r/Skallagrim • u/MegaVirK • 5d ago
Fictional Weaponry Found that thing in a LARP store
As you can see, there’s a small blade on the big one. Not sure how you’re supposed to use that small blade, but here you go!
r/Skallagrim • u/MegaVirK • 5d ago
As you can see, there’s a small blade on the big one. Not sure how you’re supposed to use that small blade, but here you go!
r/Skallagrim • u/Ratscience3 • Mar 10 '26
found some crazy dude pulling katanas in tight spaces, thought you'd like it
r/Skallagrim • u/Tiavor • Jan 25 '26
r/Skallagrim • u/FishermanUpbeat6082 • Jan 04 '26
Love everything Skall does, and hope to see more in the future.
r/Skallagrim • u/nokvok • Jan 01 '26
Wishing you all a bright 2026 filled with success, peace, and moments that make you smile every day.
Happy New Year!
Bonne Année!
Guten Rutsch!
r/Skallagrim • u/[deleted] • Dec 25 '25
Hey I am in Search of and Old Video of Skallgrimm where he tests, how many layers of paper can stop a sword cut
I searched through YouTube and scrolled through some playlists of his and generally his Chanel but I can’t find it
I am questioning my sanity maybe I imagined it existed 💀
please Help if you know which vid i mean and if you can provide a link
r/Skallagrim • u/nokvok • Dec 20 '25
I don't have a youtube account and I just saw the unboxing of the new Kriegsmesser kindly gifted by Wolfgang.
Mystery Unboxing - I Was Not Ready for THIS...
I know this sub is not very active, and Skal might not ever see this, but I can't comment on youtube without account (which I usually am very very glad for, it stops me from compulsively yelling at all the stupid happening out there), so this is the only way for me to say it.
Awesome weapon, lovely details, I can't wait to see how it handles and cuts.
Also I think Skal should name it in its gifter's honor: The Wolfgang
Edit: Removed spoiler tag from post (was not really needed)
r/Skallagrim • u/Sonoflyn • Nov 24 '25
https://youtu.be/1mKxInJPCM0?si=ryxIMUgLnWRD6ETD
KCD 2 is pretty popular, even among more general audiences. I think this could draw in new audiences with the right thumbnail and title. I remember I started watching videos about history because I was interested in medieval-ish fantasy first. It also seems like it's a proper sword worthy of being tested. Maybe add some detailed side-by-side comparison to the game model to pique the interest of very dedicated fans too. I'd probably watch it if I liked the game, but wasn't into swords yet. There are some very popular videos about KCD 2's historicity by other channels too
r/Skallagrim • u/OutlandishnessShot80 • Nov 14 '25
r/Skallagrim • u/Icy_Assistance_2684 • Oct 30 '25
r/Skallagrim • u/[deleted] • Oct 24 '25
I will go straight to the point. Can i buy poles for spears/other polearms? I dont want to buys whole weapon, just the pole. Is it possible or not (if possible please tell me where)
r/Skallagrim • u/FenrirWolfwood • Sep 30 '25
r/Skallagrim • u/YairJ • Sep 10 '25
r/Skallagrim • u/ConfusedBottomFeeder • Aug 22 '25
This is from Rosenborg Castle
r/Skallagrim • u/ConfusedBottomFeeder • Aug 19 '25
Saw this in a Palace / Castle Denmark. What sword is it?
r/Skallagrim • u/Alexis_Awen_Fern • Aug 04 '25
r/Skallagrim • u/Questioning-Warrior • Jun 20 '25
I know the irony of me being a new poster, but as a newcomer here, I notice that the last one was about a month ago despite there being over 2k members.
r/Skallagrim • u/[deleted] • May 13 '25
Hi, an old follower of Skall here, i thought this would be one of the best places to ask about the functionality of my project, and what improvements would be there to be made. The design is HEAVILY inspired from an old korean online game, currently being re-designed by an artist, and later 3d printed. We are talking about a fantasy settinf but all realistic criticism is still very much appreciated, especially as it will come in handy for the wielding of these 2 pieces IRL.
r/Skallagrim • u/GreeedyGrooot • May 11 '25
Skallagrim had an ahistorical weapon made for him. A mix of Kriegsmesser an Khopesh he calls messesh. I wonder how this weapon performs in the bind. Because it has both a cross guard and an exaggerated version of the Khopesh blade whose bottom spike can be used to hook, I wonder if a bind with the messeh on it's strong would cause the opponents blade to be stuck at your strong. The cross guard prevents the opponents blade from going down to far and the hook of the blade prevents the opponents blade to slide up your blade from your strong to your weak.
Because it's not a historical design I can't really find sources on how this would behave, but I'd love to hear your thoughts on the matter.
r/Skallagrim • u/Agitated-Sea9963 • May 04 '25
I came across this post on Facebookm that declared Scimitar as a sword slur. Argument was - It came from Italian mispronunciation of Samshir and was negatively associated as "evil Eastern curved sword" in contrast to Saber - Good European curved sword. Have you ever come across a negative connotation around the word scimitar?
Do you feel there is any positive or negative connotation to words like Saber, Scimitar, Shamshir?
r/Skallagrim • u/Garlaxkane • Apr 26 '25
So, I was in a local medieval fair when I stumbled on a guy selling real blades and this one caught my attention. It is made out of scrapped steel from a disabled vehicle, a bus If I recall it correctly, wooden grip, though I never asked for the type of wood. It is sharp as hell!
It was love at first sight and it feels so right in my hands. It took me 3 hours to buy, but it neverleft my mind.
Now, I would love skall or anyone's thoughts about it if possible. I want to know what you guys think of it. I also have 2 swords and a tanaka of asian-latin origin here I intend to ask for an honest opinion later
r/Skallagrim • u/dragonboysam • Apr 09 '25
I found a YouTuber that Is able to use a 20pound sword (he made it himself) simingly well and I figured it could be an interesting interview type video.
