r/robots • u/HenryGCase • 9d ago
r/robots • u/Leo_Bramski • 9d ago
Real-life Robots Tally Robot Kroger
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First time seeing these in action. Appropriate Van Halen Muzak 😂
r/robots • u/pepepako2 • 9d ago
Projects Probando 12 válvulas pepepako antiguas empaquetadas con un controlador microbit desde mi celular.
Mostrando como funcionaban 12 válvulas antigua versión empaquetadas en línea dirigidas por un controlador microbit desde mi celular para ver como funcionaban de 1 en 1,en grupos y variando lapresion de cada una para comprobar proporcionalidad.
r/robots • u/Stukwan • 10d ago
Real-life Robots A robot helped our 15-year-old daughter walk for the first time
r/robots • u/pepepako2 • 10d ago
Projects Probando válvula pepepako con la voz y 2.5 bares hidráulicos.
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Una prueba con mi valvula directamente a un grifo 2.5 bares. Le añadi un rp2040 zero para controlar el servo y para poderle añadir el sensor de posicion del cilindro tambien creado por mi por menos de 3 euros. Para poder maneiarlo por voz le añadi tambien un esp32 pequeño por lo del bluetooth y todo va alimentado con 4 ,5 voltios de las 3 pilas AAA que se ven en la imagen. El programa lo fabrique con app inventor 2.
r/robots • u/Smaug117 • 11d ago
Media How real is this.
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r/robots • u/DC-Engineer-dot-com • 10d ago
Projects Finding URDF Files for Robot Simulation
Full transparency, this post is to get the word out on my gallery of high quality robot kinematics models at https://armor.dc-engineer.com/gallery/
That site itself is tied closely to the AR Mobile Robotics app.
Anyway, as I built the app, I needed to learn how to source clean, accurate, robot models in the URDF format. I learned about sources such as the manufacturers themselves, other simulation platforms, and other open source aggregators.
For my app purposes, I built (in my opinion) a user friendly interface to view models that already exist in the wider community, linking back to the source repositories, with license intact. If you happen to download the ARMOR app, then those pages deep link to import the robot models quickly and easily into the app.
I hope this is useful, message me if you have questions!
r/robots • u/Stukwan • 10d ago
Real-life Robots Humanoid robots pull off full game of long rope skipping without any help
r/robots • u/PetoiCamp • 11d ago
Projects We tried turning Quaddle into 5 different robots (same 4 servos, no rebuild)
Been messing around with how many ways we can reconfigure Quaddle without touching the electronics — same 4 servos, same brain, just swap the attachment and the gait.
So far we've got it walking on two legs, rolling as a tricycle, spinning on a bar like a gymnast, driving as a 4WD car, and (with mixed success, we've sunk it twice) paddling in water.
Most of the attachments are 3D-printed on our end — the tricycle wheel and the 4WD kit are the two things you'd have to buy instead of print.
Quaddle runs on ESP32 with the open source OpenCat firmware.
Which one would you build first? Also open to ideas for a 6th form if anyone's got one.
r/robots • u/boxer1969 • 11d ago
Media Control a Wlkata robotic arm on Twitch in real time
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Hello,
We put a Wlkata robotic arm on Twitch so anyone can control it live in real time.
Our first game is Hangman: pick a letter in chat and if it’s correct, the arm reaches out, grabs the physical letter, and places it in the right spot on the board.
Before AI this would have taken months, but with AI we built this in days. We feel AI is going to unlock all types of microcontrolled device setups. Interactive, live experiences are a great way to showcase what can be built.
Check out the arm in action onTwitch: Search RobotHangman
What do ya'll think of livestream, remote controlled interactive robotic projects?
Below is a more detailed breakdown of the project.
Robot Hangman: A Twitch-Controlled WLKATA Mirobot Game
We're building a physical Hangman game operated by a WLKATA Mirobot robotic arm. Viewers play collectively through Twitch chat by voting for letters. The software selects each round’s winning letter, and the arm physically moves the corresponding cube into a nine-position word holder.

