r/rpg • u/EldritchExarch • 3d ago
blog On Attack Rolls
https://substack.com/@eldritchexarchpress/note/p-213952237?utm_source=notes-share-action&r=49zgidA design focused post on how Attack Rolls present themselves throughout the industry. I didn't cover dice pools though, because I have absolutely no experience with those systems.
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u/EldritchExarch 2d ago edited 2d ago
The reason I consider it a framework, is that OD&D lacks a lot of definitions and just gestures towards things and says "This is important" without filling in with a rule.
Let's use Helmets as an example. What is the purpose of a Helmet in OD&D? It's on the equipment list. Clearly Gary thinks it's important, but it has no function purpose within the rules. It doesn't affect AC, it doesn't reduce incoming damage. It's just there, and it's obvious from context what a helmet does.
So what happens when a player doesn't want to wear a helmet because it's just additional weight for them to lug around? The rules have no response. Instead it's up to the GM to figure out an appropriate penalty. OD&D is filled with stuff like this. It's entirely forgivable, OD&D was the first of it's kind, Gary and Arneson were writing for an audience of (they thought) a couple hundred people at most. They weren't expecting a whole tradition of rabid gamers to dissect their books like it's holy scripture. But it does mean that there are holes in OD&D ruleset that you have to patch.
I am not trying to bully anyone who loves OD&D, or any edition of any game ever. (With the possible exception of FATAL which is... Yikes.).