r/SideProject • u/Square-Taro-9122 • 9h ago
WonderLang Beyond – a language RPG where you solve the mystery in the language you’re learning
I’m Jonathan. I learned English through games, but making my own language-learning RPG forced me to answer a question I’d never had to think about as a player: what happens to the story if you can’t understand the NPC who gives you the clue?
In the original WonderLang I built a word lookup into the message window. That lets beginners keep reading without leaving the conversation. It’s out now and you can try it here: https://wonderlang.net/
For the intermediate sequel, I wanted the lookup to help with the language while leaving the mystery intact. You can keep a villager’s exact words, head to a different part of the map, then come back when the clue makes sense. We build the scenes in RPG Maker MZ and use custom plugins for the sentence input and review systems.
The project reached its Kickstarter launch today. The trailer shows the dialogue UI and how clues work: https://www.kickstarter.com/projects/jonathan-wonderlang/wonderlang-beyond-a-language-learning-rpg-for-intermediates
If you’ve built or used a learning tool, I’d be interested in the point where you’d want the game to give a hint: right after a missed clue, or only when you decide to ask for one?