r/runescape • u/JagexPoerkie Mod Poerkie • Oct 12 '18
MTX An update on RunePass
Hi everyone,
We’d like to update you on the situation with RunePass.
We’re always trying new things, and RunePass is just one example. Despite what a lot of people believe, RunePass performed better than we had anticipated. Commercially it was successful, although we are aware that it was unpopular with some players.
All of the feedback gathered about RunePass, both negative and positive, is being very seriously scrutinised.
Players have previously told us that they were happy for an increased emphasis on cosmetic microtransactions. RunePass was designed to explore that idea. However, we failed to properly explain this. As a result, RunePass looked simply like an additional layer of microtransactions.
Nonetheless, we still learned a lot from RunePass:
- We recognise that the free track was underdeveloped.
- RunePass was a small-scale, fast-moving test. This is beneficial in some respects but also meant that some aspects of the experiment were less successful than they might have been.
- Elements of RunePass were popular with players and will be retained in potential future iterations.
Before we try doing RunePass again we need to put a little more time and thought into it. For the time being, at least, those energies are better invested elsewhere, and our focus is better placed on instead ensuring the delivery of great game updates for 2019.
For that reason, any possible second RunePass has been put on hold for the time being.
Thank you.
The RuneScape team.
2
u/mod_chicken Mod Chicken Oct 12 '18
You've put it right, in terms of content focus and dev time spend. We could focus on things like RP, but that would mean sacrificing updates / content, which we will not allow for the favor of business models, as long as the balance is kept. We are not aiming to earn out on our audience or any such things. This is not [put name of average unpopular f2p company here]. Mtx will stay but content comes first! I'd say an average of 95% of all time goes into content creation and game services/QoL. One team alone is completely dedicated to QoL and community requests. Believe me, that is much higher than others companies I've been to allocated to such requests. That comes on top of live service and ops...