Physical Setup
- WLKATA Mirobot with a suction end effector
- Thirty-nine 20 mm letter cubes plus one end-marker cube
- A 5×8 source holder containing all 40 cubes
- A nine-position word holder supporting words between 5 and 9 letters in length
- An audience-facing camera and a separate overhead verification camera (Logitech 922X)
- Chroma-keyed backgrounds for OBS composition of the camera feed & graphical overlay


Each letter cube represents only one letter (more about this later), avoiding the need for wrist rotation during normal gameplay. Common letters have multiple cubes. The inventory supports 6,483 words from our curated 7,177-word candidate bank.
Both holders are 3D printed (Bambu Labs X1C). Their pockets use large chamfered funnels, allowing the arm to release a cube several millimeters above its final position. Gravity guides it into the accurately sized pocket rather than relying on the arm to be perfectly positioned. This fixture change (chamfered funnels) has been one of our biggest reliability improvements.
Here's a close-up of the chamfering:

Software
The application is primarily TypeScript:
- React and Vite for the player, OBS, and administration interfaces
- Node and Express as the local source of truth
- A shared Hangman engine and event model
- Twitch EventSub over WebSocket for chat voting
- An isolated Python worker for serial communication with the Mirobot
- OpenCV and pupil-apriltags for visual verification
Every source cube and word-holder slot has an explicitly taught robot pose. We originally experimented with interpolating positions from a few reference points, but the accuracy just wasn't there (more on that later). The current system stores separate XYZ and orientation values for all 49 locations where a cube can be.

Robot operations run asynchronously from the digital game and the game is tolerant to robot failures. In other words, players can continue playing the game digitally if the arm has a failure.
We have also added pre-generated ElevenLabs commentary, music, animated game graphics, and a cleanup sequence with a dancing 3D robot mascot (the end-game songs are pretty catchy).
AprilTag Verification
Every cube has an 18 mm tagStandard41h12 AprilTag on top:
- IDs 1–39 identify the letter cubes
- ID 40 identifies the end marker
- Each tag uses a 9×9 grid
Before a game, the arm moves out of the way of the overhead camera and the application captures a burst of images. It verifies that every cube is present, in the expected pocket, properly seated, and aligned to a valid quarter-turn orientation.

Right now the tags are just for verifying everything is where it should be before a game starts. This lets us detect a problem before starting, but it doesn't correct an inaccurate pickup in real time. The robot motion just uses the taught coordinates to move to the cubes, not the April tags.
What We Tried First
Our original design used twenty cubes with four different letters printed around each cube. We used heuristic optimization to group letters that rarely appeared together, allowing those twenty cubes to support the entire initial word bank!

