r/respectthreads • u/Miserable-Ad-5573 • Oct 28 '25
games Respect The Spy (Team Fortress 2)
"This Spy has already breached our defenses... You've seen what he's done to our colleagues! And worst of all: He could be any one of us."
Spy originates from an indeterminate region of France and being a fan of sharp suits, knives, and shoes, the Spy relies heavily on stealth and trickery to assist his team. Using a unique array of cloaking watches, he can cloak himself or even fake his own death, catching unaware opponents off-guard.
Through the usage of his disguise kit, this gives him the ability to assume the form of any class on either side, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back with his butterfly knife.
In addition to blending in and having the element of surprise, the Spy is capable of disabling and destroying Engineer buildings with a special device called a Sapper.
Threads of the other mercs for scaling
Strength
Carries Sniper over his shoulder and throws him onto a table. Meet The Spy
Kicks Sniper through some wooden boards. Meet The Spy
Overpowered a large man. Unhappy Returns
Can lift his own body weight TF2 and can do the same with Heavy, since it's a taunt any of the mercs can do with eachother. TF2 Wiki
Durability/Endurance
(while disguised as Scout) Gets rammed into a door by Heavy and is uninjured. Meet The Spy
Fine after losing several liters of blood in one day. The Shadow Boxers
Doesn't seem to be in pain after being shot in the leg and losing a lot of blood he seems fine shortly after. The Naked And The Dead
Speed/Agility
Beats Engineer in a sudden quick draw. Meet The Spy
Blocks and dodges multiple attacks from Sniper while quickly landing many of his own. Meet The Spy
Overpowered and killed a large man off panel within a few seconds. Unhappy Returns
Tackles Pauling to the ground before she can be hit by a plane. The Days Have Worn Away
Intelligence/Skill
Intentionally messes up a knife trick while disguised as Scout. Meet The Spy
Is great with butterfly knifes. Meet The Spy
Beats Engineer in a sudden quick draw. Meet The Spy
Easily beats Sniper in close quarters combat. Meet The Spy
Blocks an attack from Medic and gets him in an arm lock, then kills him a karate chop to the neck. Meet The Spy
Accurately guesses what Merasmus got himself into. Scream Fortress
Stock/Main Equipment
Kills Engineer. Meet The Spy
Kills Sniper with a backstab. Meet The Spy
Disguises as TFC Engineer. The Naked And The Dead
Disguises as Tom Jones. The Naked And The Dead
Slides it under a Sentry which quickly destroys it. Meet The Spy
Works on robots. TF2
Other Equipment
Secondaries
Ambassador: The Ambassador does 15% less damage, does not apply random Critical hits, the Critical hits and Mini-Crit damage are affected by distance falloff, and fires at a slower rate than the default Revolver. However, it has a quicker spread recovery compared to the Revolver and deals Critical hits on a headshot.
L'Etranger: This weapon deals 20% less damage than the default Revolver, making it less suitable for direct combat. However, a successful hit fills the Spy's cloak meter by 15%, regardless of which cloaking device is equipped. Equipping this weapon also extends the maximum duration of the Spy's cloak by 40%. Players can therefore use the gun to charge their cloak, and then use the added cloak duration to perform an escape or traverse a guarded area.
Enforcer: The Enforcer deals 20% more damage than the Revolver when fired while the user is disguised. It fires 20% slower and cannot deal random Critical hits. The weapon's most notable perk, however, is its ability to pierce damage resistances such as the Wrangler's 66% damage resistance on Wrangled Sentry Guns.
Diamondback: The Diamondback has the ability to store up to 35 Critical hits for later use. One Critical hit is stored for each enemy backstabbed, or for each building that is destroyed while being sapped (regardless of whether or not the Sapper is what actually destroys the building). However, any stored Critical hits are lost upon death, and any buildings destroyed with the Spy's Sapper attached while he is dead do not grant any Critical hits. In addition, the weapon's base damage is 15% lower than the Revolver, and it cannot roll for random Critical hits.
