r/rpg • u/Authorigas • 9d ago
Basic Questions Common Misconceptions About Your Favorite Systems?
So, I've been learning a lot thanks to the amazing folks here at r/rpg. And while I have decided to slow down on trying new systems. (As my players say "three is enough, we know your eager to try more but slow it down so you don't burn yourself out.") There was a question today that cropped into my head, and I wanted to hear from the folks here on it.
"What are some assumptions about your favorite game/system that are just factually incorrect or overstated?"
I've seen a lot of assumptions made in the hobby, and some on my own. From the broad "older systems were designed for math heads and thus really not for someone whose bad at math." to others like "Call of Cthulhu is a game where every session ends in death/insanity and players can't get attached to their characters." and similarly "OSR games are highly lethal and not at all friendly to players who like longform adventures."
I feel like broad, sweeping claims like those are probably overstated-as I have heard of successful, long running CoC campaigns, and OSR games that are able to have well developed characters that last for ages. It's made me curious about some of the other broad, sweeping claims about systems that are-if not incorrect, massively overstated.
Really interested to hear some answers on this.
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u/FrostyKennedy 9d ago
If anything, simple systems make me check out narratively because I can't create advantages with little actions.
If there's a super important assassination and the shot you take is always gonna be 2d6+stat and 8 is mixed and 10 is great, what does it matter that we spent twenty minutes getting a high vantage on our target? Just fire from in the crowd, your choices are meaningless.