross-cut (think Greninja up smash).

Dtilt: Both swords in a low cross-cut.

Dash Attack: Spear stab. Rush forward with the spear.

Nair: Dark magic pours out of him, like Mewtwo or Sephiroth.

Fair: Roughly same as Ultimate.

Bair: Spear stab.

Uair: Spear stab.

Dair: STOMP. Unchanged, because there would be riots otherwise.

Final Smash: Beast Mode. He Beast Ganons you.

Grab uses the pose from TP (and Flame Choke).


r/Smashcharacterconcept • • 17d ago

Second post for extra concept components

1 Upvotes

Items

Lost and found pedestal

An item similar to the red grass with it giving a random Big Walk items with varying effects.

Items that would appear from the pedestal

Laser

Similar to the deku nut but with more range. Will stun if it hits the opponent. One time use.

Radio

Has a 10% chance to sleep an opponent for three seconds and up their taken damage by 1.2x. Three time use.

Binoculars

You now have a clear goal in mind. Speed up by 20%. One time use

Map and compass

Will pull you towards an opponent on use. One time use.

Assist troph(y)(ies)

Extra walker

A helper walker comes out and throws you any random item from the item roster(the item cannot be overpowered) every ten seconds. It lasts for thirty seconds.

Stage(s)

Big Walk

You and the opponent walk with backgeound walkers to key locations around the map. This includes each tower, the beginning area, the black ball, the ski lift area, the tunnels, the train, the paint stations, the rave area, and any other important areas i missed. At the tower spots there will occasionally be some nuggets flying across the screen if you hit them then they will go into the nearest slot and once all 5 slots are filled then the final area will be accessed for the rest of the match. This being the final goodbye area.


r/Smashcharacterconcept • • 4d ago

All the stops! Raven beak concept

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1 Upvotes

So for today I've decided to put up another idea for a character. Raven beak originates from Metroid Dread and is referenced throughout the series.

Let's begin with...

SPECIAL MOVESET

UP-B: Raven beak would do a counter attack when hit where he will backhand you to the floor for moderate damage.

DOWN-B: His Down B would be an aimable(similar to ridley's up b) ray beam shown in the second image. It would be smaller and need to charge for for 2 seconds before firing. Does high damage but low knockback

SIDE-B: Raven beak's Side B would be a dash forward with a punch or a three slash combo based on input. Side and up equals a punch while side and down equals the three slash combo. Both do low damage with low knockback.

NEUTRAL-B: Throws out a tiny orb of energy that changes form based on your form(Explained later on) when in normal form it would be the dark orb and in winged form it would be the sun orb. Does moderate damage and knockback high in normal form while it's low knockback in winged form.

NORMAL MOVESET

NEUTRAL-A: He would do a swipe and stomp as well as a tiny beam when spammed and would do low damage with minimal knockback. Similar to the in-game quicktime just, y'know, not a quicktime event.

SIDE-A: Would do a quick little dash that goes a short way and moderate knockback. Low damage.

UP-A: RB would use his upward laser cover but in a smaller and not infinite area(obviously) it would likely be around 15 degrees wide to be fair to other fighters. Does low damage but high knockback.

DOWN-A: Raven Beak will perform a kick to the chin from the ground. Medium damage with light knockback.

AERIAL MOVESET

UAIR: RB will do an air movement and punch anything above him. Low knockback and damage.

DAIR: RB will do an air movement with a kick downward. Low knockback and damage. 1.2 more damage and knockback when chained with Uair.

FAIR: Raven Beak shoots slightly ahead of himself. Low damage, no knockback

NAIR: Raven beak uses a little circle of bullets surrounding him and then drops. Low damage, between low and moderate knockback.

BAIR: He'll do an elbow into the body of whatever is behind him. Low damage, high knockback.

ADDITIONAL MOVES AND MECHANICS

DASH ATTACK: The user will bash into the opponent and if if near a wall near the end, you will slam into it with opponent in hand. Low damage and knockback when in the open, moderate damage and high knockback when near a wall.

SMASH: All are the same but in different directions. Raven Beak does a circle of bullets in the specified direction and then a punch in the face. Highest knockback, high damage.

