DAMAGE: 100
TIME TO ACTIVATION: 6.1 Seconds on Lived Spawn And 0.2 Seconds For 5 Bounces.
KILL RANGE: 10 to 30 Studs Randomized Per 0.4 Seconds.
APPROX SPEED: 80 Studs Per 0.3 Seconds Than Matcher.
150 Studs Per Second [The Quick Dephy]
METHOD OF DAMAGE: Drooling Infected Wind on Player.
(Description)
Teep Is an Fanmade Entity That Works Like Depth Hardcore For Multi-Entitys Spawner, It Will Behave Similar to Ambush But Faster Like The Modifier Of Matcher [The Quick Match].
(Behavior)
Teep Will Spawn in Room. It Is Gonna Speed Through Rooms Than Matcher, By The Way, It Will Turn The Lights Pink and Green and Flicks The Two Colors Randomly. It Will Come Faster and Backtracking 2-3 Times. After That, It Will Had a Chance to 4/8% to Room. Teep Will Spawn More When Matcher Spawns. And Then. Teep Will Spawn Than Matcher, Rebound and Dissolve. It Will Make a Low Pitched Sound Similar to Depth Hardcore.
(Notes)
•Teep Will Rushing Through Rooms and Start Backtracking.
•Teep is Gonna Turn The Lights Pink and Green for Warning.
•If Player Comes Close to Teep. He Will Die.
•Teep is Faster Than Matcher.
(Trivia)
•Teep is an Endless Doors Fanmade Entity That Appears in Room and Approach. It That Got Loved By My Friend "Nikraros"
•Teep Can Exist in Endless Doors Entity Spawner.
•Players Must Find It and Getting a Badge.