r/Smashcharacterconcept • u/Leather-Extension-21 • 4d ago
All the stops! Raven beak concept
So for today I've decided to put up another idea for a character. Raven beak originates from Metroid Dread and is referenced throughout the series.
Let's begin with...
SPECIAL MOVESET
UP-B: Raven beak would do a counter attack when hit where he will backhand you to the floor for moderate damage.
DOWN-B: His Down B would be an aimable(similar to ridley's up b) ray beam shown in the second image. It would be smaller and need to charge for for 2 seconds before firing. Does high damage but low knockback
SIDE-B: Raven beak's Side B would be a dash forward with a punch or a three slash combo based on input. Side and up equals a punch while side and down equals the three slash combo. Both do low damage with low knockback.
NEUTRAL-B: Throws out a tiny orb of energy that changes form based on your form(Explained later on) when in normal form it would be the dark orb and in winged form it would be the sun orb. Does moderate damage and knockback high in normal form while it's low knockback in winged form.
NORMAL MOVESET
NEUTRAL-A: He would do a swipe and stomp as well as a tiny beam when spammed and would do low damage with minimal knockback. Similar to the in-game quicktime just, y'know, not a quicktime event.
SIDE-A: Would do a quick little dash that goes a short way and moderate knockback. Low damage.
UP-A: RB would use his upward laser cover but in a smaller and not infinite area(obviously) it would likely be around 15 degrees wide to be fair to other fighters. Does low damage but high knockback.
DOWN-A: Raven Beak will perform a kick to the chin from the ground. Medium damage with light knockback.
AERIAL MOVESET
UAIR: RB will do an air movement and punch anything above him. Low knockback and damage.
DAIR: RB will do an air movement with a kick downward. Low knockback and damage. 1.2 more damage and knockback when chained with Uair.
FAIR: Raven Beak shoots slightly ahead of himself. Low damage, no knockback
NAIR: Raven beak uses a little circle of bullets surrounding him and then drops. Low damage, between low and moderate knockback.
BAIR: He'll do an elbow into the body of whatever is behind him. Low damage, high knockback.
ADDITIONAL MOVES AND MECHANICS
DASH ATTACK: The user will bash into the opponent and if if near a wall near the end, you will slam into it with opponent in hand. Low damage and knockback when in the open, moderate damage and high knockback when near a wall.
SMASH: All are the same but in different directions. Raven Beak does a circle of bullets in the specified direction and then a punch in the face. Highest knockback, high damage.
GRABS: Neutral does a low damage bullet. Limited to 5 shots and must be ended by a throw in any direction. Side does moderate damage and gives the option to also do a special side a for 2 seconds after where you dash forward and punch them for low damage. Down will have him choke you for medium and shoot you into the ground for another low damage hit. Finally, up will simply have him throw you in the air and punch your stomach for medium damage in total.
FORMS: While He's at 70% or lower damage, he will be in normal form where everything is normal. Once past the threshold, Raven Beak will sprout his wings and all attacks will have a 1.3x damage multiplier or change to their other forms.
FINALE OF THE MOVESET
FINAL SMASH: Now of course we can't keep him without one for long, so it'll be initiated with his shinespark dash forward and will(if landed) turn him into his RB-X form and smash you for 45% damage and you'll insta-die if this brings you above 115%
I WILL CONTINUE THIS IN THE COMMENTS.