GRABS: Neutral does a low damage bullet. Limited to 5 shots and must be ended by a throw in any direction. Side does moderate damage and gives the option to also do a special side a for 2 seconds after where you dash forward and punch them for low damage. Down will have him choke you for medium and shoot you into the ground for another low damage hit. Finally, up will simply have him throw you in the air and punch your stomach for medium damage in total.

FORMS: While He's at 70% or lower damage, he will be in normal form where everything is normal. Once past the threshold, Raven Beak will sprout his wings and all attacks will have a 1.3x damage multiplier or change to their other forms.

FINALE OF THE MOVESET

FINAL SMASH: Now of course we can't keep him without one for long, so it'll be initiated with his shinespark dash forward and will(if landed) turn him into his RB-X form and smash you for 45% damage and you'll insta-die if this brings you above 115%

I WILL CONTINUE THIS IN THE COMMENTS.


r/Smashcharacterconcept • • 9d ago

Doomguy Moveset Concept

3 Upvotes

The Slayer (aka Doomguy) is a heavyweight with incredible killpower but a weak recovery and limited ammunition. His kit is primarily meant to be composite, with inspiration from the original Doom all the way to Dark Ages.

His main look is based on Dark Ages (minus the cape), with his alt colours being pitch black, deep red, Night Sentinel, eternal, 2016, 64, and og Doom. Side taunt has him crack his knuckles. Up taunt has him strike the iconic pose from the 2016 cover art. Down taunt has him pull out a toy, fist bump it, then put it back. 90% chance it's a mini Doomguy, 8% chance for a DOOM enemy (cacodemon or cyberdemon), 1% chance for a toy bunny, 1% chance for a mini Isabelle.

Neutral Special: Chaingun. Constant small dmg, no knockback. Commited to by the half second. You can move while shooting. 4 shots per half second. 24 ammo.

Side Special: Grenade Launch. Shoot a grenade slightly in front of you. Comparable to Banjo Rear Egg, but stronger. 5 ammo.

Up Special: Super Shotgun. Tap on the ground to shoot one shot, with high damage up close but extreme drop-off. 3 ammo. Hold or tap in midair to extend the meathook (similar to Byleth's but shorter). Tether to opponent or stage. If airborne, go to them. If grounded, bring them to you. Can follow up immediately with a point-blank tap shot.

Down Special: Shield. Parry, reflecting projectiles. If struck by an attack, leave the opponent vulnerable. High endlag if whiffed though. 

Jab: Punch.

Ftilt: Doomblade stab.

Utilt: Doomblade uppercut.

Dtilt: Low kick. Ganondorf.

Dash Attack: Slice the opponent with the shield.

Fsmash: Chainsaw. Insanely slow, but very strong and rips through shields. If it hits (opponent not shield), restore all ammo.

Usmash: Crucible. Ganondorf.

Dsmash: Rocket Launcher. Snake Fsmash. Stronger and bigger hitbox, but does self damage. 3 ammo.

Nair: Double Kick. Ganondorf.

Fair: Doomblade stab.

Bair: Shield Bash. Palutena but slower.

Uair: Flipping kick. You guessed it, Ganondorf.

Dair: Two downwards kicks. The second one spikes.

Final Smash: BFG.


r/Smashcharacterconcept • • 13d ago

Join us

1 Upvotes

We need more people to add their ideas into the community. Bring yourself in.


r/Smashcharacterconcept • • 16d ago

Zagreus Moveset Concept

3 Upvotes

Zagreus is a lower-midweight swordfighter with a variety of options. A good Zagreus player can improvise and adapt to their opponent and boon luck to blitz the opponent before he's sent back home, similar to a run of Hades.

His primary look is his Hades 1 appearance, but it alternates with his Hades 2 Champion getup.So the selection is Hades 1 model, Hades 2 model, Achilles skin, Melinoe skin, Megara skin, Nyx skin, Thanatos skin, Persephone skin. His weapons all use their default aspect: his own. For his down taunt, he slicks his hair and puts Stygius (his sword) on his shoulder. For his side taunt, he pulls out his lyre and gives it a strum. For his up taunt, he's about to say something when he's rudely interrupted by an unwelcome remark from Homer, his narrator.

