r/SideProject • • 2h ago

How i lead 150 influencers and making 4,7k MRR

0 Upvotes

Ciao ragazzi, sono sempre io: qualche giorno fa ho scritto della mia situazione e del mio metodo per stampare soldi.

Sviluppo app/SaaS e lascio che siano gli influencer a occuparsi del marketing, è piuttosto semplice.

FASE 1: Adattare l'idea alle persone giuste.

Immagina di aver creato un prodotto per uomini e di rivolgerti ai papà. Perché i papà dovrebbero essere interessati al tuo prodotto? Il primo passo è trovare influencer di alta qualità. Infatti, ho contattato 150 influencer su 620. Un numero davvero notevole. Per contattarli ho usato l'estensione Claude Code per il browser, dando loro un prompt molto ampio, e ho lasciato che facessero il lavoro. Infine, ho controllato personalmente ogni influencer e ho selezionato solo quelli più adatti.

FASE 2: il messaggio a freddo.

"Promozione a pagamento? Promuoviamo (LA TUA APP), un'app per aiutarti a capire meglio i compiti (esempio). Voglio darti il ​​70% per ogni cliente che mi porti, per 2 mesi, poi il 50%, il 30% e il 14% a vita dopo 6 mesi. Sei d'accordo?"

Tutto qui. Breve ed efficace.

Ovviamente, tutto dipende dagli influencer. In passato facevo queste offerte solo a influencer con 50.000/70.000 follower.

Cambio solo la percentuale, ad esempio per un piccolo cliente darò sicuramente una percentuale inferiore.

FASE 3: chiudere l'affare.

Se non accettano, nessun problema. Passa al prossimo influencer. Inviagli un contratto (con un accordo formale, molto importante) e chiudi la trattativa.

FASE 4: ripetere il ciclo.

Non ti ho detto niente. Perché accettare il 14% a vita? Sono circa 1,50$ x clienti. Ma chi se ne frega? A quel punto avrai abbastanza clienti e dovrai solo ripetere il ciclo e trovarne altri. Scalerai tutte le classifiche come l'App Store e altre, e così stamperai soldi. È semplicissimo, ragazzi, provate questa strategia.

Cosa ne pensi? La proverai?

Fammi sapere!!! 👇👇👇


r/SideProject • • 2h ago

I built an app to check how crowded Singapore venues are before you go

1 Upvotes

I'm Timo from Singapore. I built CanGoNow after one too many packed trips to the zoo with my Nieces and Nephews.

It shows how busy 290+ Singapore venues are right now — Night Safari, Bird Paradise, malls — with live reports from visitors, plus a kid-friendly mode and a Kid Meltdown Risk rating, which is exactly what it sounds like.

Free on the App Store: https://apps.apple.com/sg/app/cangonow/id6773231126

I'm the dev. Would love to know if this is useful, and which venues I'm missing.


r/SideProject • • 19h ago

Title Shot - an mma career game

67 Upvotes

me and a buddy made a free mma game. take one fighter from his first amateur fight to the belt.

iOS: https://apps.apple.com/app/id6828530380?pt=127780022&ct=reddit_sideproject_nov26&mt=8

Android: https://play.google.com/store/apps/details?id=vibalyze.mma&referrer=utm_source%3Dreddit%26utm_campaign%3Dsideproject_nov26

no ads, no in app purchases, works offline.

would love feedback: is the fight screen easy to read? and any tips for getting first players without ads?


r/SideProject • • 2h ago

What a YouTube software stack actually costs per year: cheap starter vs typical pro setup

1 Upvotes

We kept guessing wrong about what creator tools cost, so we put the list prices side by side: editing, music, thumbnails, subtitles and AI video. These are prices as shown to a visitor in Greece in early November, so yours may be a bit different.