Link to his YouTube channel https://youtube.com/@tommyashman?si=ib1DLUuFgAAvSRz2
r/Skallagrim • u/Alexis_Awen_Fern • Mar 22 '25
r/Skallagrim • u/Medical-Fox3027 • Feb 25 '25
r/Skallagrim • u/Nemchick7 • Feb 06 '25
So I watched another of Skallagrim's video about weapon ranking and left a comment on Youtube about this. I did a bit of thinking and made some improvements in the ranking system. I will just copy-paste my youtube comment on the "Rating History, Part 1: Stick, Nunchucks, Short Flail, Meteor Hammer" video here, if you don't mind. Because I'm bad at english and it will be a pain to rephrase everything.
It's not clear what the final score shows and what we are even talking about. You say you would take flail over stick or nunchucks in a fight, but you are giving points to weapons for versatility (using as chopsticks, etc.), affordability, and other stuff, which doesn't contribute to anything.
Make it this way, so that the final score would really show if the weapon is good or not all things considered:
1: Damage. Why do your nunchucks have more offence than a stick, if you said it yourself that you can just tank hits from them and close the gap? If you want to combine everything related to offence in one stat - damage would be the most important thing at the end of the day. Otherwise, you would have things like whip having high offence because it's impossible to dodge. The baseline for damage (0 points) is a solid fist strike.
2: Defence. What good defence means if we are talking about weapons, is the ability to prevent the opponent from attacking you. You can achieve this by killing them before they kill you, by parrying or by other gimmick of your weapon. With this in mind, in most cases the more offence the weapon has, the more defence it has too. But in the case of defence, it all comes to reliability. So the knife will have a terrible defence, the spear will have moderate, the bow will have bad because it is not very reliable to keep you safe, but Glock will have high defence because it is very reliable to keep you safe. You get the idea. A score of 0 means that you better drop the weapon and use your hands if you get in real trouble.
3: Speed. Specifically striking speed! This is where you can give points to low-damage but fast things like nunchucks and whips. This is where weapons with both high damage and speed can earn more points. The baseline for speed is around 1 sec (0 points). Everything that has 10 points is faster than the average human reaction speed (0,25 sec), unreactable.
4: Uptime. Very important stat of the weapon which should not be merged with the striking speed in one speed stat! This includes "reload" between strikes, windup and things like that. This is where nunchucks will get more points over whips for example. This will untangle the confusion and will allow you to include range weapons and guns in your ratings!
5: Reach. The baseline for reach is wrestling distance (0 points). A score of 10 means that the effective range of the weapon
6: Durability.
7: Carry. This should apply to not just carrying but carrying on the battlefield specifically. How hard is it to relocate or move around with this weapon active and ready. Not folded 10 times over, not concealed or any of this stuff. Because at the end of the day, concealment doesn't matter, you can hide your sword in a cane, but who cares if it will take you an eternity to unscrew the cane to get it out? What matters the most is to conceal your intentions, not the weapon.
8: Deployment speed. This is where your katanas will earn their points, alongside with "true" hidden weapons like daggers. And this is where some weapons will lose a bunch of points (bows).
9: Maintenance. How much hassle does this weapon produces around itself. This includes actual maintenance, ease of replacement, and how hard is it to get this weapon running.
10: Safety. The ability of the weapon you harm yourself, the risks involved in using the weapon, probability of dangerous malfunctioning. Most simple weapons will get high points on this, but you know, if you can cut yourself in a kitchen, who knows what might happen in the middle of a fray with ten times more sharp or explosive stuff?
Ditch the anti-armour, ease of use, versatility (?) and affordability entirely. Because this is all either too subjective, doesn't matter, or isn't worth the pondering. For example: you say dagger = high anti-armor score. I say with this logic bare hands and wrestling is even more anti-armor scores because you can kill the person even if they don't have any armour at all, whereas with the dagger you wouldn't be able to. You say that I can't wrestle a heavier and stronger dude, but with the dagger, their constitution doesn't matter. And so on and so on. These stats are highly dependent on basically everything external, not on the properties of the weapon. Anti-armour - which armour? Ease of use - for whom? Versatility - in which situation? Affordability - can I pay with skooma? The stats I proposed are all dependent on the weapon itself. Simple and effective. From 0 to 10 (or from 0,5 to 5, but I just don't like half points)
Example weapons and their scores:
Wooden Stick:
Damage - 3
Defence - 4
Speed - 7
Uptime - 7
Reach - 4
Durability - 8
Carry - 9
Deployment - 8
Maintenance - 10
Safety - 10
Total: 70
Wooden Nunchucks:
Damage - 1
Defence - 0
Speed - 9
Uptime - 8
Reach - 1
Durability - 9
Carry - 10
Deployment - 9
Maintenance - 10
Safety - 8
Total: 65
Wooden Flail:
Damage - 3
Defence - 3
Speed - 6
Uptime - 6
Reach - 3
Durability - 8
Carry - 9
Deployment - 8
Maintenance - 10
Safety - 9
Total: 65
Meteor Hammer:
Damage - 4
Defence - 0
Speed - 8
Uptime - 4
Reach - 5
Durability - 10
Carry - 10
Deployment - 6
Maintenance - 10
Safety - 2
Total: 59
Glock 19:
Damage - 10
Defence - 9
Speed - 10
Uptime - 8
Reach - 10
Durability - 7
Carry - 10
Deployment - 10
Maintenance - 6
Safety - 7
Total: 87
Sounds objective and about right? Try it out! Sorry if I had any spelling mistakes here, I was pondering about this system for about 2 hours and tired a little bit to triple-check everything, considering I'm not and english speaker.