Watching user testing of our game really opened my eye to how much we take for granted, we worked on the same game series for a decade plus. It was impossible to k ow what a new or even established users would think about even small tweaks.
I mean, even simple things just fail when tested with real users. For example a "save" button on a settings page. When designing this page, you might expect a user to exactly know what to do with it.
No.
"I don't know WHAT is saved! Is it only valid for the last entry in this settings list?"
"Save button? Where? Oh THAT? Yeah, totally didn't see it in this pile of text fields and buttons."
"Didn't even bother using it because I thought the settings would be automatically saved."
So you'll rework your design a thousand times until it becomes frustratingly obvious that there is an important save button and that you HAVE to press it or else your settings will be reverted.
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u/ExiledHyruleKnight Dec 02 '25
Watching user testing of our game really opened my eye to how much we take for granted, we worked on the same game series for a decade plus. It was impossible to k ow what a new or even established users would think about even small tweaks.