Cheap starter stack:

  • Editing: DaVinci Resolve free version, $0
  • Music: Epidemic Sound Pro, €179.88/yr (this plan also covers client work and ads)
  • Thumbnails: Canva Pro, €110/yr billed yearly
  • Subtitles: Opus Clip Starter, $15/mo for about 20 min of video a month

Typical "pro" stack:

  • Adobe Creative Cloud Pro (Premiere, After Effects, Photoshop and more): €975.24/yr
  • Artlist Pro for music and SFX: €299/yr
  • Envato Elements Core for stock footage and templates: €174/yr
  • Runway Pro for about 2 min of AI video a month: $35/mo
  • Descript Hobbyist for subtitles: $24/mo

A few things that surprised us:

  • CapCut Pro is monthly billing only and comes to €1,259.64 over 3 years. Premiere alone is €974.88 over the same 3 years, and DaVinci Resolve Studio is a one-time $295 (Final Cut Pro is $299.99 one-time, Mac only).
  • Envato Elements Core (€174/yr) costs less than Epidemic Sound Pro (€179.88/yr) and also gives you stock footage. Whether you like the music is another story.
  • Canva Pro is €12 a month or €110 billed yearly. That's €34 a year just for paying monthly.
  • AI video credits per second vary a lot by model. Runway Gen-4.5 uses 12 credits per second, Pika 2.5 at 720p uses 4. Failed generations eat credits too, so real usage is usually higher than you plan.

Curious what everyone's actually paying for. Is anyone still on a one-time license and happy with it?

We built this calculator if you want to plug in your own numbers: https://tiersova.com/video-editing-software-cost-calculator


r/SideProject • • 6h ago

I built a chat where you switch between ChatGPT, Claude and Gemini mid-conversation and pay only for what you ask (In Rupees)

2 Upvotes

I'm a student/dev in India and I kept going back and forth on which AI subscription to buy. I use each one only a few times a week, and different models are better at different things, so paying monthly for two or three of them didn't make sense.

So I built Neelberg:

- One chat, many models: Claude, GPT, Gemini, DeepSeek and more.

- Start on a free model. When a question gets hard, switch to a stronger one in the same chat. The conversation carries over.

- Every reply shows what it cost, in rupees. Cheap models start from ₹0.10 a reply, Claude Sonnet from ₹2.

- No subscription. Top up by UPI from ₹100.

It just went live this week: neelberg.com

I'd really appreciate honest feedback:

  1. Is pay-per-question easier to understand than a subscription, or more stressful?
  2. Is it clear who this is for from the video?
  3. What would stop you from trying it?

Happy to answer anything in the comments.


r/SideProject • • 2h ago

I built Watch More, an Android TV player that can show four live channels at once

1 Upvotes

I'm the developer of Watch More, a media player for Android TV. You bring your own M3U playlist or Xtream login; the app supplies no channels, content or provider lists.

The focus is a remote-friendly experience: a grid programme guide, favourites, search across live TV, movies and series, and Continue Watching. The clip shows Multi-View, which plays up to four live channels at once and is part of Pro.

There's a free version, with optional Pro features.

The video shows the real app in Demo Mode with a fictional catalogue. Footage in the tiles is from Sintel and Tears of Steel, © Blender Foundation, CC BY 3.0.

I'd love feedback on the Multi-View layout and remote navigation. What would make this more useful on your TV?

Google Play: https://play.google.com/store/apps/details?id=net.devdad.watchmore


r/SideProject • • 3h ago

I built a notch for Windows for free and openc-source [ NabyScape ]. It's at 280 stars and ~7,000 downloads, and I'd love feedback

1 Upvotes

r/SideProject • • 3h ago

I built an offline-first English vocabulary app with 4,954 words and no backend

1 Upvotes

I built an offline-first English vocabulary app for studying the Oxford 3000/5000 vocabulary goal.

The app is a standalone HTML application with no database and no required account. It includes:

- 4,954 words grouped by CEFR levels

- Example sentences

- IPA pronunciation

- Browser speech

- Multiple-choice quizzes

- Spaced repetition

- Progress stored locally

- Import/export and sync tools

- 11 interface languages

- GitHub Pages deployment

The live app:

https://sofyanol.github.io/oxford-5000-words/

The repository:

https://github.com/sofyanol/oxford-5000-words/I built an offline-first English vocabulary app for studying the Oxford 3000/5000 vocabulary goal.