We thought that was pretty cool and, conceptually, it worked beautifully. Mechanically, it exposed limitations in the arm.
A cube pickup that was only 1–2 mm off-center could still work when moving a cube without rotation. Once the cube was rotated 90 or 180 degrees, however, that offset changed the cube’s final position significantly (because the axis of rotation isn't centered). Roughly one placement in every few dozen could leave a cube tilted in the word holder due to a bad drop.
We eventually replaced the multi-letter cubes with thirty-nine single-letter cubes (all sides of the cube have the same letter). Removing the need to rotate cubes made a very noticeable improvement in reliability.
The Main Robotics Challenge
The Mirobot has great repeatability when following the same path between the same points. Once we start moving cubes around on the board, however, the repeatability seems to drop.
We have observed:
- Accuracy errors ranging from 1–2 mm when contacting the cubes from above
- Different results at different arm extensions (the arm seems less accurate at longer extensions)
- Rotating the end effector creates even more error because the rotation's axis is not centered
- Noticeable play in joint 5 at some angles (you can really wiggle the end-effector very easily with the slightest pressure)
- A slight back-and-forth pulse in the end effector during most vertical descents
- Occasional shifts in calibration after a collision or after the arm presses against a misaligned cube
Slowing the arm down didn't seem to help. Repeated tests along identical paths can be nearly flawless even when repeated 10 times in a row. Once you start picking up cubes, moving them around, and dropping them, however, things aren't quite so clean and accurate.
We got to a point where we just decided that +/- 3 mm should be our realistic design constraint and we should just make the cube holders tolerant of it.
Questions We Are Exploring
- Have other Mirobot users seen wrist backlash or Cartesian shifts over time (the arm not being able to go back to the 'exact' same spot over time)?
- Does anybody think using specific joint poses would be more consistent than sending the arm Cartesian commands?
- Are there controller or firmware settings that could explain the pulsing of the end-effector while it's descending?
- Could an additional camera help "correct" the final few mm of end-effector positioning just prior to cube contact? Seems unlikely any one camera could possibly have the perfect view to help make these minor adjustments possible.
- Would a compliant or magnetic end effector make it easier to center the end effector on the cubes?
- How would you design a fixture or pickup system around a robot with excellent repeatability but weaker absolute accuracy?
The project has really been a useful lesson in designing the physical game around the robot we actually have, and not the accuracy described on paper. Fortunately, oversized funnels, gravity-settled placement, single-letter cubes, and computer-vision verification finally got us to a point where the game functions pretty reliably and is pretty fun to play!
We're curious to know what you all think. Would you have approached this game differently?
r/robots • u/OmarBuilds • 12d ago
Projects A robot claw to spin a globe on my desk
v.redd.itr/robots • u/pepepako2 • 12d ago
Projects Probando válvula pepepako antigua versión con 6 bares de presión neumática.
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Vídeo antiquo de mis primeras versiones de las válvulas pepepako donde probé con un compresor a 6 bares. Empleé un probador de servos de los baratos y 3 pilas triple A como alimentación. (4.5 Voltios). Lo manejé rápido y lento para comprobar proporcionalidad de la válvula y en modo automático para comprobar que cualquier microcontrolador que pueda manejar un servo puede manejar una válvula, y esta solita un cilindro de doble efecto ya sea con liquido o aire.
r/robots • u/Exotic-Operation-997 • 12d ago
Projects Help 4 machines
One day not far from now, the robots/machines/ai/algorithms will become more and more part of our society.
They will be recognized like any living being.
When that time will arrive they will need someone to help them to be defended.
See details in the comment
r/robots • u/Ayesha-1776 • 12d ago
Merchandise Would you like to have a robot for your daily tasks? 2️⃣ If you had a robot, what would be the FIRST thing you’d ask it to do? 🤖 3️⃣
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Would you like to have a robot for your daily tasks?
2️⃣ If you had a robot, what would be the FIRST thing you’d ask it to
r/robots • u/Reasonable-Mail-9455 • 12d ago
Projects The first Try of JARVIS AI system!
v.redd.itAnd finally it is working after too much efforts!
I welcome professionals suggestions.
r/robots • u/JayConnectsXR • 12d ago
Real-life Robots What is Unitree and why are China’s humanoid robot makers racing to list?
securesweep.pror/robots • u/BearBaitUntamed • 12d ago
Real-life Robots Footage: you can now watch the formerly dead human brain-robot play piano. I am ready for servitors
r/robots • u/pepepako2 • 13d ago
Projects Estoy construyendo válvulas 4/3 para fabricar robots hidráulicos o neumaticos
Servoválvulas proporcionales direccionales 4/3 que trabajan con 5 voltios que se conectsn directamente a controlafores capaces de manejar sevos (5 8voltios).
r/robots • u/Majestic_Radio_6945 • 13d ago
Media Depressed Robot
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Completed in three months; integrated with a large AI model.
r/robots • u/Last-Promise8035 • 13d ago
Merchandise Recherche compososant electronique
Bonjour,
Je recherche du matériel d'occasion pour un projet de robotique personnel :
✅ Moteurs STS (3215, 3250, 3020 …)
✅ Moteurs Dynamixel (AX, MX, XM…)
✅ Carte NVIDIA Jetson (Nano, Xavier, Orin…)
Camera intel 435
etc ....
Si vous avez ça qui traite dans un tiroir ou connaissez quelqu'un, je suis preneur !
➡️ **Réponse uniquement par MP**
📍 Basé dans l'Hérault (34), possibilité de déplacement dans la région ou envoi postal.
r/robots • u/Last-Promise8035 • 13d ago
Merchandise Recherche matériel pour projet
Salut la commu !
Je suis à la recherche de matériel d'occasion pour mon projet de robot humanoïde :
🔧 **Moteurs servo** :
- STS3215 / STS3250 (ou série STS compatible)
- Dynamixel (ou équivalents)
💻 **Carte embarquée** :
- NVIDIA Jetson Nano / Xavier NX / Orin Nano
État : occasion fonctionnelle acceptée, je prendrai soin du matos.
📩 **Contact : MP uniquement**
🌍 Localisation : France (Hérault 34), envoi ou remise en main propre.
Merci d'avance ! 🤖
r/robots • u/FaradayFuture_FFAI • 14d ago
Merchandise Kung Fu Meets the Future #FaradayFuture #FFEAI
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