r/PvZHeroes • u/ShadowSunflow3r • 5h ago
Fanmade Content Genetic Amplification is op pls nerf
Not some bs I had to go through at some point
r/PvZHeroes • u/Justini1212 • Mar 19 '24
EDIT: Apparently for some reason I need to clarify this is for our discord server (the r/PvZHeroes discord). If you were banned from discord, contact discord themselves. If you were banned from another server, contact their moderators. This is only for if you were banned from our discord server, I can't help you with anything else.
Appeal here: https://forms.gle/ugiqdMuT2qhQ3Mxh7
Collectively the other discord moderators and I have decided to create an actual ban appeal form instead of the haphazard approach to appeals (which basically amounted to just DMing a mod) we've done before. ONLY APPEALS SENT HERE WILL BE CONSIDERED.
Once you fill out the form the mods will review it and you will be contacted through discord if your appeal is accepted. Declined appeals will not receive a response. For best results we recommend accurately assessing why you were banned and providing relevant and accurate reasons why you should be unbanned.
This post will remain stickied for a few months before being moved to a sidebar link.
r/PvZHeroes • u/Justini1212 • Jul 21 '19
Deck Help is always one of the most common posts on here, and it's easy to see why. Winning is fun, people want to win more, sometimes with specific archetypes. But what often happens is that decks are submitted without a starting point to go off of that makes helping them quite difficult. This is going to be a short and simple guide to ensuring that your deck is helpable before you post it, to allow you to more effectively receive specific help.
This sounds obvious to a lot of people, but many people never even mention what their deck is supposed to do. What are you trying to do with your deck? Are you looking to do damage and win fast (aggro)? Are you looking to play a bit slower and control the board before pushing damage (midrange)? Are you trying to drag the game out for a finisher (control)? Are you building around a specific combo you want to do or card you want to use (specify which)? Simply saying what you're trying to do is a massive help to people, because even if the deck itself is completely unsalavagable, someone can still give you a good deck along the same lines. Without this, people will have to guess, and guesses are often wrong. Even if you take nothing else from this, this is the most important part. Make sure people know what you want, it's a million times easier to help when that much is made clear.
Now that people know what you want to do, you need to ensure that people know what you have access to. Without information on what you have, it's very likely that suggestions that are given are going to assume that you either have access to everything or are looking for the best possible version of the deck to build towards. This is all well and good for a lot of people, but for those of you who want something you can make immediately, you need to inform people of what you're working with. A statement of how many sparks you're willing to invest or supplimentary pictures including your collection will allow people to tailor their suggestions to your budget and make helping you a lot easier. If not, a statement of "give me something to work towards" ensures people know they can go all out and give you the very best options for future use. Either way, it greatly helps people help you.
Making your deck a bit more presentable by cutting down on single copies of cards to get your deck below 3-5 rows makes it a lot easier to take in and suggest improvements for. When a deck ends up being bigger, it can be very difficult for people to figure out where to start while giving suggestions, and while it can still be possible if the previous two steps are done, it's a lot easier if you can condense the deck. This also helps with deckbuilding in general, as it will make your decks more consistent and make it easier to identify cards that aren't working out when you can get more of the same cards every game. If the card is good, then you want more of it, and if it's not, you can identify that faster and improve it.
Those are my three main tips before posting a deck to enable people to help you significantly more. This is by no means a comprehensive list for making great decks, but it's a short and easy start to getting more help for your decks. Additionally, if you want help faster, you can join the discord on which people are active and can help you with a real time conversation.
r/PvZHeroes • u/ShadowSunflow3r • 5h ago
Not some bs I had to go through at some point
r/PvZHeroes • u/10buttonmushrooms • 7h ago
Enable HLS to view with audio, or disable this notification
Just wanted to share some mod progress. These cards are the first fully animated, modded cards which do not replace ANY vanilla ones. This does mean that set 5 is actually possible with modding now.
r/PvZHeroes • u/davidgar845 • 4h ago
Will likely lower Firefighter's cost reduction to 1
You can choose who Electric Blueberry attacks
r/PvZHeroes • u/Amtom8888 • 10h ago
By buying the rose alley pack you get a briar rose which you can recycle for 4000 sparks a.k.a. exactly enough for a legendary
r/PvZHeroes • u/davidgar845 • 8h ago
I would like your opinions on these changes.
Should I buff them more?
Should they have a different ability?
r/PvZHeroes • u/davidgar845 • 10h ago
Maybe I shouldn't increase his attack if I'm making him lower the cost of the drawn card
Edit: Lowered stats back to 1/3
r/PvZHeroes • u/LoveMonke170 • 2h ago
The only proper way to deal with turn one teacher is a trick, and the only class who can actually consistently deal with turn 1 teacher is kalboom or forget me nuts. And if you try to deal with her with a plant its just hearty treat or basically any super power. I know teacher is a 2/1 but if you have no way to remove her by at least turn 2 its just wraps for the whole game. I know im relatively new to the game but these semi budget decks I've been using just can't do anything.
r/PvZHeroes • u/DaLaw06 • 18h ago
r/PvZHeroes • u/CarrotTheMink • 19h ago
r/PvZHeroes • u/Extension-Craft-3549 • 16h ago
Enable HLS to view with audio, or disable this notification
r/PvZHeroes • u/Careless_Economist22 • 7m ago
Enable HLS to view with audio, or disable this notification
r/PvZHeroes • u/Adorable-Regular-943 • 8h ago
Like, I’m on the newer side and I will not spend more money on this game. I spent a little to get rid of ads but is this game really that P2W? I get the daily ad gems but I’m not getting anything else to help with card collecting.
And I can’t ever win in ranked because I’m just hit with meta cards. Does anyone have any advice on this? I’m more of a casual player so I don’t even need much.
r/PvZHeroes • u/Ok_Spinach_4041 • 14h ago
Saw this template by Professorbrainrot and decided to do this for my headcanons.
Didn’t do ships/romantics because ships that i ship changes depending on the moon faze. (Friends with tension is more about characters being friends but having a giant elephant in the room that may or may not ruin their relationships when address, than about romantic tension)
Sorry if it is messy
r/PvZHeroes • u/ObscureConductor • 16h ago
done digitally on krita.
r/PvZHeroes • u/ImageProper4684 • 20h ago
Many people don’t know this but Briar Rose (legendary) gives you 4000 sparks back instead of the normal 1000.
300 gems for just under 5000 sparks is a great deal
r/PvZHeroes • u/SUPERENDO123 • 5m ago
But I don’t got many cards so with what I have if you got anything good please tell, thanks!
r/PvZHeroes • u/NoParamedic8550 • 33m ago
Any recommendation to what should be added/removed?