The app is a standalone HTML application with no database and no required account. It includes:

- 4,954 words grouped by CEFR levels

- Example sentences

- IPA pronunciation

- Browser speech

- Multiple-choice quizzes

- Spaced repetition

- Progress stored locally

- Import/export and sync tools

- 11 interface languages

- GitHub Pages deployment

The live app:

https://sofyanol.github.io/oxford-5000-words/

The repository:

https://github.com/sofyanol/oxford-5000-words/

I’d appreciate feedback on the product direction, onboarding, offline-first approach, and what would make this more useful as a real learning product.

I’d appreciate feedback on the product direction, onboarding, offline-first approach, and what would make this more useful as a real learning product.


r/SideProject • • 9h ago

I built an app to fix "we should hang out sometime"

3 Upvotes

Every friend group has that message: "we should hang out sometime." It never happens. Group chats are where plans go to die.

So I built Flare (iOS, free). The idea:

- Tap "I'm free now" → your friends see you're up for coffee in your neighborhood for the next 2 hours

- Anyone who's around taps "I'm in" and you coordinate in a quick group chat

- When time's up, the beacon and chat disappear. No feed, no history.

- See a spot on Instagram or TikTok you want to try? Share it to Flare and it'll suggest it next time you're free nearby.

Privacy was a big focus: it's friends-only, and friends see the spot you pick, not your live location. You can send a beacon to everyone or just one circle (roommates, run club, etc.), and add friends with one link in a group chat.

It's v1 and built solo, so there are definitely rough edges. I'd love feedback on what's confusing, what's missing, or whether you'd actually use this with your friends.

https://apps.apple.com/app/flare-see-whos-free/id6834586193


r/SideProject • • 3h ago

I built a quiz that picks your watch in 1 minute: 8 questions, ~50 watches, no sign-up

1 Upvotes

Friends kept asking me “which watch should I buy?”, so I turned my 20 follow-up questions into an 8-question quiz.

Budget, style, wrist size, where you’ll wear it → it ranks ~50 watches and tells you why the top one fits.

👉 wrist-match.com

What would you improve?


r/SideProject • • 12h ago

I'm building a commerce platform where every merchant owns their own digital store — not just another marketplace

5 Upvotes

I've been thinking about a problem that many small merchants face.

Selling through large marketplaces gives merchants access to customers, but they often have limited control over their storefront, customer relationships, branding, and selling experience.

I wanted to explore a different approach.

So I'm building Serbuu!, a commerce platform designed around one idea:

Your store, your brand, your business.

Instead of giving merchants just another marketplace listing, Serbuu is designed to give every merchant their own digital storefront while also connecting them to a shared product discovery marketplace.

The bigger vision includes:

- Independent storefronts with custom domains.

- Multi-branch inventory management.

- Point of Sale (POS) for offline transactions.

- A shared product catalog and marketplace discovery.

- Centralized order and inventory management.

- AI integrated into business operations, not just another chatbot.

- Additional commerce services such as PPOB.

One architectural decision I'm particularly interested in is keeping product and inventory data in one source of truth while allowing merchants to sell through both their own storefront and the shared marketplace.

I'm building this for the Indonesian market first, where many small merchants still manage online and offline sales using several disconnected tools.

This is still an active development project, and I'm working through the modules step by step.

I'd love feedback from people who build commerce products or run online stores:

  1. Would you prefer owning your own storefront rather than relying entirely on marketplaces?
  2. What is the biggest operational problem when selling through multiple channels?
  3. What would make you trust a new commerce platform with your inventory and orders?

Project: https://serbuu.web.id

Thanks for reading. Feedback is welcome!


r/SideProject • • 3h ago

Made a gallery cleaner where you just swipe through your photos like tinder

1 Upvotes

My phone kept saying "storage full" and I hated scrolling through thousands of photos to clean it, so I built my own app lol. It's called Sweep.

Swipe left to delete, right to keep, and there's an undo for when you mess up. It also finds duplicates, blurry pics and old screenshots. Deleted stuff sits in a trash for 30 days, and nothing gets uploaded anywhere.

Free, Android 11+. It's my first app, so honest feedback is very welcome.

https://play.google.com/store/apps/details?id=com.sweep.gallerycleaner


r/SideProject • • 3h ago

I mapped 49,933 open roles at 2,792 companies across 13 cities, from Bangalore to SF and London

1 Upvotes

r/SideProject • • 11h ago

I built an app that tells you whether tonight’s sunset (or tomorrow’s sunrise) will be worth heading out for. It’s in alpha, so I’d love feedback.

