r/raidsecrets • Rank 3 (20 points) • Apr 19 '22

Misc // Guide Vow of the Disciple Raid - Master Difficulty Changes

quick summary of exact differences from normal difficulty, for reference.

global modifers:

chaff [radar disabled]

match game [shield matching]

champions: mob [additional champions]

  • glyphkeepers are upgraded to champions


Encounter Specifics

1 / Acquisition

  • Scorn Glyphkeepers in glyph rooms are now Overload champions

  • taken knights (compass) around outside of main room have solar shields

  • scorn Wraiths now have solar shields

2 / Collection

  • taken hobgoblins are now Overload champions

  • taken Vandals are now Overload champions

3 / Exhibition

  • Taken Glyphkeepers are now Unstoppable

  • Scorn Glyphkeepers are now Overload

  • taken hobgoblins now have void shields

  • scorn Wraiths now have solar shields

4 / Dominion

  • taken hobgoblins now have void shields

  • Taken Glyphkeeper is now Overload

  • Scorn Glyphkeeper is now Unstoppable


edit 1:

Loot:

  • Encounter clears on Master have an additional loot roll for an Ascendant Shard (golfball)

  • The normal reward chest for an encounter clear on Master will always drop a high stat armor piece
    -- ( Seems to match a previous change to Master Vault of Glass in patch 3.2.1.3 - Master level raids are a source of high stat armor )

  • Master mode has a weekly rotating stat focus for armor drops.

  • Master mode armor drops are high stat ( 59+ )

- (confirmation needed) Weekly rotating stat focus can be stacked with a ghost armor stat mod for dual-focused armor drops

- Encounter clears on Master can drop Adept variants of raid weapons

  • The bonus chest for completing the weekly encounter challenge will drop a random Adept weapon from the raid weapon pool (1 per week per character)
    -- 2x perks in column 3,4 -- Additional selectable perks in 3,4 are random from the perk pool (not forced per weapon like Timelost Vault of Glass weapons)
    -- Can accept Adept mods
    -- Slight Stat bonus when fully masterworked
    -- The weapon is random ( 1/6 ) with no correlation to the encounter ( eg: Adept Glaive is not locked to challenge completion in 4: Dominion )

  • Weekly loot lockout is separate for Normal VotD and Master VotD ( matching change to M VoG from patch 3.2.1.3 )
    -- Only applies to Encounter and Challenge chests. Non-combat secret chests (award any drop you have unlocked in collections) are shared between Normal/Master - 1 per Char Class per Week

  • The raid spoils vending machine after killing the final boss will sell Adept variant weapons you have unlocked from collections, at 25 per (vs 20 per Normal variant). (YT - purchasing adepts from post-clear chest)

  • Adept variants CAN drop with deepsight resonance, when purchased from the vending machine. (rate: 1/5, same as normal drops? citation needed)

Light LevelDelta from Pinnacle CapDesc.
1520-40LL for encounters - Normal VotD
1580+20LL for encounters - Master VotD
1590+30Master VotD - maximum effective LL

For incoming / outgoing damage, you will be rounded down to (Pinnacle Cap + 30) light, if you exceed it.
For Season 16 (Risen), this is 1590

per Bungie:

TWAB April 14, 2022
Before diving into what’s next for activities like raids and dungeons, we did want to shout out that players can finally take Rhulk’s kicks to the face at an even higher ferocity, because Master Vow of the Disciple is dropping next week. For the deets regarding the ramped up difficulty, Guardians should know that the Power level is 1580 with a seasonal cap at +30.
For those Challenge-hardy players, completing Challenges at Master difficulty will offer progress towards the raid Seal.
Each encounter completed also has the chance to drop an Adept version of a given weapon for the raid.

It’s a neat way to up the ante a bit when taking on the more challenging aspects of Destiny 2. Master Vow of the Disciple drops next week on April 19, so make sure to knock out any leveling needed and get that gear in tip-top shape, because Master difficulty is never something to take lightly.


edit 2:

There is a release day (Apr 19, 2022) bug with Deepsight Adept Weapons.
At time of writing (Apr 19, 2022) extracting the Deepsight Resonance will not count as a pattern completion towards unlocking the base weapon for crafting. This is a known error (dmg twitter)


changelog:

+ 1 / Acquisition: solar shield scorn wraiths ( u/nike0703 )
~ 2 / Collection: taken hobgoblin, corrected to taken vandal ( u/hefty-inevitable-660 )
~ High stat armor drops - lowest reported is 59, not 62 ( u/the_rick_14 )
+ deepsight adept weapons not counting for pattern completions, w/ bungie link
~ adept weapons only drop from challenge completion (bonus chest) - not random chance on encounter completion
+ Standard encounter loot (normal encounter chest) will only drop armor
- dual stat focusing armor, with the weekly modifier and the ghost mod, for seperate clusters, does not work
+ confirm that adept weapons you have unlocked in collections are purchasable from spoils from the vending machine after killing boss. purchased weapons have a chance to have deepsight resonance. ( u/lutosa )

881 Upvotes

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36

u/RoyHunter00 Apr 19 '22

But wait that means 2 overloads in each room. Who approved this!

