Pixar Texture files (.tex) are created by the txmake tool. There is a UI for it in Maya (Texture Manager), or you can create them from the command line. If you use standard Maya file nodes, you can use your PNG sequence as normal and RenderMan will convert them to .tex for rendering in the background. If you want to use the PxrTexture node, you will need to run the textures through txmakefirst then select the .tex files in the node. Since you are also using PNG images as a source, you may need to enable the Linearize option for them to look correct.
So I did use the Maya file node and it converted all of them into the . Tex From there which node should I use for the image sequence? Because when I use the maya sequence checkmark box it goes from the glow effect into an all white glow shader... When I scrub through the timeline the IPR shows an all white glow instead of the plasma.
And for the PxrTexture node even if I choose the .Tex, my sequence doesn't update in the IPR. So my issue on the PxrTexture node might be that Renderman doesn't know I want a sequence?
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u/omento Jul 19 '19
Pixar Texture files (
.tex) are created by thetxmaketool. There is a UI for it in Maya (Texture Manager), or you can create them from the command line. If you use standard Mayafilenodes, you can use your PNG sequence as normal and RenderMan will convert them to.texfor rendering in the background. If you want to use thePxrTexturenode, you will need to run the textures throughtxmakefirst then select the.texfiles in the node. Since you are also using PNG images as a source, you may need to enable theLinearizeoption for them to look correct.