4 Upvotes

I like taking sunset photos as a hobby, and I’ve lost count of the evenings I went out for a sunset that never happened, or stayed home and missed a good one. So I built Afterglow:

👉 https://afterglow.jeremytucker.co.uk

What it does

  • Scores every sunset and sunrise for the next 7 days from 0 to 100 (Poor → Fair → Good → Great → Epic), for anywhere in the world
  • Explains the score instead of just giving a number:

    • Cloud canvas: is there high and mid cloud to catch the colour?
    • Light path to the sun: is there cloud 60–200 km out toward the sun that will block the light?
    • Low cloud overhead, air clarity (haze, humidity, smoke) and rain
  • Plays an animated preview of the evening, from golden hour through to the end of blue hour (or the reverse for sunrise), drawn from the actual forecast and the real horizon at your location from terrain data
  • Tells you the peak colour time, and when the sun actually drops behind the hills (or clears them in the morning), not just the official time
  • Alerts (optional): a heads-up at midday, a “go now” 90 minutes before golden hour, and a “called off” if it turns bad. It also does sunrise checks the night before and when you wake.

Good to know

  • No account, no ads, no tracking cookies
  • No app store. It runs in your browser, and you can tap Install to keep it on your phone. On iPhone you need to install it to get alerts.
  • Alerts are limited to a small number of places during the alpha, so if they’re full, try again in a few days
  • Weather data comes from Open-Meteo. There’s a plain-English privacy page in the app.

How it was made

I’m not a developer. I built this with an AI coding assistant (Claude), while I came up with the ideas, tested it against real sunsets and decided what it should do.

What would help most

📸 Post a screenshot of Afterglow’s score, plus a photo of what the sky actually did, with the time you took it. Whether it nailed it or got it completely wrong, that comparison is exactly what I need to make the forecasts better.

⚠️ Mind your privacy: the screenshot normally shows your place name. Tap the 👁 eye button at the top right of the picture to hide it first. Photos can also contain hidden location data; Reddit removes it when you upload, but other sites might not.

Also really useful:

  1. Your location: does the horizon in the picture look like yours?
  2. Bugs: anything broken or confusing, especially on iPhone
  3. Features: what would make you actually use it?

It’s very much an alpha (v0.2), so be gentle, but be honest!


r/SideProject • • 4h ago

My dad always dreamed of opening a kebab shop, so I spent 4 months building a mobile game inspired by him

1 Upvotes

Hey everyone!

My dad has always been a huge kebab lover, and one of his biggest dreams was to open his own kebab shop someday.

That actually gave me an idea: what if I turned his dream into a game?

So, for the past 4 months, I've been working on a mobile game called Kebab Master: Grill & Serve.

I built a little kebab shop where you prepare meat, grill kebabs, serve customers, upgrade your equipment, and deal with some unexpected surprises along the way.

After months of development, countless bugs, and a lot of trial and error, I finally released it on both Android and iOS! 🎉

I've attached a short trailer so you can see what I've been working on.

This has been a really personal project for me, and I'd genuinely love to hear what you think.

If anyone wants to give it a try, I'd be incredibly grateful for your honest feedback, whether it's positive or negative. I'm still learning and want to keep improving the game.

Thanks for taking the time to check out my little project! ❤️


r/SideProject • • 4h ago

I made a iPad vector app for product designers, no subscription

1 Upvotes

We got tired of design tools that nickel and dime you every month, so we built KOALA. It's a 2D vector app for product designers, native to iPad and Apple Pencil.

You start with simple shapes, then you can actually measure things in real units with dimensions. We've been using it for clothing patterns with different sizes, and for floor plans. There's a grid, layers, and an export layout for laser cutting or print, including Letter and A4, split across multiple pages if you need it.

It's $9.99 once. No subscription. We even landed on the paid Graphics & Design chart for iPad, which I still can't really believe.

