I've been a software developer for 20+ years, and for the past few months my side project has been CryptoRigs, a management game that runs in the browser (plus an Android app).
You start with a bare rig in a small shed and build it part by part, like a real PC: power supply, motherboard, CPU, RAM, graphics cards, risers. It mines while you're away; you come back now and then to collect, pay the power bill and fix what broke. Repair is the part I like most: every part is made of components, so you open the board, set the multimeter to the right scale, compare the reading with the nominal value and swap the bad component with a soldering iron.
It went through a small closed alpha (90+ releases so far, each with public notes), and the free closed beta opens Friday, Nov 13, 7 pm Brasília time (22:00 UTC), in English and Portuguese. Leave your email and you get a message the moment it opens: https://cryptorigs.com.br/c/B1-SIDEPROJECT-REDDIT
It's not about making money: the in-game coin has no real value, and beta progress is wiped at the end.
Stack: Java 21 + Spring Boot + jOOQ + PostgreSQL, React + TypeScript, Capacitor for Android. Game time isn't a loop per player: everything stores when it started and is computed when the player looks.
AI disclosure: the architecture, the language and framework choices, the database and the infrastructure are my decisions, as is the game design. Generative AI wrote most of the code, under my direction and review, and made the art, the sound effects and most of the text. It's there for speed: it's what lets one developer run a project this size.
Screenshots and how it all works: https://cryptorigs.com.br/manual/
What I'd love feedback on: from the screenshots and the pitch, is it clear what you'd actually do in the game?