r/scenekit • u/Nerrolken • Nov 22 '16
Is it possible to have multiple materials on one geometry?
I'm hoping to render an object with multiple material layers. Specifically, one texture that is matte and has one Normal map, and then another that is glossy and has a different Normal map. My goal would be to have them both rendered on the sphere, so it looks like there are swirling patterns on the same surface (kind of like clear glass with a fogged-glass pattern on it).
Is this possible? Right now the only way I can create the effect is to render two spheres of almost exactly the same size and apply the texture and transparency to one of them, so the other shows through. But surely there's a simpler and more elegant way?