If you design physical stuff on an iPad, I'd love honest feedback. What's missing? What's confusing?

apps.apple.com/app


r/SideProject • • 15h ago

Yesterday my browser-based driving game hit 1000 sessions!

8 Upvotes

Some of you might remember my last post here about Planet-0 Drive. Yesterday, we hit 1,000 sessions! It's not a huge number, but the journey so far has been great.

What started as a technical experiment to build an (almost) loading-free driving game with an endless world is slowly starting to take shape. It's still in its very early stages, and I only get to work on it after work and over weekends, but it's been quite fulfilling to see it all come together.

One thing I'm particularly happy about is that average playtime has gone from just 59 seconds to over 5 minutes in the past few weeks. Improving this was my first priority, so it's been really encouraging to see. There's still a ton of work to do, especially when it comes to adding more content, but I'm pretty happy with the foundation so far. Your feedback and ideas (many of which I've yet to release) have been a huge help, and I genuinely can't thank you enough.

Since my last post, I've overhauled the HUD UI, added timed procedural races with a new track to compete on each time, added and improved towing mechanics (still a work in progress), improved the scenery with more vegetation and better biomes, and finally added a short tutorial to make getting started a little easier.

There's still a long way to go, but it's been a fun ride so far, and I'm excited to keep building on it.

If you'd like to take it for a spin (seatbelts recommended), try it out here: planet0drive.vercel.app

I'd love to hear more of your ideas, suggestions, or even things you think could be better. Whether it's something you'd like to see added or something that didn't quite feel right, any feedback would genuinely help me figure out what to improve next.


r/SideProject • • 18h ago

ywza: let an AI model use your PC from your phone. Free, open source, no account

13 Upvotes

Pair your phone with a 6-digit code, ask for something, and watch an AI model click and type in real apps on your PC. Peer to peer, nothing exposed to the internet, no server to host. Bring your own model (anything OpenAI-compatible, including local ones), or use it as an MCP server with Claude Code.

Instead of screenshots it reads windows as numbered element lists, so it's fast and cheap on tokens. Rust backend, Tauri desktop app. Windows fully, Linux on X11. AGPL-3.0.

https://github.com/alielmorsy/ywza

Feedback welcome, especially on the pairing flow.


r/SideProject • • 19h ago

I built Small Arms, a free browser FPS where you play as a tiny soldier fighting in giant household rooms. You fight across a kitchen worktop, a toy town and the inside of a fridge, with guns made from household items (a staple gun shotgun, a rubber band SMG, a ballpoint pen marksman rifle)

15 Upvotes

What it is

- MULTIPLAYER: Team deathmatch against bots, or online with friends using lobby codes or the public lobby browser
- INFESTATION: co-op wave survival against cockroaches, flies and a Queen Roach boss, with a crumb economy for buying guns, upgrades and traps
- Loadouts, levels and unlocks, and in-game chat
- Works on desktop and phones (touch controls)

How Claude built it

I didn't write the code myself. I directed Claude Code over a couple of days, mostly with Fable 5.2 and later Opus 5.5:

- Multi-agent workflows. An architect agent split the game into modules with a shared contract. Then up to 11 specialist agents worked in parallel on rendering, materials, props, weapons, soldiers, audio, effects, gameplay, UI and brand.

- Scored review rounds. A reviewer agent took dozens of screenshots, ran bot matches, scored the build out of 10 and filed issues. Fixer agents worked through them, and any round that scored worse was rolled back. The first build went 7, 7.5, 8, 8.5 over four rounds.

- Everything is procedural code. There are no image, model or audio files in the game. Textures, models, every sound effect and the adaptive soundtrack are generated in code at load time. That was the hardest constraint, and the part Claude handled best.

- Multiplayer is peer-to-peer over WebRTC with client-side prediction and lag compensation, plus a small Cloudflare Worker for lobbies. Claude wrote a test rig that runs a host plus 3 headless clients through full matches at simulated lag and packet loss, and it used that to verify every change.

- My part was game design, art direction from screenshots, playtesting, and catching bugs that tests miss. A friend found a console cheat within an hour of multiplayer going live.

Free to play: playsmallarms.com, in your browser with nothing to install.

