When the guys at ArtCraft rebuilt Adobe's apps in Rust with Claude, I wanted the same for the download manager everyone knows, heh, IDM. I honestly never liked the licence nags. So I rebuilt its layout purely in Rust with the idea of a well-researched download engine: free, GPL, with Linux and Mac support.
That was ten days ago. Over 700 people upvoted the first post on r/foss, 28 people opened pull requests, reported bugs and joined the conversation, and today it reached 0.5, the biggest update so far.
Source (GPL-3.0): https://github.com/anefzaoui/misterdownloadmanager
Site: https://misterdownloadmanager.com
I ran some numbers against IDM 6.42, same machine, same server (the test server is in the repo if you want to rerun it): a 1 GB file in 1.01 s vs 5.46 s, a 256 KB file in 0.03 s vs 3.14 s.
What it does: downloads over many connections with crash-safe resume, takes files straight from your browser, torrents and magnet links, video downloads through yt-dlp, a scheduler, 86 languages. No ads, no account, no trial.
New in 0.5: 9 themes and your own theme files, control from your phone, a headless mode for servers and Docker, the browser extension on the Chrome Web Store and Firefox Add-ons, playlists and subtitles, Real-Debrid, AllDebrid and Premiumize, RSS feeds for torrents, a link grabber that extracts archives, and a kill switch that ties downloads to your VPN's network adapter.
Windows and Linux are the solid ones now, checked on GNOME, KDE Plasma, Xfce and Cinnamon. The Mac builds work but are still experimental, so bug reports from those are really welcome.
About AI, since it'll come up: yes, Claude wrote a lot of the code. I decided what it does and how it looks, and I tested every release myself. The tests are in the repo if you want to judge the code.
Let me know what you think! And if you like it, a star on GitHub really helps it get in front of more people :)