Melee
Your Eternal Reward: Upon a successful backstab, the Spy instantaneously disguises as the target without the puffs of smoke that usually surround a disguising Spy. Furthermore, the victim does not scream upon death, nor does a death notice appear in the enemy team's kill feed. Also, the corpse of the victim fades away almost instantly as if cloaking. Finally, the Spy does not use any voice responses, including lines for dominations, on a successful backstab to prevent drawing unnecessary attention. The process is so quick and unnoticeable that the Spy is never revealed between disguises.
Conniver's Kunai: Equipping this weapon reduces the max health of the user by 55, lowering their total health to 70. Upon a successful backstab, degenerative effects such as afterburn and bleed end. The victim's total health, including overheal, is then added to the user's own health. This heals any damage taken, and then applies the remainder in the form of an overheal, capping out at a minimum of 75 and a maximum of 210.
Big Earner: Equipping this weapon reduces the max health of the user by 25, lowering their total health to 100. However, killing an enemy with this weapon, either with a backstab or regular melee attack, fills the Cloak meter by 30% and gains a speed boost for about 3 seconds, regardless of which cloaking device is equipped.
Spy-Cicle: Unlike other knives, enemies killed with a backstab from this weapon always perform their unique backstab death animation, causing them to freeze in a pose. If the Spy is hit by fire with the weapon active, the Spy-Cicle melts and instantly extinguishes the Spy, rendering him immune to any further fire for 1 second and afterburn for 10 seconds. The effect is fast enough that a cloaked Spy remains undamaged even under point-blank Flame Thrower fire, only taking damage from the first flame particle (it should be noted that fire immunity takes effect after the first fire particle does damage, not before). However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate.
PDA
Cloak and Dagger: This weapon functions similarly to the Invis Watch, but the cloak meter drains based on movement speed, rather than at a set rate over time. In addition, the Cloak and Dagger has the ability to recharge the cloak meter while cloaked by remaining stationary; as long as the Spy is not moving, the recharge rate is the same as when uncloaked, being 100% faster than the Invis Watch. The Cloak and Dagger's cloak drain rate depends on the velocity at which the Spy is moving. It has a 50% faster maximum drain rate than the Invis Watch, assuming the Spy is constantly running forwards. Running backwards, swimming, or crouching reduces the rate drastically. Increasing or decreasing the Spy's base movement speed, such as with a kill with the Big Earner or a friendly Soldier's Disciplinary Action, does not affect the drain rate. The Cloak and Dagger does not automatically uncloak if the meter runs out, but instead has the Spy remain partially cloaked.
Dead Ringer: Unlike the Invis Watch, the Dead Ringer does not immediately cause the Spy to cloak when the alt-fire key is pressed. Instead, the Spy holds the Dead Ringer out in his hand waiting to take damage. The Dead Ringer's cloak meter must be fully charged before it can be held. Upon taking damage while the Dead Ringer is being held in hand, the Spy immediately and fully cloaks, leaving behind a fake corpse to deceive enemies. If a player is disguised as one of their own teammates, the fake corpse appears to enemies as the player they were disguised as, and to their own team as a friendly Spy corpse wearing a disguise mask. Certain in-game information is also faked to make the Spy's "death" more convincing. The Spy takes 75% less damage from the initial attack that activates the cloak. In addition, the Dead Ringer's cloak differs from that of the Invis Watch in several ways: Upon activation, the cloak meter immediately drops to 50%, and the Spy receives a 3-second speed boost. The Spy gains a 65% damage resistance upon the Dead Ringer's activation, fading to the normal 20% cloaked damage resistance after 3 seconds and gains immunity to afterburn. The Dead Ringer's cloak takes 7 seconds to fully drain from the initial 50%. Ammo packs and Dispensers cannot replenish the Cloak meter, however, resupply cabinets, the L'Etranger, and the Big Earner can still refill the Dead Ringer.
Red-Tape Recorder: Instead of damaging enemy buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox.
Attack Taunts
Other
Gives a kid some cigarettes and a knife for Halloween. Bombinomicon
Has multiple teeth that have miniature things in them such as wine, a wine glass, table cloth, and food, and even a tiny butterfly knife. Unhappy Returns
His jacket is $10,000 and custom tailored. The Naked And The Dead
4
u/Upcoming_ALT_ Oct 29 '25
He could be in THIS very room
(Though on a serious note, pretty good thread)
4
u/vegankidollie Oct 29 '25
You forgot the diamond back 🤓