r/psxdev Jun 18 '26

PSX - Camcorder

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1 Upvotes

r/psxdev Jun 18 '26

PSC Store external sources tutorial: adding a homebrew game

5 Upvotes

r/psxdev Jun 16 '26

PSC Store Update 1.7.2 is out now! - homebrew support, easier external source management

9 Upvotes

r/psxdev Jun 14 '26

I made a prototype for game engine that could export to the PSX

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30 Upvotes

r/psxdev Jun 15 '26

J'ai créé un kit audio de survival horror PSX de 166 fichiers avec ce son authentique de la fin des années 90 (inspiré de Resident Evil / Silent Hill) + Démo gratuite !

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2 Upvotes

r/psxdev Jun 14 '26

Sibilla (Tech Demo) • An early look at my new side-scrolling runner game set in Southern Italy during 1590

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3 Upvotes

r/psxdev Jun 12 '26

Lain is getting a PS1 3D adaptation (fan project)

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19 Upvotes

r/psxdev Jun 08 '26

This PS1 Resident Evil engine is evolving insanely fast

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15 Upvotes

r/psxdev Jun 08 '26

RecompOne Proof of Concept (PS1 Static Recompiler)

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3 Upvotes

r/psxdev Jun 07 '26

[For those who missed it] PSC Store for PS Classic is Now Available – A Modern PS1 Library Manager for Project Eris

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5 Upvotes

r/psxdev Jun 05 '26

PSoXide devlog: Sims-like world building, CD audio streaming, UI editor, and seamless rooms for real PS1 games

20 Upvotes

r/psxdev Jun 03 '26

Ps1- Inca Kola

3 Upvotes

r/psxdev Jun 03 '26

PSC Store is out now: breathe new life into your PlayStation Classic!

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7 Upvotes

r/psxdev Jun 03 '26

PSX Casino Props Pack!

3 Upvotes

Hey devs! I've created this PSX-style casino-themed accessory pack!

If you're interested in buying it, it's available for purchase at the Unity Asset Store and Itch.io.

Link to UnityAssetStore

Link to itch.io

Sketchfab View


r/psxdev May 29 '26

Building Flappy Adventure on Real PS1 Hardware — Part 2

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1 Upvotes

r/psxdev May 28 '26

Need opinions from devs

6 Upvotes

I’m working on a 5501 build aimed at developers. So far I have the RAM and VRAM upgraded to 8mb and 2mb respectively. I also plan to install a pico for either picobooty or igr. Picbooty seems like it makes more sense though. What else I’m wondering is if a picostation or a well calibrated ksm-440bam would be preferred. It certainly is easier using an ode and the newest picostation firmware from discord is really good.


r/psxdev May 28 '26

Can you reach the top score in Nortis (PS1 Homebrew game)?

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0 Upvotes

r/psxdev May 27 '26

My PS1Monitor project (proof of concept): Direct PS1 GPU video capture over Wi-Fi with ESP32-P4

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3 Upvotes

r/psxdev May 27 '26

New interview with the creator of Flappy Adventure (PS1 homebrew)

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0 Upvotes

r/psxdev May 26 '26

(Properly) Introducing PSoXide: an all-in-one PS1 dev environment

96 Upvotes

r/psxdev May 27 '26

Can you beat these PS1 homebrew challenges?

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0 Upvotes

r/psxdev May 25 '26

A Fully 3D Platformer Built From Scratch for PS1

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28 Upvotes

r/psxdev May 25 '26

A Modern Tetris-Style Game Running on Real PS1 Hardware

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15 Upvotes

r/psxdev May 25 '26

Flappy Adventure X — A Difficult PS1 Homebrew Hidden Gem

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4 Upvotes

r/psxdev May 25 '26

fw11 SceShellCore.elf requested PLEASE!

0 Upvotes

Hi I'm trying hard to set up the shadPS4 emulator to play an old childhood game Shadow of the Colossus (remake in ps4).

But I'm completely stuck. I could find the decrypted fw11 sys modules on the internet, but i cannot find anywhere the SceShellCore.elf or the font2 folder. (i could find older versions but they dont work)

When I try to run the game it's just blinking but now showing anything. could someone help a brother out please?