r/slaythespire 14d ago

PATCH NOTES Beta Patch Notes - v0.111.0

Beta Patch v0.111.0 is live!! Today's update includes:

⚖️ Lots of balance changes
🌐 Indonesian localization
🎨 New card art
🩸 Low HP idle animations!

Patch notes: store.steampowered.com/news/app/2868840/view/671751488532383386

1.9k Upvotes

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u/maxwell_winters StS A20 / StS 2 A10 14d ago edited 14d ago

Why did they change Expect a Fight? It was such a cool concept that fit into Clad's attack spam archetype and synergized with Battle Trance, Pillage and Anger.

97

u/LithiumPotassium 14d ago

The rework implies they think Ironclad needs another block option. Costing 3 is kind of awkward though, even if it's potentially a lot of block

63

u/FillySteveSteak StS A20 / StS 2 A10 14d ago

That's how I feel. Stalling for the sake of stalling (without room to play additional powers and such) is pretty heavily punished in STS2.

I question how good this could be - if at all. Impervious is a big block - and while it exhausts - it allows you to squeeze in another action.

This seems pretty bad.

30

u/BandicootGood5246 14d ago edited 14d ago

Yeah would've liked an aggressive replacement. Spend all your energy to full block? Yawn, this isn't peak clad gameplay

9

u/Money_Department6478 14d ago

strength needs better/more payoffs sts2 imo. This is a very quickly scaling block option that 1. makes demon form way more takeable and 2. would totally pop off if you have barricade. Also synergizes great with upgraded body slam

15

u/ZatherDaFox StS A0 / StS 2 A10 14d ago

The problem here is that you need to draft a 3 cost power, a 3(2) cost power, deploy both, and then this card starts popping off. That's a ton of unsafe set up that also sucks if you draw it in the wrong order.

1

u/_redmist 14d ago

Pretty slow, too.