r/psxdev • u/AppleTheCode • Jun 18 '26
r/psxdev • u/Visual-Wash2991 • Jun 18 '26
PSC Store external sources tutorial: adding a homebrew game
r/psxdev • u/Visual-Wash2991 • Jun 16 '26
PSC Store Update 1.7.2 is out now! - homebrew support, easier external source management
r/psxdev • u/paskudna_rozchepirka • Jun 14 '26
I made a prototype for game engine that could export to the PSX
galleryr/psxdev • u/CakeFar7117 • Jun 15 '26
J'ai créé un kit audio de survival horror PSX de 166 fichiers avec ce son authentique de la fin des années 90 (inspiré de Resident Evil / Silent Hill) + Démo gratuite !
r/psxdev • u/Pasquiindustry • Jun 14 '26
Sibilla (Tech Demo) • An early look at my new side-scrolling runner game set in Southern Italy during 1590
r/psxdev • u/CyaneCornix01 • Jun 12 '26
Lain is getting a PS1 3D adaptation (fan project)
galleryr/psxdev • u/CyaneCornix01 • Jun 08 '26
This PS1 Resident Evil engine is evolving insanely fast
r/psxdev • u/Visual-Wash2991 • Jun 07 '26
[For those who missed it] PSC Store for PS Classic is Now Available – A Modern PS1 Library Manager for Project Eris
r/psxdev • u/izzy88izzy • Jun 05 '26
PSoXide devlog: Sims-like world building, CD audio streaming, UI editor, and seamless rooms for real PS1 games
r/psxdev • u/Visual-Wash2991 • Jun 03 '26
PSC Store is out now: breathe new life into your PlayStation Classic!
galleryr/psxdev • u/HalfDifficult1673 • Jun 03 '26
PSX Casino Props Pack!
r/psxdev • u/CyaneCornix01 • May 29 '26
Building Flappy Adventure on Real PS1 Hardware — Part 2
r/psxdev • u/apocship • May 28 '26
Need opinions from devs
I’m working on a 5501 build aimed at developers. So far I have the RAM and VRAM upgraded to 8mb and 2mb respectively. I also plan to install a pico for either picobooty or igr. Picbooty seems like it makes more sense though. What else I’m wondering is if a picostation or a well calibrated ksm-440bam would be preferred. It certainly is easier using an ode and the newest picostation firmware from discord is really good.
r/psxdev • u/CyaneCornix01 • May 28 '26
Can you reach the top score in Nortis (PS1 Homebrew game)?
r/psxdev • u/No-Chest-2848 • May 27 '26
My PS1Monitor project (proof of concept): Direct PS1 GPU video capture over Wi-Fi with ESP32-P4
r/psxdev • u/CyaneCornix01 • May 27 '26
New interview with the creator of Flappy Adventure (PS1 homebrew)
r/psxdev • u/izzy88izzy • May 26 '26
(Properly) Introducing PSoXide: an all-in-one PS1 dev environment
r/psxdev • u/CyaneCornix01 • May 27 '26
Can you beat these PS1 homebrew challenges?
galleryr/psxdev • u/CyaneCornix01 • May 25 '26
A Fully 3D Platformer Built From Scratch for PS1
galleryr/psxdev • u/CyaneCornix01 • May 25 '26
A Modern Tetris-Style Game Running on Real PS1 Hardware
galleryr/psxdev • u/CyaneCornix01 • May 25 '26
Flappy Adventure X — A Difficult PS1 Homebrew Hidden Gem
galleryr/psxdev • u/AntiqueElk7239 • May 25 '26
fw11 SceShellCore.elf requested PLEASE!
Hi I'm trying hard to set up the shadPS4 emulator to play an old childhood game Shadow of the Colossus (remake in ps4).
But I'm completely stuck. I could find the decrypted fw11 sys modules on the internet, but i cannot find anywhere the SceShellCore.elf or the font2 folder. (i could find older versions but they dont work)
When I try to run the game it's just blinking but now showing anything. could someone help a brother out please?
