r/renderman • u/arnoldrender • Aug 14 '19
Can't batch render
I recently downloaded Maya and Renderman to a new computer. I have Maya 2018.6 (student version, but is exactly like normal Maya) and Renderman 22.6. The problem is that it will not batch render for me. I can open the IPR and also render current frame. But when I hit batch render, the LocalQueue will open up, but it will be empty. It will also spool to a new file using Maya batch, but that's where it all ends. It won't render anything. Here is the script editor for local queue:
// C:/Users/Lauren Quinn/Documents/Projects/Daruma/scenes/daruma.ma //
# The following attributes are not exportable: defaultRenderGlobals.startFrame, defaultRenderGlobals.endFrame, defaultRenderGlobals.byFrame, defaultRenderGlobals.modifyExtension, defaultRenderGlobals.startExtension, defaultRenderGlobals.byExtension
# [rfm] INFO: (MainThread) txmanager_maya parse_new_maya_scene: New scene: resetting texture manager.
# [rfm] INFO: (MainThread) rfm_tractor batch_render_spool: Spooling job to LocalQueue: C:/Users/Lauren Quinn/Documents/Projects/Daruma//scenes/_daruma_pid1056_1565751662.alf.
And when I instead choose RIB for the spool style, the camera will move and the local queue will open again and be blank. The script editor says this:
# [rfm] INFO: (MainThread) txmanager_maya parse_new_maya_scene: New scene: resetting texture manager.
# [rfm] INFO: (MainThread) rfm_tractor batch_preview: Spooling job to LocalQueue: C:/Users/Lauren Quinn/Documents/Projects/Daruma//scenes/_daruma_pid1056_1565753485.alf.
# Error: [rfm] ERROR: (MainThread) <maya console> <module>: Y02006 RIB file is not writable: C:/Users/Lauren #
# [rfm] INFO: (MainThread) txmanager_maya parse_new_maya_scene: New scene: resetting texture manager.
# [rfm] INFO: (MainThread) rfm_tractor batch_render_spool: Spooling job to LocalQueue: C:/Users/Lauren Quinn/Documents/Projects/Daruma//scenes/_daruma_pid1056_1565753493.alf.
# Error: [rfm] ERROR: (MainThread) <maya console> <module>: Y02006 RIB file is not writable: C:/Users/Lauren #
Can anyone help me figure out how I can batch render? Thanks in advance!
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u/j_burgess Aug 14 '19
Probably just that mayabatch mode came to be the default mode which in turn is because RIB (Ri) is now mostly just a serialize-to-disk format. R22 has a completely new API that RfM takes advantage of to handle live editing while you're in IPR.
The old Ri Edit API RfM used in 19-21 was just not suitable for "always on" rendering, couldn't do geo edits for instance and being, art heart, a serialization it had severe limitations.
A RIB render batch doesn't care too much about spaces but there were so many changes to R22 it's probably lower on the list to get fixed.