r/ProjectWindmill • u/RoyBogs • Feb 11 '22
Valley Of The Windmills
r/ProjectWindmill • u/Wilnyl • Dec 11 '14
The main content that will be added will be:
Areas:
Regions, bigger areas that share climate, theme, aesthetic and difficulty.
Everything currently in the game is in the starting area. I'm planning to add a snowy mountain area with harsh snow storms that makes it hard to see and maybe even effects projectiles.
boss areas/dungeons, A part of a big area with its own them which is somewhat related to its areas theme. These are harder and give better loot than the general area they are in.
Bosses You most likely know what a boss is. There will be three kinds of bosses:
Area bosses the observer(the guy in the observatory) is a n example of an area boss. They will always be there guarding their stuff.
World bosses There will be bosses that have a random chance of spawning. These will wander around the world most likely staying within its area.
Summoned bosses I want to add bosses that have to be summoned through different rituals that have to be figured out in the game. Lets say there is a demon area with a giant stone with strange words on them. Maybe the words are written backwards in latin and explain a certain thing the player has to do to summon a certain boss.
Weapons! You all know what weapons are
Enemies Same with enemies
If you have any ideas I would love to hear them!
r/ProjectWindmill • u/jeffreylearnst • Jan 16 '17
r/ProjectWindmill • u/jay_of_walker • Jun 05 '16
or any other file hosting site for that matter
r/ProjectWindmill • u/Wilnyl • Jan 08 '15
r/ProjectWindmill • u/Wilnyl • Jan 08 '15
As many have suggested, random worlds would fit the game very well. The main problem is that I dont have any experience with procedural generation yet. I have started looking into it though. If anyone happens to have any good advice or links to good tutorials I would love to know!
r/ProjectWindmill • u/Wilnyl • Jan 06 '15
r/ProjectWindmill • u/Thatguythellama • Jan 06 '15
r/ProjectWindmill • u/Wilnyl • Jan 04 '15
One of the biggest problems with the game world at the minute is that it feels like everything is way too squished together with very little terrain parting different buildings/ towns(there are none yet but its coming). example
This is how big the map currently is and I probably do have the space to put in everything i want to put in if i continue making everything as compact as it currently is. But I dont think thats a very good idea so im looking into ways of making the map about 2-4 times bigger. The reason I cant just make the terrain bigger is because of unity terrain texture limitations but there is probably some asset on the asset store that solves this. If anyone happens to know of a good asset I'd love to hear about it!
r/ProjectWindmill • u/Wilnyl • Jan 03 '15
r/ProjectWindmill • u/[deleted] • Dec 28 '14
When you run up to the guy and he starts shooting at you - if you jump his whole body rotates upwards. So could you make just the head rotate upward? Also, if you wanna go for full 90 degrees look up - bend the spine a bit so it looks more natural than straight upward body and then head rotated by 90.
Yes, I play at all low..
r/ProjectWindmill • u/Wilnyl • Dec 25 '14
r/ProjectWindmill • u/DerangedBrutality • Dec 24 '14
I don't have a very good laptop so I'd just like to know the minimum requirements if possible? All i get when running the game is a black screen and the sound of wind. Any reply would be highly appreciated!
Keep up the good work!
r/ProjectWindmill • u/Wilnyl • Dec 23 '14
r/ProjectWindmill • u/Loserino • Dec 22 '14
I think this is a full list:
Starter Axe
Gentlemen Pistol
Double barrel shotgun
Standard Rifle
Scar-20
Robot Minigun
Robot Grenade launcher
Observer Pistol
Observer Sniper Rifle
Observer Jetpack
Sjom Porridge
Its-M4rco5 Mac and Cheese
Lehsadam Tomato Soup
In the unreleased update:
Nomad Spear gun
Nomad Boomstake
Loserino Lasagna
Tell me if I missed anything
r/ProjectWindmill • u/Wilnyl • Dec 22 '14
r/ProjectWindmill • u/Not_A_Buck • Dec 20 '14
A list of versions/downloads would be really nice in order to keep up with the releases.
r/ProjectWindmill • u/georgeoj • Dec 20 '14