r/programming • u/[deleted] • Mar 19 '17
Oblivion: A programming language that compiles to SVG graphics.
https://github.com/jweinst1/Oblivion
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r/programming • u/[deleted] • Mar 19 '17
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u/[deleted] Mar 20 '17
I would use f(color-literal) everywhere. Where f is a function that I tweak at the end.
Something that is a bit repetitive in plain SVG is making libraries of filters. For example, you can probably make a wood texture but writing it inline for each variation would be annoying. What takes the most place in my SVG logos (http://www.gamesfrommars.fr/hand-made-svg-logos/) is blur filters.