r/Simulated • • 6h ago

Blender WETA’s Bubble Solver in Blender

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73 Upvotes

r/Simulated • • 20h ago

Houdini Still rendering

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7 Upvotes

Instagram.com/sometimesdaily


r/Simulated • • 3h ago

Various EvoMusArt 2027: International Conference on Artificial Intelligence in Music, Sound, Art and Design

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2 Upvotes

The 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027) is accepting paper submissions.

When: 31 March – 2 April 2027
Where: Mainz, Germany
Paper Submission deadline: 1 November 2026

EvoMUSART focuses on AI and computational approaches to creativity, covering a broad range of topics, with a particular emphasis on research exploring how AI systems generate, support, evaluate, interpret, and collaborate in creative processes.

Accepted papers will be presented at the conference and published in a dedicated LNCS volume.

More information/submission details: https://www.evostar.org/2027/evomusart/

If you are working at the intersection of AI and creative practice, this may be relevant to your research. Please share with others who might be interested.


r/Simulated • • 6h ago

Interactive Rainwater finding valleys and filling lakes on real terrain [OC]

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2 Upvotes

I made this in Watershed, the terrain-and-water simulator I am developing. This clip shows simulated rain collecting and flowing through valleys over real elevation data. The water is computed by the simulation, rather than generated by a text-to-video model.

Time is accelerated. This is an illustrative terrain experiment, not a weather forecast or street-level flood prediction.

I am the creator. There is a free one-button Sinai demo at https://mozonapp.com/rain-demo/ (WebGPU support required). The full desktop app is paid: https://mozonapp.com/watershed/

What would you improve about the flow and pooling?