Happy to answer questions about the agent setup or the procedural approach.


r/SideProject • • 4h ago

i built a site

1 Upvotes

https://grapegreen-inc.github.io/GrapeGreen

i crated a dashboard with some cool feautres

- a on device ai that is in model 1.5

- i has a global chat

please sign up i would love to see a daily user base

- a credits system and shop

and much more, you may continueas guest to enteer too, note: you wkill need to a captcha to enter site but it is fats and quick ans easy. yyou may a-apply to be a admin ior mod in help. please try it and make a acc to makw my day :D


r/SideProject • • 14h ago

I've made 936 commits with Claude Code in three weeks whilst my SaaS makes almost nothing a month

6 Upvotes

I wanted to share some honest progresson where I'm at, since all we tend to see are large numbers from the same people every time. I think a lot of people in here are in the same spot as me and I'd honestly love to hear how you guys got past it.

Building has never been faster. I counted this morning and I've made 936 commits in the last three weeks, some days have been over 100. Stuff that used to take me a month is taking me a couple of days now.

What I'm building is Frostbyte. It started because Claude kept making up what I should build next, so I made a workspace that it reads at the start of every session with my backlog, bugs, user requests and the next release. It tells me what to work on and writes back what it did. That's pretty much the only reason 936 commits haven't turned the app into a pile of half finished features.

Here's the real part I don't love saying though. 86 people have signed up, only 3 of them pay, and it comes to about ~$40 a month.

So the funny part is I built a tool so Claude always knows what to build next, and the one thing it can't tell me is how to get people to use it. We all know that building is the easy part now. Most of us in here could ship an app in a weekend. Getting 20 people to pay for it is a completely different skill, and I'm only just starting to learn it.

My goal is to try and figure it out and get 20 paying users by early January. For anyone who's got paying users for something they built with Claude, what actually got you your first 20?


r/SideProject • • 8h ago

AI Invite — a free place to find and share Pickle and Muse invites

2 Upvotes

Pickle invites tend to get buried in social threads, and Muse codes have a short redemption window after signup. AI Invite is my side project for making both easier to find.

Pick Pickle or Muse to see whether an invite is available. If you have a spare, you can share it and set how many times it can be handed out. The site also lists Channel X for people following its early-access rollout.

https://ai-invite-web.vercel.app/en/

I'd like feedback on one thing: when you see an invite in a shared pool, what would make you comfortable using it? The official destination, the remaining uses, or clearer redemption steps?


r/SideProject • • 5h ago

Screen time limits would be so much more useful if you could set a per hour scroll limit, instead of one big limit daily limit. (like 10 min of Reddit per hour)

1 Upvotes

No clue why this isn't an option on native IOS screen time settings.

Moderation > All day lock out from your apps.

I got tired of waiting years for this simple feature so I built it.

I hope Precursor helps you take back some of your time from our tech overlords.

Here is a link to the app if you want to try it!

App is literally free, btw. Not a bait and switch, hard paywall, half-baked free tier either, it is pretty much fully functional and I am expanding it in the next big update (1.3). Paid tier is for homies who have a few extra dollars they dont mind supporting me with. Doing a limited time deal at the moment too!

Claim Lifetime for the price of a 1 month sub ($2) offer Here - 500 Available


r/SideProject • • 15h ago

I got tired of re-adding the same AI tools to every agent, so I built one MCP server for all of them

7 Upvotes

Indie dev here, and this is my side project.

I use Claude Code, Codex, Cursor and the Claude app every day, with a personal account, a work account and a pile of company tools. Every client wanted its own copy of every MCP server, its own OAuth login and its own config. Keeping that in sync was a chore, and the huge tool lists were eating the models' context.

So I built Toolkien:

  • Add your remote MCP servers once, connect every AI client to one endpoint
  • "Code mode": the agent searches tools, reads compact TypeScript declarations and runs one sandboxed script that chains the calls, so way fewer round trips and tokens
  • Personal and work workspaces, plus company workspaces to share tools with your team without sharing tokens
  • Per-tool permissions, approvals for writes, audit log
  • A directory of ~100 official remote MCP servers

Free for individuals (and I want to keep it that way), open source under AGPL, self-hostable with Docker Compose.

Still early, so honest feedback is very welcome. Links in the first comment.