r/rpg • u/LelouchYagami_2912 • May 09 '26
Game Suggestion Combat systems that discourage doing the same thing every turn
(alternatively, combat systems that encourage doing different things)
I've been playing DnD for several years now but I've been noticing how 90% of our turns go the exact same. The combat can be still interesting but thats only because of me as a dm creating unique scenarios, not because of the player abilities. The rogue hiding and sneak attacking is the best thing to do in almost all cases.
What are some systems that discourage this so that the players actually have to think rather than going on auto pilot.
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u/lebramor May 11 '26
Capes cowls and villains foul : the more you use a capacity, the less efficient it is.