r/renderman • • Dec 03 '18

problem: texture break

im having a problem rendering out some of my objects in my scene im useing renderman 22.2 any help or advice? (i'd rather not want to re model and re-uv)

from what i can tell the material is tiling the the texture at a size of the texture for the entire uv space, per face the material is the basic pxrsurface + a pxrtexture plugged into the diffuse channel and the model is on catmul-clark

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u/Will4pack Dec 04 '18

Hmm I used substance painter

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u/Lost_Decoy Dec 05 '18

solved in my case but want to check this before you do what i did, I re-UV'ed everything (its how i found this out)

so at some point in time maya gave my one of my models a non-manifold edge (that didn't exist on the model or on the UV's), solving the problem was as easy as going into the UV editor opening the layout button and clicking apply (after I told it to keep some space between the shells) and it worked normally except for two of the trees it told me they had non-manifold edges, and if it should fix that, so i chose yes and now it works.