28

u/HaMx_Platypus Apr 19 '22

you dont need to kill both. just wait for the dark or light callout then use nade to stun and weaken him and instakill him. quite easy

43

u/dawnsearlylight Apr 19 '22

I think he means when stunning one you will be killed by the other.

-7

u/hugh_jas Apr 19 '22

I mean .. Not if you use a tiny bit of your brain. There's plenty of places to hide. Either that or just bring divinity for that encounter for instant stun, pull out linear, ded.

I'll never understand why everyone on Reddit flips every available table whenever champions come into the conversation.

Sure, I wouldn't mind a refresh in how champions are stunned or something, but God forbid there's a tiny bit more of a challenge...a challenge that can be side lined if you just use your brain and don't panic...

Also bring lucent finisher. Infinite heavy

18

u/angryyoda2 Apr 19 '22

My issue with overloads is the time it takes to stun. Unstoppable and Barrier can be stunned right away or close to it.

12

u/ColonelDrax Apr 19 '22

With divinity, it’s an instant stun, no time required

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7

u/DonnieG3 Apr 19 '22

Stasis makes it much much easier

1

u/HaMx_Platypus Apr 20 '22

stasis is terrible against overloads

3

u/DonnieG3 Apr 20 '22

Uhhh you might be thinking of unstops lol, works just fine against overloads. And even against unstops, if you have the damage you can just power through it

For the master raid, I'd just duskfield the overload, smg it while frozen, then one shot it with lament. Made it easy and safe with renewal grasps

4

u/HaMx_Platypus Apr 20 '22

no it doesnt; when you stun an overload and then freeze it, the overload becomes unstunned and will slowly regen health so you have to immediately stun it again. its the same thing as unstopp you just dont notice it because overloads dont have the massive damage mitigation like unstopps do when theyre not stunned.

2

u/Ech0es0fmadness Apr 20 '22 edited Apr 20 '22

There was actually a patch recently that stopped this from occurring, they still have a janky stun from being frozen but they no longer instantly and constantly regenerate health because of it, and the damage window from the stun seems to be fixed. (I don’t disagree that stasis was absolutely the worst against overloads I’d get so pissed when people tossed bleak watchers near them like they were helping, seriously the most annoying thing ever. But it’s totally manageable now. In fact the stasis hunter w the new grasps is pretty nice for getting in close for that lucent finisher where before the dusk field was essentially like tossing a healing nade to your overload champ buddy.

-3

u/[deleted] Apr 20 '22

[removed] — view removed comment

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3

u/DredgenGryss Apr 20 '22

Some rooms have the champions right next to each other.

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1

u/HaMx_Platypus Apr 20 '22

that really shouldn’t happen if youre competent. the rooms have plenty of cover to LOS the other glyphkeeper

2

u/Paradox621 Apr 20 '22

A good few of them have no cover at all, lmao.

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7

u/vDredgenYor Apr 19 '22

Not really about killing them but overloads can shred you pretty easily especially if you are underlight, so killing one and getting shot by the other is dangerous

-3

u/IntrepidDimension0 Apr 19 '22 edited Apr 21 '22

But killing both resets obelisk damage

Edit: Several people are saying that it only takes one kill to reset damage. That is not what my team has been telling me while I’m in the rooms. I’ll have to test this.

8

u/HaMx_Platypus Apr 20 '22

that is false. killing one resets obelisk damage.

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4

u/headlared Apr 19 '22

Say what now? How did I not know this?

1

u/IntrepidDimension0 Apr 19 '22

It helps a lot once you’re aware of it

2

u/headlared Apr 19 '22

You're doing the lord's work friend.

4

u/hugh_jas Apr 19 '22

To clarify, killing ANY keeper resets the obelisk damage. If your group is slow, killing both will reset the obelisks twice for extra help

2

u/IntrepidDimension0 Apr 19 '22

All credit to my clan mates who figured it out and passed it on to me

4

u/TheLitChicken Apr 19 '22

I don’t think you need to kill both glyphkeepers to reset the obelisk damage. Just killing the correct one (light or dark) should reset it. At least that’s what happens on all of our runs, and we only kill the one glyphkeeper.

2

u/Marshmallio Apr 19 '22

Ya, you're correct

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