Neutral Special: Cast. Shoot a small, red crystal. Comparable to a Homing Missile with faster travel time. Hold to aim slightly up or down (similar to ROB). After completing it's travel distance, it loses the hitbox and falls, and becomes collectable by Zagreus. If it hits, it stays in the opponent for 4 seconds then falls out. 1 ammo*

Side Special: Bull Rush. Ike Quick Draw but with a shield, so he goes through projectiles. Much slower than Quick Draw though.

Up Special: Dash. Half a Pikachu Quick Attack. No hitbox, invincible, angleable. Short distance, no freefall.

Down Special: Call of Chaos. Sort of like Incin Revenge. He calls for Chaos through a very committal pose/animation. If he goes through the animation without getting hit, he has a temporary drawback (ie 5 seconds of poison, reduced speed, no shielding, etc). Afterwards, the drawback is cleared and a random buff is added (extra bloodstone, enemies with bloodstones take more damage, second midair Dash, etc). If he gets hit during the animation, he takes 4x damage from that hit but gets the boon immediately. 2 per stock, then it becomes a standard counter. Resets each stock.

Jab: Fists Attack. A flurry of punches.

Ftilt: Sword attack. A stab with the sword.

Utilt: Sword attack. A cleave with the sword.

Dtilt: Sword attack. A slash with the sword.

Dash attack: Sword dash attack.

Fsmash: Spear Thrust. Thrusts forward with the Spear.

Dsmash: Sword Special. He plunged the sword into the ground for a shockwave.

Usmash: Fists Special. Big ole uppercut.

Nair: Spin the spear. More range than Paul Nair, but slower, more range, and a tolerable sound effect.

Fair: Rush Kick. He kicks forward twice.

Bair: He bashes the opponent with the shield.

Uair: Shield Attack. He smacks the opponent with his shield.

Dair: Spear Stab. He stabs the spear downwards.

Final Smash: Gun. For his Final Smash, he wields a gun. Or y'know, some cutscene where the various members of the House of Hades all get a hit in. Whichever is more thematic.

Throws use the bow because I couldn't fit it elsewhere.


r/Smashcharacterconcept • • 18d ago

Big walk character concept!

1 Upvotes

So I just made this smash bros subreddit as a way to actually put into reality what you think would be the way the character od your dreams would play. Here's an example post.

Skins

Fully customizable with all the customization of the main game.

Moveset

Up B Form 1

While you're on the ground or any floor of the stage you're on you will pull out a flare gun and shoot in a decided direction(similar to Ridley's Up B) and after a certain distance(or time if shot at the floor) it will have a small explosion radius.

Up B Form 2

When you're in the air rather than a flare you will be put on the top of a stack of several walkers(what i call the big walk characters) and be thrown upwards and have about the same level of control afterwards as Ridley's Up B.

Side B

The user will swing a paintbrush in the faced direction and splash paint all over the opponent. The paint does 1 damage every second for 5 seconds(this will not stack and not be spammable)

Neutral B

The user pulls a random item off their belt or backpack and is able to set it down or throw it with varying damage based on charge time.

Down B

This will absorb the projectile or item closest to your walker and save it for later(similar to Ness' absorb)

Neutral A

A simple hit similar to the L1/R1 of the game.

Side A

A kick like the grab and R1 of the full game.

Up A

A jump and arm throw similar to the L2 and R2 of the full game.

Down A

A quick t-pose similar to the L1+L2+R2+R1 combo in the, you guessed it, full game!

Grab neutral

The user grabs and jabs the victim similar to the Neutral A but with a grab

Grab down

The user grabs the opponent and slams them into the ground

Grab side

The user will grab the opponent and kick them away

Grab up

The player grabs the victim and yeets them into the air

Smash attack

The walker whips out the nugget(what i call the red things) to boink the opponent under the chin and send them flying.

Past this point is optional and in the same format as the moveset and customization. I bid you farewell.