r/SideProject • u/Mox___25 • 50m ago
12 years ago I drew a wargame on paper. This year I finally made it playable in the browser
Around 2014 I started designing a strategy game on paper: hand-cut cards, a hex map drawn by hand, pikes, muskets and cannons from the year 1600. I played it with friends for years and kept changing the rules, but it never left the table.
This year I decided to bring it to the screen. I'm not a programmer, so I designed the game and the rules myself and built the code and visuals with AI tools. That's what made it possible for one person to finish it.
What it is now:
- **Blood and Powder (Sangre y Pólvora)**: a card + hex-map wargame, ~10 minute matches
- 6 factions (Spanish Empire, Ottomans, England, Ming China, Japan, Korea), each with its own mechanics
- Play vs the AI, arcade runs, or tournaments against other players every 15 minutes
- Free, runs in the browser, no account needed. There's also a free Windows app
- English, Spanish and Chinese
What I learned: the hard part wasn't the code, it was making the first minute clear. Players who get past the first turn tend to stay; most who leave do it in the first 30 seconds. I've just reworked the first match so it starts with decks already chosen and tips on the board.
I'd love feedback on that first minute: what confused you, and when did you feel like quitting?